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  1. Nov 08, 2016
  2. Nov 07, 2016
  3. Sep 11, 2016
    • Patrik Huber's avatar
      Changed Mesh to use glm::tvec* instead of OpenCV · 7d775985
      Patrik Huber authored
      Changed all affected functions and classes accordingly: Mainly the renderer, affine-renderer, and affine texture extraction.
      
      This results in a ~35% speed-up of rendering meshes.
      
      It requires some not-so-beautiful conversions in render_affine and the current texture extraction, but they will be superseded by the new renderer soon anyway.
      7d775985
  4. Aug 22, 2016
  5. May 22, 2016
  6. Apr 30, 2016
  7. Feb 17, 2016
    • Patrik Huber's avatar
      Changed OrthographicRenderingParameters to RenderingParameters and added a camera type · 97fa8725
      Patrik Huber authored
      I don't think we need two representations for it, one struct with a type is easier. At the moment, we only use an orthographic camera anyway.
      
      - As before, it should contain all the parameters necessary to render an image using OpenGL, and conform to the OpenGL conventions
      - Updated all calling sites
      - Added serialisation
      - Added a convenience method to save the parameters to a json file
      97fa8725
  8. Jan 16, 2016
  9. Aug 23, 2015
  10. Aug 15, 2015
  11. Aug 14, 2015
  12. Aug 11, 2015
  13. Aug 02, 2015
  14. Aug 01, 2015
  15. Jul 31, 2015
  16. Jul 28, 2015
  17. Jul 21, 2015
  18. Jul 12, 2015
  19. Jul 11, 2015
  20. Jul 09, 2015
  21. Jul 02, 2015
  22. Jun 30, 2015
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