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  1. Oct 09, 2016
  2. Sep 11, 2016
    • Patrik Huber's avatar
      Changed Mesh to use glm::tvec* instead of OpenCV · 7d775985
      Patrik Huber authored
      Changed all affected functions and classes accordingly: Mainly the renderer, affine-renderer, and affine texture extraction.
      
      This results in a ~35% speed-up of rendering meshes.
      
      It requires some not-so-beautiful conversions in render_affine and the current texture extraction, but they will be superseded by the new renderer soon anyway.
      7d775985
  3. Aug 22, 2016
  4. Aug 21, 2016
  5. May 22, 2016
  6. May 21, 2016
  7. May 02, 2016
  8. May 01, 2016
  9. Apr 30, 2016
  10. Feb 25, 2016
  11. Feb 17, 2016
  12. Jan 16, 2016
  13. Jan 15, 2016
  14. Jan 02, 2016
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