1. 19 Feb, 2017 1 commit
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  14. 04 Jan, 2017 1 commit
    • Patrik Huber's avatar
      First version of new software renderer · 0d558ddf
      Patrik Huber authored
      It is modeled after the vertex shader / fragment shader approach of modern OpenGL.
      It also includes a texture extraction fragment shader, which hopefully will replace the current affine texture extraction.
      
      This is still very much experimental, containing lots of todo's. For example it contains lots of if-hacks to select the correct fragment shader (for rendering or texture extraction).
      0d558ddf
  15. 02 Jan, 2017 2 commits