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Richard Torenvliet
eos
Commits
38d49f1b
Commit
38d49f1b
authored
Aug 02, 2015
by
Patrik Huber
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fit-model now stores a textured obj and no landmark image anymore.
Also updated the documentation of Mesh.
parent
1647daf1
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2 changed files
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17 additions
and
7 deletions
+17
-7
examples/fit-model.cpp
examples/fit-model.cpp
+4
-2
include/eos/render/Mesh.hpp
include/eos/render/Mesh.hpp
+13
-5
No files found.
examples/fit-model.cpp
View file @
38d49f1b
...
...
@@ -206,7 +206,7 @@ int main(int argc, char *argv[])
// Obtain the full mesh and draw it using the estimated camera:
render
::
Mesh
mesh
=
morphable_model
.
draw_sample
(
fitted_coeffs
,
vector
<
float
>
());
outputfile
+=
fs
::
path
(
".obj"
);
render
::
write_obj
(
mesh
,
outputfile
.
string
());
// save the mesh as obj
render
::
write_
textured_
obj
(
mesh
,
outputfile
.
string
());
// save the mesh as obj
// Draw the projected points again, this time using the fitted model shape:
for
(
auto
&&
idx
:
vertex_indices
)
{
...
...
@@ -215,7 +215,9 @@ int main(int argc, char *argv[])
cv
::
circle
(
outimg
,
cv
::
Point2f
(
screen_point
),
3
,
{
0.0
f
,
0.0
f
,
255.0
f
});
}
// Save the output image:
// Save an output image with the landmarks from the different stages:
//outputfile.replace_extension(".png");
//cv::imwrite(outputfile.string(), outimg);
outputfile
.
replace_extension
(
".png"
);
cv
::
imwrite
(
outputfile
.
string
(),
outimg
);
...
...
include/eos/render/Mesh.hpp
View file @
38d49f1b
...
...
@@ -40,8 +40,10 @@ namespace eos {
namespace
render
{
/**
* This class represents a 3D mesh consisting of vertices and vertex color
* information. Additionally it stores the indices that specify which vertices
* @brief This class represents a 3D mesh consisting of vertices, vertex colour
* information and texture coordinates.
*
* Additionally it stores the indices that specify which vertices
* to use to generate the triangle mesh out of the vertices.
*/
struct
Mesh
...
...
@@ -55,7 +57,9 @@ struct Mesh
};
/**
* Writes an obj file of the given Mesh that can be read by e.g. Meshlab.
* @brief Writes the given Mesh to an obj file that for example can be read by Meshlab.
*
* If the mesh contains vertex colour information, it will be written to the obj as well.
*
* @param[in] mesh The mesh to save as obj.
* @param[in] filename Output filename.
...
...
@@ -86,8 +90,12 @@ inline void write_obj(Mesh mesh, std::string filename)
}
/**
* Writes an obj file of the given Mesh that can be read by e.g. Meshlab.
* Saves texture coordinates and texture information as well.
* @brief Writes an obj file of the given Mesh, including texture coordinates,
* and an mtl file containing a reference to the isomap.
*
* The obj will contain texture coordinates for the mesh, and the
* mtl file will link to a file named <filename>.isomap.png.
* Note that the texture (isomap) has to be stored separately.
*
* @param[in] mesh The mesh to save as obj.
* @param[in] filename Output filename.
...
...
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