- 15 Aug, 2015 1 commit
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Patrik Huber authored
Added OpenCV 3.0 compatibility to the examples with an if/else in CMakeLists
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- 14 Aug, 2015 2 commits
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MichaelGrupp authored
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MichaelGrupp authored
imread has moved from highgui to the imgcodecs module in version 3.0.
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- 11 Aug, 2015 4 commits
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MichaelGrupp authored
imread has moved from highgui to the imgcodecs module in version 3.0.
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Patrik Huber authored
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Patrik Huber authored
Set version to 0.
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Patrik Huber authored
To facilitate this, added a get_texture_coordinates() method to MorphableModel
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- 09 Aug, 2015 7 commits
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
Clarified installation instructions for the header include paths
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
The OpenGL mathematics library (http://glm.g-truc.net/) - it'll be used for its 3D rendering related functions
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- 03 Aug, 2015 1 commit
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Patrik Huber authored
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- 02 Aug, 2015 12 commits
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
Also updated the documentation of Mesh.
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
Additionally: Using '//' for the forward declarations so they don't get picked up by doxygen
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Patrik Huber authored
This makes all free functions show up in the generated documentation.
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
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- 01 Aug, 2015 13 commits
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patrikhuber authored
- We now use the same values and formulas as in Smith & Aldrian for the detector 2D variance. - This changes the ranges of values a bit, so set an equivalent reasonable regularisation default value
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patrikhuber authored
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patrikhuber authored
Changed the detector variance in the shape fitting from clip-coords to image-coords. This makes the regularisation behave normal again. Also chose a slightly higher regularisation value to stay a bit closer to the mean face by default.
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
Added an extract_texture overload that works without supplying a depthbuffer - it should be the default function to use.
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
- removed a few unnecessary temporary objects - unnecessary copy-construction of objects - formatting cleanup (whitespaces)
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patrikhuber authored
In the default setting, it links to OpenCV's debug libs, and that doesn't work with the STL of the RelWithDebInfo build.
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patrikhuber authored
This increases the readability of extract_texture a lot.
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