Skip to content
Snippets Groups Projects
Commit 0d558ddf authored by Patrik Huber's avatar Patrik Huber
Browse files

First version of new software renderer

It is modeled after the vertex shader / fragment shader approach of modern OpenGL.
It also includes a texture extraction fragment shader, which hopefully will replace the current affine texture extraction.

This is still very much experimental, containing lots of todo's. For example it contains lots of if-hacks to select the correct fragment shader (for rendering or texture extraction).
parent 67f93793
No related branches found
No related tags found
No related merge requests found
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment