- 03 Mar, 2017 1 commit
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Patrik Huber authored
'did' was only really an external thing, so naming it "SFM" is more clear! Renamed all references to "ibug2did" to "ibug_to_sfm".
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- 02 Mar, 2017 4 commits
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Patrik Huber authored
Explicit casts and initializations to glm::vec3 The implicit conversions don't seem to work on OS X clang-3.9.1. A bit odd, since it works on travis on Linux with clang-3.9, 4.0 and 5.0. Anyway, maybe in the future we can change it back if a Mac clang update fixes this.
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Patrik Huber authored
BFM conversion is now ~200x faster
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John Mather authored
Added explicit casts to glm::vec3 from glm::vec4 as it was causing build errors with clang 3.9.1 on OS X. Changed assignment operation to initialization for ray_origin.
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John Mather authored
Removed loops from BFM conversion script.
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- 19 Feb, 2017 16 commits
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
CMake changes (built in windows and linux): * Include newest eigen3 CMake file * Make CMake scripts work with OpenCV 3.1
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
The diff looks really weird because I clang-formatted the whole document. But there should be no changes in extract_texture, except for tabs->spaces.
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ggoldma1 authored
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Patrik Huber authored
* Can now return any cv::Mat to Matlab * Can convert 3 and 4-channel images from Matlab to cv::Mat
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ggoldma1 authored
1) Fixes for OpenCV > 2.4.3 2) Update to newest eigne3 cmake file (support in environment variables).
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- 17 Feb, 2017 1 commit
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Patrik Huber authored
This enables defining multiple functions per Matlab mex module
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- 10 Feb, 2017 4 commits
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Patrik Huber authored
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Patrik Huber authored
Can return 4-chan uchar matrices (isomaps) back to Matlab, and convert 3-chan uchar matrices (images) from Matlab to C++.
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Patrik Huber authored
These are required for extract_texture in Matlab. Maybe the better strategy would be to add a constructor to RenderingParameters and not have all these setters.
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Patrik Huber authored
* Convert Frustum back and forth * Convert RenderingParameters back to C++ * Convert glm::mat4x4 back to C++
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- 09 Feb, 2017 2 commits
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Patrik Huber authored
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Patrik Huber authored
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- 07 Feb, 2017 1 commit
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Patrik Huber authored
Includes my multidim-array PR plus a fix for the overload resolution in ::to/at
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- 30 Jan, 2017 4 commits
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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- 29 Jan, 2017 5 commits
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Patrik Huber authored
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Patrik Huber authored
Change CMAKE_SOURCE_DIR to CMAKE_CURRENT_SOURCE_DIR This fixes wrong paths in case someone includes eos in CMake with `add_subdirectory`.
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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- 28 Jan, 2017 2 commits
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Patrik Huber authored
Matlab's default precision is double, that's why we only convert MatrixXd for now. Added a note highlighting this.
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Patrik Huber authored
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