Commit 21dbebd8 authored by Patrik Huber's avatar Patrik Huber

Added const to variables in two render-utils functions.

The assembly on VC14 is the same, but anyway!
parent 2944bd0f
......@@ -47,8 +47,8 @@ namespace eos {
inline cv::Vec2f clip_to_screen_space(const cv::Vec2f& clip_coordinates, int screen_width, int screen_height)
{
// Window transform:
float x_ss = (clip_coordinates[0] + 1.0f) * (screen_width / 2.0f);
float y_ss = screen_height - (clip_coordinates[1] + 1.0f) * (screen_height / 2.0f); // also flip y; Qt: Origin top-left. OpenGL: bottom-left.
const float x_ss = (clip_coordinates[0] + 1.0f) * (screen_width / 2.0f);
const float y_ss = screen_height - (clip_coordinates[1] + 1.0f) * (screen_height / 2.0f); // also flip y; Qt: Origin top-left. OpenGL: bottom-left.
return cv::Vec2f(x_ss, y_ss);
/* Note: What we do here is equivalent to
x_w = (x * vW/2) + vW/2;
......@@ -72,7 +72,7 @@ inline cv::Vec2f clip_to_screen_space(const cv::Vec2f& clip_coordinates, int scr
*/
inline cv::Vec2f screen_to_clip_space(const cv::Vec2f& screen_coordinates, int screen_width, int screen_height)
{
float x_cs = screen_coordinates[0] / (screen_width / 2.0f) - 1.0f;
const float x_cs = screen_coordinates[0] / (screen_width / 2.0f) - 1.0f;
float y_cs = screen_coordinates[1] / (screen_height / 2.0f) - 1.0f;
y_cs *= -1.0f;
return cv::Vec2f(x_cs, y_cs);
......
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