Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
E
eos
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Analytics
Analytics
CI / CD
Repository
Value Stream
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Richard Torenvliet
eos
Commits
75c1da0b
Commit
75c1da0b
authored
Dec 04, 2016
by
Patrik Huber
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Added documentation
parent
dbf6d153
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
104 additions
and
26 deletions
+104
-26
matlab/include/mexplus_eos_types.hpp
matlab/include/mexplus_eos_types.hpp
+104
-26
No files found.
matlab/include/mexplus_eos_types.hpp
View file @
75c1da0b
...
@@ -38,11 +38,26 @@
...
@@ -38,11 +38,26 @@
#include "mex.h"
#include "mex.h"
/**
/**
* Todo: Add a doxygen file comment? See opencv cereal?
* @file
* @brief Contains mexplus template specialisations to convert eos data
* structures into Matlab.
*
* Note 1: These all copy the data, which I believe might be necessary, since
* Matlab may unload a mex module (with all its allocated data) at any given
* time.
* Note 2: They all return double vectors and matrices, even when the data given
* are floats. We can think about changing that if it's a speed issue, however,
* I think double is Matlab's default data type.
*/
*/
namespace
mexplus
{
namespace
mexplus
{
/**
* @brief Converts a glm::tquat<float> to a Matlab vector.
*
* @param[in] quat The quaternion to convert.
* @return An 1x4 Matlab vector.
*/
template
<
>
template
<
>
mxArray
*
MxArray
::
from
(
const
glm
::
tquat
<
float
>&
quat
)
mxArray
*
MxArray
::
from
(
const
glm
::
tquat
<
float
>&
quat
)
{
{
...
@@ -53,6 +68,12 @@ mxArray* MxArray::from(const glm::tquat<float>& quat)
...
@@ -53,6 +68,12 @@ mxArray* MxArray::from(const glm::tquat<float>& quat)
return
out_array
.
release
();
return
out_array
.
release
();
};
};
/**
* @brief Converts a glm::tmat4x4<float> to a Matlab matrix.
*
* @param[in] mat The matrix to convert.
* @return A 4x4 Matlab matrix.
*/
template
<
>
template
<
>
mxArray
*
MxArray
::
from
(
const
glm
::
tmat4x4
<
float
>&
mat
)
mxArray
*
MxArray
::
from
(
const
glm
::
tmat4x4
<
float
>&
mat
)
{
{
...
@@ -65,63 +86,117 @@ mxArray* MxArray::from(const glm::tmat4x4<float>& mat)
...
@@ -65,63 +86,117 @@ mxArray* MxArray::from(const glm::tmat4x4<float>& mat)
return
out_array
.
release
();
return
out_array
.
release
();
};
};
// We have an overload for vector<tvec4<float>> directly because otherwise a cell
/**
// will be used. However, such overload for tvec4<float> can be added without affecting
* @brief Converts an std::vector of glm::tvec2<float> to a Matlab matrix.
// this one, this overload takes precedence!
*
// Todo: Numeric<float> instead?
* This function converts a whole vector of vec2's to an n x 2 Matlab matrix,
* where n is data.size(). It is mainly used to pass texture coordinates of
* a Mesh to Matlab.
*
* We specialise for std::vector<glm::tvec2<float>> directly (and not for
* glm::tvec2<float>) because otherwise a cell array of vec2's would be
* generated. Luckily, even if a tvec2 specialisation was to exist too,
* this one would take precedence to convert a vector<tvec2>.
*
* @param[in] data The data to convert.
* @return An n x 2 Matlab matrix.
*/
template
<
>
template
<
>
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
glm
::
tvec2
<
float
>>&
vec
)
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
glm
::
tvec2
<
float
>>&
data
)
{
{
MxArray
out_array
(
MxArray
::
Numeric
<
double
>
(
vec
.
size
(),
2
));
MxArray
out_array
(
MxArray
::
Numeric
<
double
>
(
data
.
size
(),
2
));
for
(
int
r
=
0
;
r
<
vec
.
size
();
++
r
)
{
for
(
int
r
=
0
;
r
<
data
.
size
();
++
r
)
{
for
(
int
c
=
0
;
c
<
2
;
++
c
)
{
for
(
int
c
=
0
;
c
<
2
;
++
c
)
{
out_array
.
set
(
r
,
c
,
vec
[
r
][
c
]);
out_array
.
set
(
r
,
c
,
data
[
r
][
c
]);
}
}
}
}
return
out_array
.
release
();
return
out_array
.
release
();
};
};
/**
* @brief Converts an std::vector of glm::tvec3<float> to a Matlab matrix.
*
* This function converts a whole vector of vec3's to an n x 3 Matlab matrix,
* where n is data.size(). It is mainly used to pass vertex colour data of
* a Mesh to Matlab.
*
* See template<> mxArray* MxArray::from(const std::vector<glm::tvec2<float>>&)
* for more details.
*
* @param[in] data The data to convert.
* @return An n x 3 Matlab matrix.
*/
template
<
>
template
<
>
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
glm
::
tvec3
<
float
>>&
vec
)
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
glm
::
tvec3
<
float
>>&
data
)
{
{
MxArray
out_array
(
MxArray
::
Numeric
<
double
>
(
vec
.
size
(),
3
));
MxArray
out_array
(
MxArray
::
Numeric
<
double
>
(
data
.
size
(),
3
));
for
(
int
r
=
0
;
r
<
vec
.
size
();
++
r
)
{
for
(
int
r
=
0
;
r
<
data
.
size
();
++
r
)
{
for
(
int
c
=
0
;
c
<
3
;
++
c
)
{
for
(
int
c
=
0
;
c
<
3
;
++
c
)
{
out_array
.
set
(
r
,
c
,
vec
[
r
][
c
]);
out_array
.
set
(
r
,
c
,
data
[
r
][
c
]);
}
}
}
}
return
out_array
.
release
();
return
out_array
.
release
();
};
};
/**
* @brief Converts an std::vector of glm::tvec4<float> to a Matlab matrix.
*
* This function converts a whole vector of vec4's to an n x 4 Matlab matrix,
* where n is data.size(). It is mainly used to pass vertex data of a Mesh
* to Matlab.
*
* See template<> mxArray* MxArray::from(const std::vector<glm::tvec2<float>>&)
* for more details.
*
* @param[in] data The data to convert.
* @return An n x 4 Matlab matrix.
*/
template
<
>
template
<
>
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
glm
::
tvec4
<
float
>>&
vec
)
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
glm
::
tvec4
<
float
>>&
data
)
{
{
MxArray
out_array
(
MxArray
::
Numeric
<
double
>
(
vec
.
size
(),
4
));
MxArray
out_array
(
MxArray
::
Numeric
<
double
>
(
data
.
size
(),
4
));
for
(
int
r
=
0
;
r
<
vec
.
size
();
++
r
)
{
for
(
int
r
=
0
;
r
<
data
.
size
();
++
r
)
{
for
(
int
c
=
0
;
c
<
4
;
++
c
)
{
for
(
int
c
=
0
;
c
<
4
;
++
c
)
{
out_array
.
set
(
r
,
c
,
vec
[
r
][
c
]);
out_array
.
set
(
r
,
c
,
data
[
r
][
c
]);
}
}
}
}
return
out_array
.
release
();
return
out_array
.
release
();
};
};
// This is for tvi and tci - return them as matrix, not as cell-array.
/**
* @brief Converts an std::vector of std::array<int, 3> to a Matlab matrix.
*
* This function converts a whole vector of array<int, 3>'s to an n x 3 Matlab
* matrix, where n is data.size(). It is mainly used to pass triangle indices
* data of a Mesh to Matlab.
*
* We specialise for vector<array<int, 3>> directly (and not for array<int, 3>)
* because otherwise a cell array of arrays would be generated. Luckily, even
* if an array<int, 3> specialisation was to exist too, this one would take
* precedence to convert a vector<array<int, 3>>.
*
* @param[in] data The data to convert.
* @return An n x 3 Matlab matrix.
*/
template
<
>
template
<
>
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
std
::
array
<
int
,
3
>>&
vec
)
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
std
::
array
<
int
,
3
>>&
data
)
{
{
MxArray
out_array
(
MxArray
::
Numeric
<
int
>
(
vec
.
size
(),
3
));
MxArray
out_array
(
MxArray
::
Numeric
<
int
>
(
data
.
size
(),
3
));
for
(
int
r
=
0
;
r
<
vec
.
size
();
++
r
)
{
for
(
int
r
=
0
;
r
<
data
.
size
();
++
r
)
{
for
(
int
c
=
0
;
c
<
3
;
++
c
)
{
for
(
int
c
=
0
;
c
<
3
;
++
c
)
{
out_array
.
set
(
r
,
c
,
vec
[
r
][
c
]);
out_array
.
set
(
r
,
c
,
data
[
r
][
c
]);
}
}
}
}
return
out_array
.
release
();
return
out_array
.
release
();
};
};
/**
/**
* @brief Define a template specialisation for
...
.
* @brief Define a template specialisation for
eos::render::Mesh
.
*
*
* Todo: Documentation.
* This converts an eos::render::Mesh into a Matlab struct.
*
* @param[in] mesh The Mesh that will be returned to Matlab.
* @return An mxArray containing a Matlab struct with all vertex, colour, texcoords and triangle data.
*/
*/
template
<
>
template
<
>
mxArray
*
MxArray
::
from
(
const
eos
::
render
::
Mesh
&
mesh
)
{
mxArray
*
MxArray
::
from
(
const
eos
::
render
::
Mesh
&
mesh
)
{
...
@@ -137,9 +212,12 @@ mxArray* MxArray::from(const eos::render::Mesh& mesh) {
...
@@ -137,9 +212,12 @@ mxArray* MxArray::from(const eos::render::Mesh& mesh) {
};
};
/**
/**
* @brief Define a template specialisation for
...
.
* @brief Define a template specialisation for
eos::fitting::RenderingParameters
.
*
*
* Todo: Documentation.
* This converts an eos::fitting::RenderingParameters into a Matlab struct.
*
* @param[in] rendering_parameters The RenderingParameters that will be returned to Matlab.
* @return An mxArray containing a Matlab struct with all required parameters.
*/
*/
template
<
>
template
<
>
mxArray
*
MxArray
::
from
(
const
eos
::
fitting
::
RenderingParameters
&
rendering_parameters
)
{
mxArray
*
MxArray
::
from
(
const
eos
::
fitting
::
RenderingParameters
&
rendering_parameters
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment