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Richard Torenvliet
py-3d-face-reconstruction
Commits
3c33b0b3
Commit
3c33b0b3
authored
Jun 12, 2016
by
Richard Torenvliet
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Fix building and 'reconstructing' mean texture from dataset
parent
e007d4c1
Changes
5
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5 changed files
with
203 additions
and
106 deletions
+203
-106
src/aam.py
src/aam.py
+37
-40
src/main.py
src/main.py
+26
-14
src/pca.py
src/pca.py
+10
-8
src/utils/generate_head_texture.pyx
src/utils/generate_head_texture.pyx
+117
-31
src/utils/triangles.py
src/utils/triangles.py
+13
-13
No files found.
src/aam.py
View file @
3c33b0b3
...
...
@@ -5,7 +5,8 @@ import cv2
# local imports
import
pca
from
utils.generate_head_texture
import
fill_triangle
,
get_colors_triangle
from
utils.generate_head_texture
import
fill_triangle
,
get_colors_triangle
,
\
get_row_colors_triangle
import
utils.triangles
as
tu
logging
.
basicConfig
(
level
=
logging
.
INFO
,
...
...
@@ -66,47 +67,40 @@ def build_shape_feature_vectors(files, get_points, flattened=False):
points
=
get_points
(
files
)
if
flattened
:
points
=
pca
.
flatten_feature_vectors
(
points
)
points
=
pca
.
flatten_feature_vectors
(
points
,
dim
=
0
)
return
points
def
sample_from_triangles
(
image
,
points2d
,
triangles
,
n_samples
=
80
):
all_triangles
=
[]
h
,
w
,
c
=
image
.
shape
def
sample_from_triangles
(
src
,
points2d_src
,
points2d_dst
,
triangles
):
# texture = np.asarray(texture, dtype=np.uint8).reshape((-1, 3))
triangles_pixels
=
[]
pixels
=
0
for
tri
in
triangles
:
p1
=
points2d
[
tri
[
0
]]
p2
=
points2d
[
tri
[
1
]]
p3
=
points2d
[
tri
[
2
]]
bary_centric_range
=
np
.
linspace
(
0
,
1
,
num
=
n_samples
)
pixels
=
np
.
full
((
n_samples
*
n_samples
,
3
),
fill_value
=-
1
,
dtype
=
np
.
int
)
L
=
np
.
zeros
((
3
,
1
))
for
s_i
,
s
in
enumerate
(
bary_centric_range
):
for
t_i
,
t
in
enumerate
(
bary_centric_range
):
# make sure the coordinates are inside the triangle
if
s
+
t
<=
1
:
# build lambda's
L
[
0
]
=
s
L
[
1
]
=
t
L
[
2
]
=
1
-
s
-
t
src_p1
,
src_p2
,
src_p3
=
points2d_src
[
tri
]
dst_p1
,
dst_p2
,
dst_p3
=
points2d_dst
[
tri
]
dst
=
get_row_colors_triangle
(
src
,
src_p1
[
0
],
src_p1
[
1
],
src_p2
[
0
],
src_p2
[
1
],
src_p3
[
0
],
src_p3
[
1
],
dst_p1
[
0
],
dst_p1
[
1
],
dst_p2
[
0
],
dst_p2
[
1
],
dst_p3
[
0
],
dst_p3
[
1
]
)
# cartesian x, y coordinates inside the triangle
cart_x
,
cart_y
,
_
=
tu
.
barycentric2cartesian
(
p1
,
p2
,
p3
,
L
)
pixels
[
s_i
*
n_samples
+
t_i
,
:]
=
image
[
cart_y
,
cart_x
,
:]
pixels
+=
dst
.
flatten
().
shape
[
0
]
# cv2.circle(b, tuple([cart_x, cart_y]), 1, color=(0, 255, 100
))
triangles_pixels
.
extend
(
dst
.
flatten
(
))
all_triangles
.
append
(
pixels
[
np
.
where
(
pixels
>=
0
)]
)
result
=
np
.
asarray
(
triangles_pixels
,
dtype
=
np
.
uint8
)
return
np
.
asarray
(
all_triangles
,
dtype
=
np
.
uint8
)
return
result
def
build_texture_feature_vectors
(
files
,
get_image_with_landmarks
,
triangles
,
flattened
=
True
):
mean_texture
=
[]
def
build_texture_feature_vectors
(
files
,
get_image_with_shape
,
mean_shape
,
triangles
):
"""
Args:
files (list): list files
...
...
@@ -116,16 +110,22 @@ def build_texture_feature_vectors(files, get_image_with_landmarks, triangles,
Returns:
list: list of feature vectors
"""
mean_texture
=
[]
for
i
,
f
in
enumerate
(
files
[:
1
]):
image
,
landmarks
=
get_image_with_landmarks
(
f
)
mean_shape_scaled
=
mean_shape
.
reshape
((
58
,
2
))
mean_shape_scaled
[:,
0
]
=
mean_shape_scaled
[:,
0
]
*
640
mean_shape_scaled
[:,
1
]
=
mean_shape_scaled
[:,
1
]
*
480
for
i
,
f
in
enumerate
(
files
):
image
,
shape
=
get_image_with_shape
(
f
)
h
,
w
,
c
=
image
.
shape
landmarks
[:,
0
]
=
landmarks
[:,
0
]
*
w
landmarks
[:,
1
]
=
landmarks
[:,
1
]
*
h
shape
[:,
0
]
=
shape
[:,
0
]
*
w
shape
[:,
1
]
=
shape
[:,
1
]
*
h
triangles_colors
=
sample_from_triangles
(
image
,
landmarks
,
triangles
,
n_samples
=
80
)
image
,
shape
,
mean_shape_scaled
,
triangles
)
mean_texture
.
append
(
triangles_colors
)
logger
.
info
(
'processed file: {} {}/{}'
.
format
(
f
,
i
,
len
(
files
)))
...
...
@@ -135,11 +135,8 @@ def build_texture_feature_vectors(files, get_image_with_landmarks, triangles,
# if k == 27:
# break
mean_texture
=
np
.
asarray
(
mean_texture
)
if
flattened
:
mean_texture
=
pca
.
flatten_feature_vectors
(
mean_texture
)
#mean_texture = pca.flatten_feature_vectors(mean_texture)
return
mean_texture
...
...
src/main.py
View file @
3c33b0b3
...
...
@@ -84,16 +84,17 @@ def save_pca_model_texture(args):
assert
args
.
model_shape_file
,
'--model_texture_file needs to be provided to save the pca model'
assert
args
.
model_texture_file
,
'--model_texture_file needs to be provided to save the pca model'
Vt
,
mean_values
,
triangles
=
pca
.
load
(
args
.
model_shape_file
)
Vt
,
s
,
mean_shape
,
triangles
=
pca
.
load
(
args
.
model_shape_file
)
textures
=
aam
.
build_texture_feature_vectors
(
args
.
files
,
imm
.
get_imm_image_with_landmarks
,
triangles
,
flattened
=
True
args
.
files
,
imm
.
get_imm_image_with_landmarks
,
mean_shape
,
triangles
)
mean_texture
=
aam
.
get_mean
(
textures
)
_
,
_
,
Vt
=
pca
.
pca
(
textures
,
mean_texture
)
_
,
s
,
Vt
=
pca
.
pca
(
textures
,
mean_texture
)
pca
.
save
(
Vt
,
s
,
mean_texture
,
triangles
,
args
.
model_texture_file
)
pca
.
save
(
Vt
,
mean_texture
,
triangles
,
args
.
model_texture_file
)
logger
.
info
(
'texture pca model saved in %s'
,
args
.
model_texture_file
)
...
...
@@ -122,12 +123,12 @@ def save_pca_model_shape(args):
mean_values
=
aam
.
get_mean
(
points
)
_
,
_
,
Vt
=
pca
.
pca
(
points
,
mean_values
)
_
,
s
,
Vt
=
pca
.
pca
(
points
,
mean_values
)
mean_xy
=
mean_values
.
reshape
((
-
1
,
2
))
triangles
=
aam
.
get_triangles
(
mean_xy
[:,
0
],
mean_xy
[:,
1
])
pca
.
save
(
Vt
,
mean_values
,
triangles
,
args
.
model_shape_file
)
pca
.
save
(
Vt
,
s
,
mean_values
,
triangles
,
args
.
model_shape_file
)
logger
.
info
(
'shape pca model saved in %s'
,
args
.
model_shape_file
+
'_shape'
)
...
...
@@ -164,14 +165,25 @@ def show_pca_model(args):
from
utils.triangles
import
draw_shape
,
draw_texture
Vt_shape
,
mean_values_shape
,
triangles
=
pca
.
load
(
args
.
model_shape_file
)
Vt_texture
,
mean_values_texture
,
_
=
pca
.
load
(
args
.
model_texture_file
)
Vt_shape
,
s
,
mean_values_shape
,
triangles
=
pca
.
load
(
args
.
model_shape_file
)
Vt_texture
,
s_texture
,
mean_values_texture
,
_
=
pca
.
load
(
args
.
model_texture_file
)
# calculate n_components which captures 90 percent of the variance
total
=
s_texture
.
sum
()
subtotal
=
0.0
i
=
0
while
(
subtotal
*
100.0
)
/
total
<=
90.0
:
subtotal
+=
s_texture
[
i
]
i
+=
1
n_components
=
i
image
=
np
.
full
((
480
,
640
,
3
),
fill_value
=
255
,
dtype
=
np
.
uint8
)
imm
P
oints
=
imm
.
IMMPoints
(
filename
=
'data/imm_face_db/40-1m.asf'
)
input_image
=
imm
P
oints
.
get_image
()
input_points
=
imm
P
oints
.
get_points
()
imm
_p
oints
=
imm
.
IMMPoints
(
filename
=
'data/imm_face_db/40-1m.asf'
)
input_image
=
imm
_p
oints
.
get_image
()
input_points
=
imm
_p
oints
.
get_points
()
h
,
w
,
c
=
input_image
.
shape
input_points
[:,
0
]
=
input_points
[:,
0
]
*
w
...
...
@@ -182,9 +194,9 @@ def show_pca_model(args):
mean_values_shape
[:,
1
]
=
mean_values_shape
[:,
1
]
*
h
while
True
:
draw_texture
(
input_image
,
image
,
input_points
,
mean_values_shape
,
mean_values_texture
,
triangles
,
n_samples
=
80
)
draw_shape
(
image
,
mean_values_shape
,
triangles
,
multiply
=
False
)
draw_texture
(
input_image
,
image
,
Vt_texture
,
input_points
,
mean_values_shape
,
mean_values_texture
,
triangles
)
#
draw_shape(image, mean_values_shape, triangles, multiply=False)
cv2
.
imshow
(
'input_image'
,
input_image
)
cv2
.
imshow
(
'image'
,
image
)
...
...
src/pca.py
View file @
3c33b0b3
...
...
@@ -36,7 +36,7 @@ def reconstruct(feature_vector, Vt, mean_values, n_components=10):
return
np
.
dot
(
Vt
[:
n_components
].
T
,
yk
)
+
mean_values
def
save
(
Vt
,
mean_values
,
triangles
,
filename
):
def
save
(
Vt
,
s
,
mean_values
,
triangles
,
filename
):
"""
Store the U, s, Vt and mean of all the asf datafiles given by the asf
files.
...
...
@@ -52,7 +52,7 @@ def save(Vt, mean_values, triangles, filename):
triangles = Vtm[2]
"""
saving
=
np
.
asarray
([
Vt
,
[
mean_values
],
triangles
])
saving
=
np
.
asarray
([
Vt
,
s
,
[
mean_values
],
triangles
])
np
.
save
(
filename
,
saving
)
...
...
@@ -76,13 +76,14 @@ def load(filename):
Vtm
=
np
.
load
(
filename
)
Vt
=
Vtm
[
0
]
mean_values
=
Vtm
[
1
][
0
]
triangles
=
Vtm
[
2
]
s
=
Vtm
[
1
]
mean_values
=
Vtm
[
2
][
0
]
triangles
=
Vtm
[
3
]
return
Vt
,
mean_values
,
triangles
return
Vt
,
s
,
mean_values
,
triangles
def
flatten_feature_vectors
(
data
):
def
flatten_feature_vectors
(
data
,
dim
=
0
):
"""
Flattens the feature vectors inside a ndarray
...
...
@@ -102,6 +103,7 @@ def flatten_feature_vectors(data):
Args:
data (numpy array): array of feature vectors
dim (int): dimension to flatten the data
return:
array: (numpy array): array flattened feature vectors
...
...
@@ -109,9 +111,9 @@ def flatten_feature_vectors(data):
"""
flattened
=
[]
rows
,
_
,
_
=
data
.
shape
n
=
data
.
shape
[
dim
]
for
i
in
range
(
rows
):
for
i
in
range
(
n
):
flattened
.
append
(
np
.
ndarray
.
flatten
(
data
[
i
]))
return
np
.
array
(
flattened
)
src/utils/generate_head_texture.pyx
View file @
3c33b0b3
...
...
@@ -18,6 +18,23 @@ cdef inline float cross_product(int v1_x, int v1_y, int v2_x, int v2_y):
return
(
v1_x
*
v2_y
)
-
(
v1_y
*
v2_x
)
cdef
inline
np
.
ndarray
[
double
,
ndim
=
1
]
cartesian2barycentric
(
int
r1_x
,
r1_y
,
int
r2_x
,
int
r2_y
,
int
r3_x
,
int
r3_y
,
int
r_x
,
int
r_y
):
"""
Given a triangle spanned by three cartesion points
r1, r2, r2, and point r, return the barycentric weights l1, l2, l3.
Returns:
ndarray (of dim 3) weights of the barycentric coordinates
"""
a
=
np
.
array
([[
r1_x
,
r2_x
,
r3_x
],
[
r1_y
,
r2_y
,
r3_y
],
[
1
,
1
,
1
]])
b
=
np
.
array
([
r_x
,
r_y
,
1
])
return
np
.
linalg
.
solve
(
a
,
b
)
cdef
inline
np
.
ndarray
[
double
,
ndim
=
2
]
barycentric2cartesian
(
int
x1
,
int
x2
,
int
x3
,
int
y1
,
int
y2
,
int
y3
,
np
.
ndarray
[
long
,
ndim
=
2
]
matrix
,
...
...
@@ -35,9 +52,10 @@ cdef inline np.ndarray[double, ndim=2] barycentric2cartesian(
@
cython
.
boundscheck
(
False
)
@
cython
.
wraparound
(
False
)
def
fill_triangle
(
np
.
ndarray
[
unsigned
char
,
ndim
=
3
]
src
,
def
fill_triangle
(
np
.
ndarray
[
unsigned
char
,
ndim
=
1
]
src
,
np
.
ndarray
[
unsigned
char
,
ndim
=
3
]
dst
,
int
x1
,
int
y1
,
int
x2
,
int
y2
,
int
x3
,
int
y3
):
int
x1
,
int
y1
,
int
x2
,
int
y2
,
int
x3
,
int
y3
,
int
offset
,
int
index
):
"""
Fill a triangle by applying the Barycentric Algorithm for deciding if a
point lies inside or outside a triangle.
...
...
@@ -49,26 +67,90 @@ def fill_triangle(np.ndarray[unsigned char, ndim=3] src,
cdef
int
y_min
=
min
(
y1
,
min
(
y2
,
y3
))
cdef
int
y_max
=
max
(
y1
,
max
(
y2
,
y3
))
cdef
int
vs1_x
=
x2
-
x1
cdef
int
vs1_y
=
y2
-
y1
cdef
int
vs2_x
=
x3
-
x1
cdef
int
vs2_y
=
y3
-
y1
cdef
np
.
ndarray
L
=
np
.
zeros
([
3
,
1
],
dtype
=
DTYPE_float32
)
cdef
np
.
ndarray
matrix
=
np
.
full
([
3
,
3
],
fill_value
=
1
,
dtype
=
DTYPE_int
)
cdef
float
s
cdef
float
t
cdef
np
.
ndarray
src_loc
=
np
.
zeros
([
3
,
1
],
dtype
=
DTYPE_float64
)
cdef
np
.
ndarray
dst_loc
=
np
.
zeros
([
3
,
1
],
dtype
=
DTYPE_float64
)
for
y
in
xrange
(
y_min
,
y_max
):
for
x
in
xrange
(
x_min
,
x_max
):
q_x
=
x
-
x1
q_y
=
y
-
y1
cdef
int
w
=
x_max
-
x_min
cdef
int
h
=
y_max
-
y_min
cdef
int
new_offset
cdef
np
.
ndarray
src_reshaped
=
src
[
offset
:
offset
+
(
w
*
h
*
3
)].
reshape
((
h
,
w
,
3
))
#print src_reshaped
#print '(', w, '*', h, '*', 3, ') * ', ' = ', offset
for
j
,
y
in
enumerate
(
xrange
(
y_min
,
y_max
)):
for
i
,
x
in
enumerate
(
xrange
(
x_min
,
x_max
)):
dst_loc
=
cartesian2barycentric
(
x1
,
y1
,
x2
,
y2
,
x3
,
y3
,
x
,
y
)
s
=
dst_loc
[
0
]
t
=
dst_loc
[
1
]
# notice we have a soft margin of -0.00001, which makes sure there are no
# gaps due to rounding issues
if
s
>=
-
0.000000001
and
t
>=
-
0.000000001
and
s
+
t
<=
1.0
:
dst
[
y
,
x
,
:]
=
src_reshaped
[
j
,
i
,
:]
new_offset
=
(
w
*
h
*
3
)
return
new_offset
@
cython
.
boundscheck
(
False
)
@
cython
.
wraparound
(
False
)
def
get_row_colors_triangle
(
np
.
ndarray
[
unsigned
char
,
ndim
=
3
]
src
,
int
src_x1
,
int
src_y1
,
int
src_x2
,
int
src_y2
,
int
src_x3
,
int
src_y3
,
int
dst_x1
,
int
dst_y1
,
int
dst_x2
,
int
dst_y2
,
int
dst_x3
,
int
dst_y3
):
"""
Fill a triangle by applying the Barycentric Algorithm for deciding if a
point lies inside or outside a triangle.
"""
cdef
int
x_min
=
min
(
dst_x1
,
min
(
dst_x2
,
dst_x3
))
cdef
int
x_max
=
max
(
dst_x1
,
max
(
dst_x2
,
dst_x3
))
cdef
int
y_min
=
min
(
dst_y1
,
min
(
dst_y2
,
dst_y3
))
cdef
int
y_max
=
max
(
dst_y1
,
max
(
dst_y2
,
dst_y3
))
s
=
cross_product
(
q_x
,
q_y
,
vs2_x
,
vs2_y
)
/
\
cross_product
(
vs1_x
,
vs1_y
,
vs2_x
,
vs2_y
)
t
=
cross_product
(
vs1_x
,
vs1_y
,
q_x
,
q_y
)
/
\
cross_product
(
vs1_x
,
vs1_y
,
vs2_x
,
vs2_y
)
cdef
np
.
ndarray
L
=
np
.
zeros
([
3
,
1
],
dtype
=
DTYPE_float32
)
cdef
np
.
ndarray
matrix
=
np
.
full
([
3
,
3
],
fill_value
=
1
,
dtype
=
DTYPE_int
)
if
s
>=
0
and
t
>=
0
and
s
+
t
<=
1
:
dst
[
y
,
x
,
:]
=
src
[
y
,
x
,
:]
cdef
np
.
ndarray
src_loc
=
np
.
zeros
([
3
,
1
],
dtype
=
DTYPE_float64
)
cdef
np
.
ndarray
dst_loc
=
np
.
zeros
([
3
,
1
],
dtype
=
DTYPE_float64
)
cdef
np
.
ndarray
dst
=
np
.
full
(
[
y_max
-
y_min
,
x_max
-
x_min
,
3
],
fill_value
=
255
,
dtype
=
DTYPE_float64
)
for
j
,
y
in
enumerate
(
xrange
(
y_min
,
y_max
)):
for
i
,
x
in
enumerate
(
xrange
(
x_min
,
x_max
)):
dst_loc
=
cartesian2barycentric
(
dst_x1
,
dst_y1
,
dst_x2
,
dst_y2
,
dst_x3
,
dst_y3
,
x
,
y
)
s
=
dst_loc
[
0
]
t
=
dst_loc
[
1
]
# notice we have a soft margin of -0.00001, which makes sure there are no
# gaps due to rounding issues
if
s
>=
-
0.000001
and
t
>=
-
0.000001
and
s
+
t
<=
1.0
:
L
[
0
]
=
s
L
[
1
]
=
t
L
[
2
]
=
1
-
s
-
t
src_loc
=
barycentric2cartesian
(
src_x1
,
src_x2
,
src_x3
,
src_y1
,
src_y2
,
src_y3
,
matrix
,
L
)
dst
[
j
,
i
,
:]
=
src
[
src_loc
[
1
][
0
],
src_loc
[
0
][
0
],
:]
return
dst
@
cython
.
boundscheck
(
False
)
...
...
@@ -83,6 +165,11 @@ def get_colors_triangle(np.ndarray[unsigned char, ndim=3] src,
Fill a triangle by applying the Barycentric Algorithm for deciding if a
point lies inside or outside a triangle.
"""
cdef
int
x_min
=
min
(
dst_x1
,
min
(
dst_x2
,
dst_x3
))
cdef
int
x_max
=
max
(
dst_x1
,
max
(
dst_x2
,
dst_x3
))
cdef
int
y_min
=
min
(
dst_y1
,
min
(
dst_y2
,
dst_y3
))
cdef
int
y_max
=
max
(
dst_y1
,
max
(
dst_y2
,
dst_y3
))
cdef
float
s
cdef
float
t
...
...
@@ -92,12 +179,18 @@ def get_colors_triangle(np.ndarray[unsigned char, ndim=3] src,
cdef
np
.
ndarray
src_loc
=
np
.
zeros
([
3
,
1
],
dtype
=
DTYPE_float64
)
cdef
np
.
ndarray
dst_loc
=
np
.
zeros
([
3
,
1
],
dtype
=
DTYPE_float64
)
cdef
np
.
ndarray
bary_centric_range
=
np
.
linspace
(
0
,
1
,
num
=
80
)
for
y
in
xrange
(
y_min
,
y_max
):
for
x
in
xrange
(
x_min
,
x_max
):
dst_loc
=
cartesian2barycentric
(
dst_x1
,
dst_y1
,
dst_x2
,
dst_y2
,
dst_x3
,
dst_y3
,
x
,
y
)
s
=
dst_loc
[
0
]
t
=
dst_loc
[
1
]
# get a float value for every pixel
for
s
in
bary_centric_range
:
for
t
in
bary_centric_range
:
if
s
+
t
<=
1
:
# notice we have a soft margin of -0.00001, which makes sure there are no
# gaps due to rounding issues
if
s
>=
-
0.000001
and
t
>=
-
0.000001
and
s
+
t
<=
1.0
:
L
[
0
]
=
s
L
[
1
]
=
t
L
[
2
]
=
1
-
s
-
t
...
...
@@ -109,11 +202,4 @@ def get_colors_triangle(np.ndarray[unsigned char, ndim=3] src,
L
)
dst_loc
=
barycentric2cartesian
(
dst_x1
,
dst_x2
,
dst_x3
,
dst_y1
,
dst_y2
,
dst_y3
,
matrix
,
L
)
dst
[
dst_loc
[
1
][
0
],
dst_loc
[
0
][
0
],
:]
=
src
[
src_loc
[
1
][
0
],
src_loc
[
0
][
0
],
:]
dst
[
y
,
x
,
:]
=
src
[
src_loc
[
1
][
0
],
src_loc
[
0
][
0
],
:]
src/utils/triangles.py
View file @
3c33b0b3
...
...
@@ -67,20 +67,20 @@ def draw_shape(image, points, triangles, multiply=True):
cv2
.
circle
(
image
,
tuple
(
p
),
3
,
color
=
(
0
,
255
,
100
))
def
draw_texture
(
src
,
dest
,
points2d_src
,
points2d_dest
,
texture
,
triangles
,
multiply
=
True
,
n_samples
=
20
):
texture
=
np
.
asarray
(
texture
,
dtype
=
np
.
uint8
).
reshape
((
-
1
,
3
))
def
draw_texture
(
src
,
dest
,
Vt
,
points2d_src
,
points2d_dst
,
texture
,
triangles
):
# texture = np.asarray(texture, dtype=np.uint8).reshape((-1, 3))
texture
=
np
.
asarray
(
texture
,
np
.
uint8
)
offset
=
0
for
t
,
tri
in
enumerate
(
triangles
):
src_p1
,
src_p2
,
src_p3
=
points2d_src
[
tri
]
dest_p1
,
dest_p2
,
dest_p3
=
points2d_dest
[
tri
]
get_colors_triangle
(
src
,
dest
,
src_p1
[
0
],
src_p1
[
1
],
src_p2
[
0
],
src_p2
[
1
],
src_p3
[
0
],
src_p3
[
1
],
dest_p1
[
0
],
dest_p1
[
1
],
dest_p2
[
0
],
dest_p2
[
1
],
dest_p3
[
0
],
dest_p3
[
1
]
dst_p1
,
dst_p2
,
dst_p3
=
points2d_dst
[
tri
]
offset
+=
fill_triangle
(
texture
,
dest
,
dst_p1
[
0
],
dst_p1
[
1
],
dst_p2
[
0
],
dst_p2
[
1
],
dst_p3
[
0
],
dst_p3
[
1
],
offset
,
t
)
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