- 22 Aug, 2015 2 commits
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Patrik Huber authored
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Patrik Huber authored
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- 14 Aug, 2015 8 commits
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
- extended TriangleToRasterize - process_prospective_tri() - added plane class - added clip_polygon_to_plane_in_4d()
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
Moved affine-specific rendering to render_affine_detail.hpp, added raster_triangle() for the generic case
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Patrik Huber authored
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- 11 Aug, 2015 3 commits
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Patrik Huber authored
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Patrik Huber authored
Set version to 0.
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Patrik Huber authored
To facilitate this, added a get_texture_coordinates() method to MorphableModel
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- 09 Aug, 2015 7 commits
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
Clarified installation instructions for the header include paths
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
The OpenGL mathematics library (http://glm.g-truc.net/) - it'll be used for its 3D rendering related functions
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- 03 Aug, 2015 1 commit
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Patrik Huber authored
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- 02 Aug, 2015 12 commits
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
Also updated the documentation of Mesh.
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
Additionally: Using '//' for the forward declarations so they don't get picked up by doxygen
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Patrik Huber authored
This makes all free functions show up in the generated documentation.
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
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- 01 Aug, 2015 7 commits
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patrikhuber authored
- We now use the same values and formulas as in Smith & Aldrian for the detector 2D variance. - This changes the ranges of values a bit, so set an equivalent reasonable regularisation default value
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patrikhuber authored
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patrikhuber authored
Changed the detector variance in the shape fitting from clip-coords to image-coords. This makes the regularisation behave normal again. Also chose a slightly higher regularisation value to stay a bit closer to the mean face by default.
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
Added an extract_texture overload that works without supplying a depthbuffer - it should be the default function to use.
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