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  1. Nov 07, 2016
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  3. Oct 10, 2016
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  5. Sep 11, 2016
    • Patrik Huber's avatar
      Changed Mesh to use glm::tvec* instead of OpenCV · 7d775985
      Patrik Huber authored
      Changed all affected functions and classes accordingly: Mainly the renderer, affine-renderer, and affine texture extraction.
      
      This results in a ~35% speed-up of rendering meshes.
      
      It requires some not-so-beautiful conversions in render_affine and the current texture extraction, but they will be superseded by the new renderer soon anyway.
      7d775985
  6. Aug 22, 2016
  7. Aug 21, 2016
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  10. May 02, 2016
  11. May 01, 2016
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