- Mar 12, 2017
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Patrik Huber authored
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- Mar 08, 2017
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Patrik Huber authored
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Patrik Huber authored
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- Mar 06, 2017
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Patrik Huber authored
Install if the Eigen from the submodule (3rdparty directory) is used. This is the case, except when a user specifies their own EIGEN3_INCLUDE_DIR - in that case, we don't want to install the headers.
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Patrik Huber authored
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Patrik Huber authored
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- Mar 04, 2017
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Patrik Huber authored
The submodule is the current master, which is exactly v1.2.2. The removed local copy is v1.1.1. Files saved with the old version seem to be readable with the new version. (apart from the fact that we've now changed to Eigen, which makes it incompatible to the old models.)
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- Feb 19, 2017
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Patrik Huber authored
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ggoldma1 authored
1) Fixes for OpenCV > 2.4.3 2) Update to newest eigne3 cmake file (support in environment variables).
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- Jan 29, 2017
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Patrik Huber authored
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Patrik Huber authored
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- Jan 17, 2017
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Patrik Huber authored
Otherwise, when another project includes eos via add_subdirectory(), these paths will refer to the top-level CMakeLists, not this one from eos.
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- Jan 07, 2017
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Patrik Huber authored
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Patrik Huber authored
This was omitted earlier by accident
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- Jan 04, 2017
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Patrik Huber authored
It is modeled after the vertex shader / fragment shader approach of modern OpenGL. It also includes a texture extraction fragment shader, which hopefully will replace the current affine texture extraction. This is still very much experimental, containing lots of todo's. For example it contains lots of if-hacks to select the correct fragment shader (for rendering or texture extraction).
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- Jan 02, 2017
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Ruslan Baratov authored
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- Dec 30, 2016
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Patrik Huber authored
Adjusted all includes, files and bindings.
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- Dec 24, 2016
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Ruslan Baratov authored
If 'REQUIRED' used inside 'find_package' there is no need to check '*_FOUND' variable. And vice versa - if package is not optional then 'REQUIRED' can be used instead of 'if(NOT *_FOUND) message(FATAL_ERROR)' block.
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Ruslan Baratov authored
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- Dec 15, 2016
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Patrik Huber authored
Let's see if there's ever a "modern CMake" solution for this without a custom target. target_sources(eos INTERFACE ${HEADERS}) doesn't seem to be a proper solution.
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Patrik Huber authored
Also swapped order of project() declaration and cmake_minimum_required()
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- Dec 10, 2016
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
Just test it locally after we're done.
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Patrik Huber authored
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Patrik Huber authored
Replaced C++ compiler check logic and replaced the eos custom target with an INTERFACE library target At the moment this doesn't make the headers show up in IDEs - we'll deal with it later.
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- Dec 09, 2016
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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- Dec 05, 2016
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Patrik Huber authored
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Patrik Huber authored
Previously, we would just copy the whole folders, which resulted in a quite large install folder. Now we're only copying the headers and the licence files.
- Dec 04, 2016
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Patrik Huber authored
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- Dec 03, 2016
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Patrik Huber authored
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