1. 18 Sep, 2016 1 commit
  2. 17 Sep, 2016 2 commits
  3. 11 Sep, 2016 1 commit
    • Patrik Huber's avatar
      Changed Mesh to use glm::tvec* instead of OpenCV · 7d775985
      Patrik Huber authored
      Changed all affected functions and classes accordingly: Mainly the renderer, affine-renderer, and affine texture extraction.
      
      This results in a ~35% speed-up of rendering meshes.
      
      It requires some not-so-beautiful conversions in render_affine and the current texture extraction, but they will be superseded by the new renderer soon anyway.
      7d775985
  4. 22 Aug, 2016 14 commits
  5. 21 Aug, 2016 5 commits
  6. 22 May, 2016 2 commits
  7. 21 May, 2016 3 commits
  8. 02 May, 2016 1 commit
  9. 01 May, 2016 1 commit
  10. 30 Apr, 2016 3 commits
  11. 25 Feb, 2016 3 commits
  12. 17 Feb, 2016 2 commits
  13. 15 Jan, 2016 2 commits