- 09 Aug, 2015 6 commits
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
Clarified installation instructions for the header include paths
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
The OpenGL mathematics library (http://glm.g-truc.net/) - it'll be used for its 3D rendering related functions
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- 03 Aug, 2015 1 commit
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Patrik Huber authored
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- 02 Aug, 2015 12 commits
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
Also updated the documentation of Mesh.
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
Additionally: Using '//' for the forward declarations so they don't get picked up by doxygen
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Patrik Huber authored
This makes all free functions show up in the generated documentation.
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
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- 01 Aug, 2015 21 commits
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patrikhuber authored
- We now use the same values and formulas as in Smith & Aldrian for the detector 2D variance. - This changes the ranges of values a bit, so set an equivalent reasonable regularisation default value
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patrikhuber authored
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patrikhuber authored
Changed the detector variance in the shape fitting from clip-coords to image-coords. This makes the regularisation behave normal again. Also chose a slightly higher regularisation value to stay a bit closer to the mean face by default.
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
Added an extract_texture overload that works without supplying a depthbuffer - it should be the default function to use.
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
- removed a few unnecessary temporary objects - unnecessary copy-construction of objects - formatting cleanup (whitespaces)
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patrikhuber authored
In the default setting, it links to OpenCV's debug libs, and that doesn't work with the STL of the RelWithDebInfo build.
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patrikhuber authored
This increases the readability of extract_texture a lot.
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patrikhuber authored
- Added an assert that checks for texcoords - Pulled over changes from affine renderer - adding const and static_casts instead of C-style casts
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
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patrikhuber authored
- Taking a 3x4 affine matrix and adding an orthogonal row to make it 4x4 - Removed all transformations from clip to screen space as our camera matrix now goes directly from world to screen space - Removed division by w (it's 1 anyway)
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patrikhuber authored
Conflicts: CMakeLists.txt: Just merged the new affine renderer headers and texture_extraction.hpp.
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patrikhuber authored
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patrikhuber authored
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