1. 07 Jan, 2017 4 commits
  2. 06 Jan, 2017 7 commits
  3. 05 Jan, 2017 2 commits
  4. 04 Jan, 2017 1 commit
    • Patrik Huber's avatar
      First version of new software renderer · 0d558ddf
      Patrik Huber authored
      It is modeled after the vertex shader / fragment shader approach of modern OpenGL.
      It also includes a texture extraction fragment shader, which hopefully will replace the current affine texture extraction.
      
      This is still very much experimental, containing lots of todo's. For example it contains lots of if-hacks to select the correct fragment shader (for rendering or texture extraction).
      0d558ddf
  5. 02 Jan, 2017 7 commits
  6. 30 Dec, 2016 3 commits
  7. 24 Dec, 2016 2 commits
    • Ruslan Baratov's avatar
      Consistent 'REQUIRED' usage · ae216114
      Ruslan Baratov authored
      If 'REQUIRED' used inside 'find_package' there is no need to check '*_FOUND'
      variable. And vice versa - if package is not optional then 'REQUIRED' can be
      used instead of 'if(NOT *_FOUND) message(FATAL_ERROR)' block.
      ae216114
    • Ruslan Baratov's avatar
      Tabs to spaces · b5411a5a
      Ruslan Baratov authored
      b5411a5a
  8. 18 Dec, 2016 11 commits
  9. 17 Dec, 2016 3 commits