• Patrik Huber's avatar
    First version of new software renderer · 0d558ddf
    Patrik Huber authored
    It is modeled after the vertex shader / fragment shader approach of modern OpenGL.
    It also includes a texture extraction fragment shader, which hopefully will replace the current affine texture extraction.
    
    This is still very much experimental, containing lots of todo's. For example it contains lots of if-hacks to select the correct fragment shader (for rendering or texture extraction).
    0d558ddf
CMakeLists.txt 9.51 KB