- 22 Dec, 2015 2 commits
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Patrik Huber authored
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Patrik Huber authored
This runs 10-30% faster (and is potentially more stable).
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- 21 Dec, 2015 3 commits
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Patrik Huber authored
Based on the linear landmark fitting. The regularisation is set conservatively, in the experiments so far even a zero value yielded good results.
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Patrik Huber authored
The file contains blendshapes for these 6 facial expressions: angry, disgust, fear, happy, sad, surprised. These are reduced in number of vertices to match the low-resolution (3448 vertices) shape model. They should be considered beta-quality.
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Patrik Huber authored
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- 09 Dec, 2015 1 commit
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Patrik Huber authored
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- 08 Dec, 2015 6 commits
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Patrik Huber authored
It calls the two existing functions, so it requires less code on the application side.
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Patrik Huber authored
Also added a few notes to the documentation
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Patrik Huber authored
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Patrik Huber authored
- Updated ibug2did.txt with a description of the contour indices - Added a file describing the left and right model contours (the face outline) on the reference model - Caveat: The implementation is a bit poorly documented for now
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Patrik Huber authored
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- 28 Nov, 2015 6 commits
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Patrik Huber authored
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Patrik Huber authored
* texture is now correctly a boost::optional
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Patrik Huber authored
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Patrik Huber authored
Notes: * Removed the runtime-check in get_mean_at_point() * I couldn't find out whether ::rowRange has a bounds check in debug builds. Therefore, added an assert.
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Patrik Huber authored
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Patrik Huber authored
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- 25 Nov, 2015 1 commit
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Patrik Huber authored
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- 22 Nov, 2015 2 commits
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Patrik Huber authored
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Patrik Huber authored
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- 19 Nov, 2015 1 commit
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Patrik Huber authored
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- 27 Aug, 2015 3 commits
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Patrik Huber authored
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Patrik Huber authored
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- 25 Aug, 2015 1 commit
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Patrik Huber authored
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- 24 Aug, 2015 2 commits
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Patrik Huber authored
Added comments to texture extraction
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PhilippKopp authored
mainly on the texture interpolation methods
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- 23 Aug, 2015 12 commits
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
v0.6.0: OpenGL-like rendering, texture rendering, texture extraction view-angle computation
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
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Patrik Huber authored
fit-model: Replaced affine camera estimation with nonlinear algorithm (allows direct recovery of the pose angles)
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Patrik Huber authored
This should make the app easier to understand, i.e. remove anything that's not necessary.
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Patrik Huber authored
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Patrik Huber authored
Fixed last commit, added helper functions for glm/Mat and get_4x4_modelview_matrix(fitting::OrthographicRenderingParameters
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Patrik Huber authored
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Patrik Huber authored
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