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Richard Torenvliet
eos
Commits
75c1da0b
Commit
75c1da0b
authored
Dec 04, 2016
by
Patrik Huber
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Added documentation
parent
dbf6d153
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104 additions
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26 deletions
+104
-26
matlab/include/mexplus_eos_types.hpp
matlab/include/mexplus_eos_types.hpp
+104
-26
No files found.
matlab/include/mexplus_eos_types.hpp
View file @
75c1da0b
...
...
@@ -38,11 +38,26 @@
#include "mex.h"
/**
* Todo: Add a doxygen file comment? See opencv cereal?
* @file
* @brief Contains mexplus template specialisations to convert eos data
* structures into Matlab.
*
* Note 1: These all copy the data, which I believe might be necessary, since
* Matlab may unload a mex module (with all its allocated data) at any given
* time.
* Note 2: They all return double vectors and matrices, even when the data given
* are floats. We can think about changing that if it's a speed issue, however,
* I think double is Matlab's default data type.
*/
namespace
mexplus
{
/**
* @brief Converts a glm::tquat<float> to a Matlab vector.
*
* @param[in] quat The quaternion to convert.
* @return An 1x4 Matlab vector.
*/
template
<
>
mxArray
*
MxArray
::
from
(
const
glm
::
tquat
<
float
>&
quat
)
{
...
...
@@ -53,6 +68,12 @@ mxArray* MxArray::from(const glm::tquat<float>& quat)
return
out_array
.
release
();
};
/**
* @brief Converts a glm::tmat4x4<float> to a Matlab matrix.
*
* @param[in] mat The matrix to convert.
* @return A 4x4 Matlab matrix.
*/
template
<
>
mxArray
*
MxArray
::
from
(
const
glm
::
tmat4x4
<
float
>&
mat
)
{
...
...
@@ -65,63 +86,117 @@ mxArray* MxArray::from(const glm::tmat4x4<float>& mat)
return
out_array
.
release
();
};
// We have an overload for vector<tvec4<float>> directly because otherwise a cell
// will be used. However, such overload for tvec4<float> can be added without affecting
// this one, this overload takes precedence!
// Todo: Numeric<float> instead?
/**
* @brief Converts an std::vector of glm::tvec2<float> to a Matlab matrix.
*
* This function converts a whole vector of vec2's to an n x 2 Matlab matrix,
* where n is data.size(). It is mainly used to pass texture coordinates of
* a Mesh to Matlab.
*
* We specialise for std::vector<glm::tvec2<float>> directly (and not for
* glm::tvec2<float>) because otherwise a cell array of vec2's would be
* generated. Luckily, even if a tvec2 specialisation was to exist too,
* this one would take precedence to convert a vector<tvec2>.
*
* @param[in] data The data to convert.
* @return An n x 2 Matlab matrix.
*/
template
<
>
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
glm
::
tvec2
<
float
>>&
vec
)
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
glm
::
tvec2
<
float
>>&
data
)
{
MxArray
out_array
(
MxArray
::
Numeric
<
double
>
(
vec
.
size
(),
2
));
for
(
int
r
=
0
;
r
<
vec
.
size
();
++
r
)
{
MxArray
out_array
(
MxArray
::
Numeric
<
double
>
(
data
.
size
(),
2
));
for
(
int
r
=
0
;
r
<
data
.
size
();
++
r
)
{
for
(
int
c
=
0
;
c
<
2
;
++
c
)
{
out_array
.
set
(
r
,
c
,
vec
[
r
][
c
]);
out_array
.
set
(
r
,
c
,
data
[
r
][
c
]);
}
}
return
out_array
.
release
();
};
/**
* @brief Converts an std::vector of glm::tvec3<float> to a Matlab matrix.
*
* This function converts a whole vector of vec3's to an n x 3 Matlab matrix,
* where n is data.size(). It is mainly used to pass vertex colour data of
* a Mesh to Matlab.
*
* See template<> mxArray* MxArray::from(const std::vector<glm::tvec2<float>>&)
* for more details.
*
* @param[in] data The data to convert.
* @return An n x 3 Matlab matrix.
*/
template
<
>
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
glm
::
tvec3
<
float
>>&
vec
)
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
glm
::
tvec3
<
float
>>&
data
)
{
MxArray
out_array
(
MxArray
::
Numeric
<
double
>
(
vec
.
size
(),
3
));
for
(
int
r
=
0
;
r
<
vec
.
size
();
++
r
)
{
MxArray
out_array
(
MxArray
::
Numeric
<
double
>
(
data
.
size
(),
3
));
for
(
int
r
=
0
;
r
<
data
.
size
();
++
r
)
{
for
(
int
c
=
0
;
c
<
3
;
++
c
)
{
out_array
.
set
(
r
,
c
,
vec
[
r
][
c
]);
out_array
.
set
(
r
,
c
,
data
[
r
][
c
]);
}
}
return
out_array
.
release
();
};
/**
* @brief Converts an std::vector of glm::tvec4<float> to a Matlab matrix.
*
* This function converts a whole vector of vec4's to an n x 4 Matlab matrix,
* where n is data.size(). It is mainly used to pass vertex data of a Mesh
* to Matlab.
*
* See template<> mxArray* MxArray::from(const std::vector<glm::tvec2<float>>&)
* for more details.
*
* @param[in] data The data to convert.
* @return An n x 4 Matlab matrix.
*/
template
<
>
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
glm
::
tvec4
<
float
>>&
vec
)
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
glm
::
tvec4
<
float
>>&
data
)
{
MxArray
out_array
(
MxArray
::
Numeric
<
double
>
(
vec
.
size
(),
4
));
for
(
int
r
=
0
;
r
<
vec
.
size
();
++
r
)
{
MxArray
out_array
(
MxArray
::
Numeric
<
double
>
(
data
.
size
(),
4
));
for
(
int
r
=
0
;
r
<
data
.
size
();
++
r
)
{
for
(
int
c
=
0
;
c
<
4
;
++
c
)
{
out_array
.
set
(
r
,
c
,
vec
[
r
][
c
]);
out_array
.
set
(
r
,
c
,
data
[
r
][
c
]);
}
}
return
out_array
.
release
();
};
// This is for tvi and tci - return them as matrix, not as cell-array.
/**
* @brief Converts an std::vector of std::array<int, 3> to a Matlab matrix.
*
* This function converts a whole vector of array<int, 3>'s to an n x 3 Matlab
* matrix, where n is data.size(). It is mainly used to pass triangle indices
* data of a Mesh to Matlab.
*
* We specialise for vector<array<int, 3>> directly (and not for array<int, 3>)
* because otherwise a cell array of arrays would be generated. Luckily, even
* if an array<int, 3> specialisation was to exist too, this one would take
* precedence to convert a vector<array<int, 3>>.
*
* @param[in] data The data to convert.
* @return An n x 3 Matlab matrix.
*/
template
<
>
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
std
::
array
<
int
,
3
>>&
vec
)
mxArray
*
MxArray
::
from
(
const
std
::
vector
<
std
::
array
<
int
,
3
>>&
data
)
{
MxArray
out_array
(
MxArray
::
Numeric
<
int
>
(
vec
.
size
(),
3
));
for
(
int
r
=
0
;
r
<
vec
.
size
();
++
r
)
{
MxArray
out_array
(
MxArray
::
Numeric
<
int
>
(
data
.
size
(),
3
));
for
(
int
r
=
0
;
r
<
data
.
size
();
++
r
)
{
for
(
int
c
=
0
;
c
<
3
;
++
c
)
{
out_array
.
set
(
r
,
c
,
vec
[
r
][
c
]);
out_array
.
set
(
r
,
c
,
data
[
r
][
c
]);
}
}
return
out_array
.
release
();
};
/**
* @brief Define a template specialisation for
...
.
* @brief Define a template specialisation for
eos::render::Mesh
.
*
* Todo: Documentation.
* This converts an eos::render::Mesh into a Matlab struct.
*
* @param[in] mesh The Mesh that will be returned to Matlab.
* @return An mxArray containing a Matlab struct with all vertex, colour, texcoords and triangle data.
*/
template
<
>
mxArray
*
MxArray
::
from
(
const
eos
::
render
::
Mesh
&
mesh
)
{
...
...
@@ -137,9 +212,12 @@ mxArray* MxArray::from(const eos::render::Mesh& mesh) {
};
/**
* @brief Define a template specialisation for
...
.
* @brief Define a template specialisation for
eos::fitting::RenderingParameters
.
*
* Todo: Documentation.
* This converts an eos::fitting::RenderingParameters into a Matlab struct.
*
* @param[in] rendering_parameters The RenderingParameters that will be returned to Matlab.
* @return An mxArray containing a Matlab struct with all required parameters.
*/
template
<
>
mxArray
*
MxArray
::
from
(
const
eos
::
fitting
::
RenderingParameters
&
rendering_parameters
)
{
...
...
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