1. 07 Nov, 2016 2 commits
    • Patrik Huber's avatar
      Added viewport flipping to linear SOP estimation · 30ff5944
      Patrik Huber authored
      Adjusted RenderingParameters constructor accordingly.
      
      This is useful to get correct angle estimates when, as in OpenCV, the viewport is upside-down.
      It could maybe also be solved by negating the 2nd and 3rd row of the rotation matrix in RenderingParameters, but I couldn't get the projection right. This is probably nicer.
      30ff5944
    • Patrik Huber's avatar
      Moved RenderingParameters to its own file · b47358f0
      Patrik Huber authored
      It still needs a more proper cleanup.
      b47358f0
  2. 06 Nov, 2016 3 commits
  3. 10 Oct, 2016 2 commits
  4. 09 Oct, 2016 3 commits
  5. 11 Sep, 2016 1 commit
    • Patrik Huber's avatar
      Changed Mesh to use glm::tvec* instead of OpenCV · 7d775985
      Patrik Huber authored
      Changed all affected functions and classes accordingly: Mainly the renderer, affine-renderer, and affine texture extraction.
      
      This results in a ~35% speed-up of rendering meshes.
      
      It requires some not-so-beautiful conversions in render_affine and the current texture extraction, but they will be superseded by the new renderer soon anyway.
      7d775985
  6. 22 Aug, 2016 14 commits
  7. 21 Aug, 2016 5 commits
  8. 22 May, 2016 2 commits
  9. 21 May, 2016 3 commits
  10. 02 May, 2016 1 commit
  11. 01 May, 2016 1 commit
  12. 30 Apr, 2016 3 commits