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Richard Torenvliet
eos
Commits
71d5dc07
Commit
71d5dc07
authored
Feb 10, 2017
by
Patrik Huber
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Added Matlab bindings for extract_texture
parent
dfde0b49
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3 changed files
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100 additions
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2 deletions
+100
-2
matlab/+eos/+render/extract_texture.m
matlab/+eos/+render/extract_texture.m
+23
-0
matlab/+eos/+render/private/render.cpp
matlab/+eos/+render/private/render.cpp
+65
-0
matlab/CMakeLists.txt
matlab/CMakeLists.txt
+12
-2
No files found.
matlab/+eos/+render/extract_texture.m
0 → 100644
View file @
71d5dc07
function
[
texturemap
]
=
extract_texture
(
mesh
,
rendering_params
,
image
,
...
compute_view_angle
,
isomap_resolution
)
% EXTRACT_TEXTURE Extracts the texture from an image and returns the texture map.
% [ texturemap ] = EXTRACT_TEXTURE(mesh, rendering_params, image, ...
% compute_view_angle, isomap_resolution)
%
% Extracts the texture of the face from the given image and stores it as
% isomap (a rectangular texture map).
%
% Default values for the parameters: compute_view_angle = false,
% isomap_resolution = 512.
%
% Please see the C++ documentation for the full description:
% http://patrikhuber.github.io/eos/doc/ (TODO: Update to v0.10.1!)
% We'll use default values to the following arguments, if they're not
% provided:
if
(
~
exist
(
'compute_view_angle'
,
'var'
)),
compute_view_angle
=
false
;
end
if
(
~
exist
(
'isomap_resolution'
,
'var'
)),
isomap_resolution
=
512
;
end
[
texturemap
]
=
render
(
mesh
,
rendering_params
,
image
,
compute_view_angle
,
isomap_resolution
);
end
matlab/+eos/+render/private/render.cpp
0 → 100644
View file @
71d5dc07
/*
* eos - A 3D Morphable Model fitting library written in modern C++11/14.
*
* File: matlab/+eos/+render/private/render.cpp
*
* Copyright 2017 Patrik Huber
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "eos/core/Mesh.hpp"
#include "eos/fitting/RenderingParameters.hpp"
#include "eos/render/texture_extraction.hpp"
#include "mexplus_opencv.hpp"
#include "mexplus_eos_types.hpp"
#include "mexplus.h"
#include "opencv2/core/core.hpp"
#include "mex.h"
using
namespace
eos
;
using
namespace
mexplus
;
void
mexFunction
(
int
nlhs
,
mxArray
*
plhs
[],
int
nrhs
,
const
mxArray
*
prhs
[])
{
// Check for proper number of input and output arguments:
if
(
nrhs
!=
5
)
{
mexErrMsgIdAndTxt
(
"eos:render:nargin"
,
"extract_texture requires 5 input arguments."
);
}
if
(
nlhs
!=
1
)
{
mexErrMsgIdAndTxt
(
"eos:render:nargout"
,
"extract_texture returns one output argument."
);
}
InputArguments
input
(
nrhs
,
prhs
,
5
);
const
auto
mesh
=
input
.
get
<
core
::
Mesh
>
(
0
);
const
auto
rendering_params
=
input
.
get
<
fitting
::
RenderingParameters
>
(
1
);
const
auto
image
=
input
.
get
<
cv
::
Mat
>
(
2
);
const
auto
compute_view_angle
=
input
.
get
<
bool
>
(
3
);
// default: false
const
auto
isomap_resolution
=
input
.
get
<
int
>
(
4
);
// default: 512
// We expect to be given a RGB image. Let's convert it to BGR for OpenCV.
// Actually, it doesn't matter at all for the texture extraction - just keep it!
//cv::Mat image_as_bgr;// = image.clone();
//cv::cvtColor(image, image_as_bgr, cv::COLOR_RGB2BGR);
// Now do the actual extraction:
const
cv
::
Mat
affine_from_ortho
=
fitting
::
get_3x4_affine_camera_matrix
(
rendering_params
,
image
.
cols
,
image
.
rows
);
const
cv
::
Mat
isomap
=
render
::
extract_texture
(
mesh
,
affine_from_ortho
,
image
,
compute_view_angle
,
render
::
TextureInterpolation
::
NearestNeighbour
,
isomap_resolution
);
// Return the extracted texture-map:
OutputArguments
output
(
nlhs
,
plhs
,
1
);
output
.
set
(
0
,
isomap
);
};
matlab/CMakeLists.txt
View file @
71d5dc07
...
...
@@ -25,6 +25,7 @@ find_package(Boost 1.50.0 COMPONENTS system filesystem REQUIRED) # Why do we nee
# Our helper-headers, and Matlab-specific headers - to make them show up in IDEs:
set
(
EOS_MATLAB_HEADERS
${
CMAKE_CURRENT_SOURCE_DIR
}
/include/mexplus_eigen.hpp
${
CMAKE_CURRENT_SOURCE_DIR
}
/include/mexplus_opencv.hpp
${
CMAKE_CURRENT_SOURCE_DIR
}
/include/mexplus_eos_types.hpp
)
add_custom_target
(
eos-matlab-headers SOURCES
${
EOS_MATLAB_HEADERS
}
)
...
...
@@ -40,12 +41,21 @@ matlab_add_mex(
#[...]
)
target_include_directories
(
eos-matlab-fitting PRIVATE
${
eos_3RDPARTY_DIR
}
/mexplus/include
${
CMAKE_CURRENT_SOURCE_DIR
}
/include
)
matlab_add_mex
(
NAME eos-matlab-render
SRC +eos/+render/private/render.cpp
OUTPUT_NAME render
LINK_TO eos
${
OpenCV_LIBS
}
${
Boost_LIBRARIES
}
)
# Group the matlab bindings targets into one folder (in IDEs):
set_target_properties
(
eos-matlab-headers eos-matlab-fitting PROPERTIES FOLDER
"matlab-bindings"
)
set_target_properties
(
eos-matlab-headers eos-matlab-fitting
eos-matlab-render
PROPERTIES FOLDER
"matlab-bindings"
)
target_include_directories
(
eos-matlab-fitting PRIVATE
${
eos_3RDPARTY_DIR
}
/mexplus/include
${
CMAKE_CURRENT_SOURCE_DIR
}
/include
)
# the latter one we can use the eos-matlab-headers target?
target_include_directories
(
eos-matlab-render PRIVATE
${
eos_3RDPARTY_DIR
}
/mexplus/include
${
CMAKE_CURRENT_SOURCE_DIR
}
/include
)
install
(
FILES
${
CMAKE_CURRENT_SOURCE_DIR
}
/demo.m DESTINATION matlab
)
install
(
DIRECTORY
${
CMAKE_CURRENT_SOURCE_DIR
}
/include DESTINATION matlab
)
install
(
DIRECTORY
${
CMAKE_CURRENT_SOURCE_DIR
}
/+eos DESTINATION matlab PATTERN
"*.cpp"
EXCLUDE
)
install
(
TARGETS eos-matlab-fitting DESTINATION matlab/+eos/+fitting/private
)
install
(
TARGETS eos-matlab-render DESTINATION matlab/+eos/+render/private
)
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