An error occurred while fetching folder content.
Patrik Huber
authored
It is modeled after the vertex shader / fragment shader approach of modern OpenGL. It also includes a texture extraction fragment shader, which hopefully will replace the current affine texture extraction. This is still very much experimental, containing lots of todo's. For example it contains lots of if-hacks to select the correct fragment shader (for rendering or texture extraction).
Name | Last commit | Last update |
---|