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  1. Nov 15, 2016
  2. Nov 07, 2016
  3. Nov 06, 2016
  4. Oct 10, 2016
  5. Oct 09, 2016
  6. Sep 24, 2016
  7. Sep 11, 2016
    • Patrik Huber's avatar
      Changed Mesh to use glm::tvec* instead of OpenCV · 7d775985
      Patrik Huber authored
      Changed all affected functions and classes accordingly: Mainly the renderer, affine-renderer, and affine texture extraction.
      
      This results in a ~35% speed-up of rendering meshes.
      
      It requires some not-so-beautiful conversions in render_affine and the current texture extraction, but they will be superseded by the new renderer soon anyway.
      7d775985
  8. Aug 31, 2016
  9. Aug 22, 2016
  10. Aug 21, 2016
  11. May 21, 2016
  12. May 02, 2016
  13. Feb 25, 2016
  14. Feb 17, 2016
    • Patrik Huber's avatar
      Changed OrthographicRenderingParameters to RenderingParameters and added a camera type · 97fa8725
      Patrik Huber authored
      I don't think we need two representations for it, one struct with a type is easier. At the moment, we only use an orthographic camera anyway.
      
      - As before, it should contain all the parameters necessary to render an image using OpenGL, and conform to the OpenGL conventions
      - Updated all calling sites
      - Added serialisation
      - Added a convenience method to save the parameters to a json file
      97fa8725
  15. Jan 16, 2016
  16. Jan 15, 2016
  17. Jan 02, 2016
  18. Jan 01, 2016
  19. Dec 31, 2015
  20. Dec 26, 2015
  21. Dec 24, 2015
  22. Dec 22, 2015
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