Commit f93f1cae authored by Patrik Huber's avatar Patrik Huber

Added first version of closest edge fitting

* Function to compute the mesh contour vertices
* nanoflann adaptor for vector<Eigen::Vector2d> (it should work with glm::vec2 too actually)
parent 7bd6e95f
......@@ -118,6 +118,7 @@ set(HEADERS
include/eos/fitting/linear_shape_fitting.hpp
include/eos/fitting/contour_correspondence.hpp
include/eos/fitting/blendshape_fitting.hpp
include/eos/fitting/closest_edge_fitting.hpp
include/eos/fitting/fitting.hpp
include/eos/fitting/ceres_nonlinear.hpp
include/eos/fitting/RenderingParameters.hpp
......
/*
* eos - A 3D Morphable Model fitting library written in modern C++11/14.
*
* File: include/eos/fitting/closest_edge_fitting.hpp
*
* Copyright 2016 Patrik Huber
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#ifndef CLOSESTEDGEFITTING_HPP_
#define CLOSESTEDGEFITTING_HPP_
#include "eos/morphablemodel/EdgeTopology.hpp"
#include "eos/render/Mesh.hpp"
#include "eos/render/utils.hpp"
#include "nanoflann.hpp"
#include "glm/common.hpp"
#include "glm/vec3.hpp"
#include "glm/vec4.hpp"
#include "glm/mat4x4.hpp"
#include <vector>
#include <algorithm>
namespace eos {
namespace fitting {
/**
* @brief Computes the vertices that lie on occluding boundaries, given a particular pose.
*
* This algorithm computes the edges that lie on occluding boundaries of the mesh.
* It returns a list of the (unique) vertices that make the boundary edges.
* An edge is defined as the line whose two adjacent faces normals flip the sign.
*
* Notes:
* Actually the function only needs the vertices part of the Mesh (i.e. a
* std::vector<glm::vec4>).
* But it could use of the face normals, if they're already computed. But our
* Meshes don't contain normals anyway right now.
*
* @param[in] mesh The mesh to use.
* @param[in] edge_topology The edge topology of the given mesh.
* @param[in] R The rotation (pose) under which the occluding boundaries should be computed.
* @return A vector with unique vertex id's making up the edges.
*/
std::vector<int> occluding_boundary_vertices(const eos::render::Mesh& mesh, const morphablemodel::EdgeTopology& edge_topology, glm::mat4x4 R)
{
std::vector<int> occluding_vertices; // The model's contour vertices
// Rotate the mesh:
std::vector<glm::vec4> rotated_vertices;
std::for_each(begin(mesh.vertices), end(mesh.vertices), [&rotated_vertices, &R](auto&& v) { rotated_vertices.push_back(R * v); });
// Compute the face normals of the rotated mesh:
std::vector<glm::vec3> facenormals;
for (auto&& f : mesh.tvi) { // for each face (triangle):
auto n = render::compute_face_normal(rotated_vertices[f[0]], rotated_vertices[f[1]], rotated_vertices[f[2]]);
facenormals.push_back(n);
}
// Find occluding edges:
std::vector<int> occluding_edges_indices;
for (int edge_idx = 0; edge_idx < edge_topology.adjacent_faces.size(); ++edge_idx) // For each edge... Ef contains the indices of the two adjacent faces
{
const auto& edge = edge_topology.adjacent_faces[edge_idx];
if (edge[0] == 0) // ==> NOTE/Todo Need to change this if we use 0-based indexing!
{
// Edges with a zero index lie on the mesh boundary, i.e. they are only
// adjacent to one face.
continue;
}
// Compute the occluding edges as those where the two adjacent face normals
// differ in the sign of their z-component:
// Changing from 1-based indexing to 0-based!
if (glm::sign(facenormals[edge[0] - 1].z) != glm::sign(facenormals[edge[1] - 1].z))
{
// It's an occluding edge, store the index:
occluding_edges_indices.push_back(edge_idx);
}
}
// Select the vertices lying at the two ends of the occluding edges and remove duplicates:
// (This is what EdgeTopology::adjacent_vertices is needed for).
for (auto&& edge_idx : occluding_edges_indices)
{
// Changing from 1-based indexing to 0-based!
occluding_vertices.push_back(edge_topology.adjacent_vertices[edge_idx][0] - 1);
occluding_vertices.push_back(edge_topology.adjacent_vertices[edge_idx][1] - 1);
}
// Remove duplicate vertex id's (std::unique works only on sorted sequences):
std::sort(begin(occluding_vertices), end(occluding_vertices));
occluding_vertices.erase(std::unique(begin(occluding_vertices), end(occluding_vertices)), end(occluding_vertices));
// % Remove vertices from occluding boundary list that are not visible:
// Todo! Not doing yet. Have to render or ray-cast.
return occluding_vertices;
};
/** A simple vector-of-vectors adaptor for nanoflann, without duplicating the storage.
* The i'th vector represents a point in the state space.
*
* This adaptor is from the nanoflann examples and shows how to use it with these types of containers:
* typedef std::vector<std::vector<double> > my_vector_of_vectors_t;
* typedef std::vector<Eigen::VectorXd> my_vector_of_vectors_t;
*
* \tparam DIM If set to >0, it specifies a compile-time fixed dimensionality for the points in the data set, allowing more compiler optimizations.
* \tparam num_t The type of the point coordinates (typically, double or float).
* \tparam Distance The distance metric to use: nanoflann::metric_L1, nanoflann::metric_L2, nanoflann::metric_L2_Simple, etc.
* \tparam IndexType The type for indices in the KD-tree index (typically, size_t of int)
*/
template <class VectorOfVectorsType, typename num_t = double, int DIM = -1, class Distance = nanoflann::metric_L2, typename IndexType = size_t>
struct KDTreeVectorOfVectorsAdaptor
{
typedef KDTreeVectorOfVectorsAdaptor<VectorOfVectorsType, num_t, DIM, Distance> self_t;
typedef typename Distance::template traits<num_t, self_t>::distance_t metric_t;
typedef nanoflann::KDTreeSingleIndexAdaptor<metric_t, self_t, DIM, IndexType> index_t;
index_t* index; //! The kd-tree index for the user to call its methods as usual with any other FLANN index.
/// Constructor: takes a const ref to the vector of vectors object with the data points
KDTreeVectorOfVectorsAdaptor(const int dimensionality, const VectorOfVectorsType &mat, const int leaf_max_size = 10) : m_data(mat)
{
assert(mat.size() != 0 && mat[0].size() != 0);
const size_t dims = mat[0].size();
if (DIM>0 && static_cast<int>(dims) != DIM)
throw std::runtime_error("Data set dimensionality does not match the 'DIM' template argument");
index = new index_t(dims, *this /* adaptor */, nanoflann::KDTreeSingleIndexAdaptorParams(leaf_max_size));
index->buildIndex();
}
~KDTreeVectorOfVectorsAdaptor() {
delete index;
}
const VectorOfVectorsType &m_data;
/** Query for the \a num_closest closest points to a given point (entered as query_point[0:dim-1]).
* Note that this is a short-cut method for index->findNeighbors().
* The user can also call index->... methods as desired.
* \note nChecks_IGNORED is ignored but kept for compatibility with the original FLANN interface.
*/
inline void query(const num_t *query_point, const size_t num_closest, IndexType *out_indices, num_t *out_distances_sq, const int nChecks_IGNORED = 10) const
{
nanoflann::KNNResultSet<num_t, IndexType> resultSet(num_closest);
resultSet.init(out_indices, out_distances_sq);
index->findNeighbors(resultSet, query_point, nanoflann::SearchParams());
}
/** @name Interface expected by KDTreeSingleIndexAdaptor
* @{ */
const self_t & derived() const {
return *this;
}
self_t & derived() {
return *this;
}
// Must return the number of data points
inline size_t kdtree_get_point_count() const {
return m_data.size();
}
// Returns the distance between the vector "p1[0:size-1]" and the data point with index "idx_p2" stored in the class:
inline num_t kdtree_distance(const num_t *p1, const size_t idx_p2, size_t size) const
{
num_t s = 0;
for (size_t i = 0; i<size; i++) {
const num_t d = p1[i] - m_data[idx_p2][i];
s += d*d;
}
return s;
}
// Returns the dim'th component of the idx'th point in the class:
inline num_t kdtree_get_pt(const size_t idx, int dim) const {
return m_data[idx][dim];
}
// Optional bounding-box computation: return false to default to a standard bbox computation loop.
// Return true if the BBOX was already computed by the class and returned in "bb" so it can be avoided to redo it again.
// Look at bb.size() to find out the expected dimensionality (e.g. 2 or 3 for point clouds)
template <class BBOX>
bool kdtree_get_bbox(BBOX & /*bb*/) const {
return false;
}
/** @} */
}; // end of KDTreeVectorOfVectorsAdaptor
} /* namespace fitting */
} /* namespace eos */
#endif /* CLOSESTEDGEFITTING_HPP_ */
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