- Nov 25, 2016
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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- Nov 23, 2016
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Patrik Huber authored
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- Nov 22, 2016
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Patrik Huber authored
We have two of these functions now, one for glm::vec3 and one for cv::Vec3f. At some point, this needs clean-up!
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- Nov 21, 2016
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Patrik Huber authored
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Patrik Huber authored
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- Nov 19, 2016
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Patrik Huber authored
Using nanoflann's kd-tree for fast searching
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Patrik Huber authored
Fixed previously uninitialised screen_width/height in constructor from ScaledOrthoProjectionParameters These changes are for the closest edge fitting.
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Patrik Huber authored
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- Nov 18, 2016
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Patrik Huber authored
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Patrik Huber authored
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- Nov 17, 2016
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Patrik Huber authored
* Function to compute the mesh contour vertices * nanoflann adaptor for vector<Eigen::Vector2d> (it should work with glm::vec2 too actually)
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Patrik Huber authored
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- Nov 15, 2016
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Patrik Huber authored
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- Nov 07, 2016
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
Adjusted RenderingParameters constructor accordingly. This is useful to get correct angle estimates when, as in OpenCV, the viewport is upside-down. It could maybe also be solved by negating the 2nd and 3rd row of the rotation matrix in RenderingParameters, but I couldn't get the projection right. This is probably nicer.
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Patrik Huber authored
It still needs a more proper cleanup.
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- Nov 06, 2016
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Patrik Huber authored
RenderingParameters gets more and more chaotic, needs a major overhaul.
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Patrik Huber authored
Based on the affine camera estimate, and then doing SVD to obtain the closest orthonormal rotation matrix.
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- Oct 10, 2016
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Patrik Huber authored
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Patrik Huber authored
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- Oct 09, 2016
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Patrik Huber authored
This is mainly to accommodate fit-model-ceres, where I've used double for all parameters
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Patrik Huber authored
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- Sep 24, 2016
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Patrik Huber authored
Also removed trailing space from vertex/colour data
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- Sep 11, 2016
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Patrik Huber authored
Changed all affected functions and classes accordingly: Mainly the renderer, affine-renderer, and affine texture extraction. This results in a ~35% speed-up of rendering meshes. It requires some not-so-beautiful conversions in render_affine and the current texture extraction, but they will be superseded by the new renderer soon anyway.
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- Aug 31, 2016
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Patrik Huber authored
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- Aug 22, 2016
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Patrik Huber authored
Not sure what's the best place to put them, let's put them here for now.
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
He updated it quite a few months ago and sent the file to me - now finally committed.
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Patrik Huber authored
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Patrik Huber authored
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- Aug 21, 2016
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Patrik Huber authored
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Patrik Huber authored
* Added const and non-const overloads. The non-const is needed because of the RNG in PcaModel. * Renamed a few variables for consistency
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Patrik Huber authored
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