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Richard Torenvliet
eos
Commits
21dbebd8
Commit
21dbebd8
authored
Jul 28, 2015
by
Patrik Huber
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Added const to variables in two render-utils functions.
The assembly on VC14 is the same, but anyway!
parent
2944bd0f
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include/eos/render/utils.hpp
include/eos/render/utils.hpp
+3
-3
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include/eos/render/utils.hpp
View file @
21dbebd8
...
@@ -47,8 +47,8 @@ namespace eos {
...
@@ -47,8 +47,8 @@ namespace eos {
inline
cv
::
Vec2f
clip_to_screen_space
(
const
cv
::
Vec2f
&
clip_coordinates
,
int
screen_width
,
int
screen_height
)
inline
cv
::
Vec2f
clip_to_screen_space
(
const
cv
::
Vec2f
&
clip_coordinates
,
int
screen_width
,
int
screen_height
)
{
{
// Window transform:
// Window transform:
float
x_ss
=
(
clip_coordinates
[
0
]
+
1.0
f
)
*
(
screen_width
/
2.0
f
);
const
float
x_ss
=
(
clip_coordinates
[
0
]
+
1.0
f
)
*
(
screen_width
/
2.0
f
);
float
y_ss
=
screen_height
-
(
clip_coordinates
[
1
]
+
1.0
f
)
*
(
screen_height
/
2.0
f
);
// also flip y; Qt: Origin top-left. OpenGL: bottom-left.
const
float
y_ss
=
screen_height
-
(
clip_coordinates
[
1
]
+
1.0
f
)
*
(
screen_height
/
2.0
f
);
// also flip y; Qt: Origin top-left. OpenGL: bottom-left.
return
cv
::
Vec2f
(
x_ss
,
y_ss
);
return
cv
::
Vec2f
(
x_ss
,
y_ss
);
/* Note: What we do here is equivalent to
/* Note: What we do here is equivalent to
x_w = (x * vW/2) + vW/2;
x_w = (x * vW/2) + vW/2;
...
@@ -72,7 +72,7 @@ inline cv::Vec2f clip_to_screen_space(const cv::Vec2f& clip_coordinates, int scr
...
@@ -72,7 +72,7 @@ inline cv::Vec2f clip_to_screen_space(const cv::Vec2f& clip_coordinates, int scr
*/
*/
inline
cv
::
Vec2f
screen_to_clip_space
(
const
cv
::
Vec2f
&
screen_coordinates
,
int
screen_width
,
int
screen_height
)
inline
cv
::
Vec2f
screen_to_clip_space
(
const
cv
::
Vec2f
&
screen_coordinates
,
int
screen_width
,
int
screen_height
)
{
{
float
x_cs
=
screen_coordinates
[
0
]
/
(
screen_width
/
2.0
f
)
-
1.0
f
;
const
float
x_cs
=
screen_coordinates
[
0
]
/
(
screen_width
/
2.0
f
)
-
1.0
f
;
float
y_cs
=
screen_coordinates
[
1
]
/
(
screen_height
/
2.0
f
)
-
1.0
f
;
float
y_cs
=
screen_coordinates
[
1
]
/
(
screen_height
/
2.0
f
)
-
1.0
f
;
y_cs
*=
-
1.0
f
;
y_cs
*=
-
1.0
f
;
return
cv
::
Vec2f
(
x_cs
,
y_cs
);
return
cv
::
Vec2f
(
x_cs
,
y_cs
);
...
...
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