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Taddeüs Kroes
uva
Commits
cb22e2f4
Commit
cb22e2f4
authored
Feb 07, 2011
by
Sander Mathijs van Veen
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ModSim: Completed ass 1 question 1 and 2.
parent
840334b8
Changes
5
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5 changed files
with
168 additions
and
7 deletions
+168
-7
simmod/ass1/Makefile
simmod/ass1/Makefile
+23
-4
simmod/ass1/benchmark.bash
simmod/ass1/benchmark.bash
+5
-0
simmod/ass1/floating_point.c
simmod/ass1/floating_point.c
+24
-0
simmod/ass1/report.tex
simmod/ass1/report.tex
+104
-0
simmod/ass1/speed.c
simmod/ass1/speed.c
+12
-3
No files found.
simmod/ass1/Makefile
View file @
cb22e2f4
FLAGS
=
-Wall
-Wextra
-std
=
c99
-pedantic
FLAGS
=
-Wall
-Wextra
-std
=
c99
-pedantic
-O0
-lm
TYPES
=
float double LD
OPS
=
ADD DIV MULT SQRT
all
:
fp speed
all
:
fp speed
report.pdf
speed
:
speed.o
gcc
$(FLAGS)
-o
$@
$^
%.pdf
:
%.tex
pdflatex
$^
pdflatex
$^
speed
:
speed.c
for
t
in
$(TYPES)
;
do
\
for
o
in
$(OPS)
;
do
\
sed
"s#{TYPE}#
$$
t#"
$^
|
sed
"s#{OP}#
$$
o#"
>
speed.
$$
t.
$$
o.c
;
\
gcc
$(FLAGS)
-o
speed.
$$
t.
$$
o speed.
$$
t.
$$
o.c
;
\
rm
speed.
$$
t.
$$
o.c
;
\
done
;
\
done
;
touch
$@
fp
:
floating_point.o
gcc
$(FLAGS)
-o
$@
$^
%.o
:
%.c
gcc
$(FLAGS)
-o
$@
-c
$^
%.s
:
%.c
gcc
$(FLAGS)
-o
$*
$^
clean
:
rm
-vf
*
.o
*
.i
*
.s fp speed speed.
*
.
*
floating_point
simmod/ass1/benchmark.bash
0 → 100755
View file @
cb22e2f4
for
f
in
./speed.[dfL]
*
;
do
echo
-n
$f
' '
;
sleep
1
;
sudo nice
-n
-20
time
-f
%U
$f
;
done
simmod/ass1/floating_point.c
View file @
cb22e2f4
...
...
@@ -9,5 +9,29 @@ int main(void) {
PRINT_SIZE
(
double
);
PRINT_SIZE
(
long
double
);
/*
* C = 0.f; op = '+'; e = 1.4012984643248171e-45
* C = 0.f; op = '-'; e = 1.4012984643248171e-45
* C = 1.f; op = '+'; e = 1.0842021724855044e-19
* C = 1.f; op = '-'; e = 5.4210108624275222e-20
* C = -1.f; op = '+'; e = 5.4210108624275222e-20
* C = -1.f; op = '-'; e = 1.0842021724855044e-19
*/
//float e, old;
//for(e = 1.f; 1.f - e != 1.f; old = e, e /= 2);
//printf("epsilon: %e\n", old);
//printf("epsilon: %.80f\n", old);
// 0.1f = 0x3dcccccd = '0 01111011 10011001100110011001101'
float
e
=
1
.
f
;
printf
(
"our epsilon: %.12e
\n
"
,
e
);
printf
(
"f range: [%e, %e]
\n
"
,
FLT_MIN
,
FLT_MAX
);
printf
(
"d range: [%e, %e]
\n
"
,
DBL_MIN
,
DBL_MAX
);
printf
(
"ld range: [%Le, %Le]
\n
"
,
LDBL_MIN
,
LDBL_MAX
);
printf
(
"f epsilon: %e
\n
"
,
FLT_EPSILON
);
printf
(
"d epsilon: %e
\n
"
,
DBL_EPSILON
);
printf
(
"ld epsilon: %Le
\n
"
,
LDBL_EPSILON
);
return
0
;
}
simmod/ass1/report.tex
0 → 100644
View file @
cb22e2f4
\documentclass
[10pt,a4paper]
{
article
}
\usepackage
{
float
}
\title
{
ModSim assignment 1: Floating point arithmetic
}
\author
{
Tadde
\"
us Kroes (6054129)
\and
Sander van Veen (6167969)
}
\begin{document}
\maketitle
\section
{
Representation
}
% {{{
\label
{
sec:Representation
}
We wrote a small C program to determine the properties of floating point numbers
(float, double and long double) on our working machine
\footnote
{
Machine
info...
}
. To determine the size of the various data types, we used the
\texttt
{
sizeof
}
operator. The range of the mentioned data types can derived from
glibc's constants, like
\texttt
{
FLT
\_
MAX
}
. Glibc also defines the machine precision
(epsilon) of each data type.
\\
\\
The values we found are summarized in the table below:
\begin{table}
[H]
\begin{tabular}
{
l|lll
}
Data type
&
Bytes
&
Range
&
Epsilon
\\
\hline
\texttt
{
float
}
&
4
&
$
[
1
.
175494
\cdot
10
^{
38
}
,
3
.
402823
\cdot
10
^{
38
}
]
$
&
$
1
.
192093
\cdot
10
^{
7
}$
\\
\texttt
{
double
}
&
8
&
$
[
2
.
225074
\cdot
10
^{
308
}
,
1
.
797693
\cdot
10
^{
308
}
]
$
&
$
2
.
220446
\cdot
10
^{
16
}$
\\
\texttt
{
long double
}
&
12
&
$
[
3
.
362103
\cdot
10
^{
4932
}
,
1
.
189731
\cdot
10
^{
4932
}
]
$
&
$
1
.
084202
\cdot
10
^{
19
}$
\\
\end{tabular}
\caption
{
Floating point characteristics.
}
\end{table}
We will explain the
$
\epsilon
$
we found for the precision of the
\texttt
{
float
}
data type. First, we state that epsilon is the smallest representable number
greater than one (thus
$
a
+
\epsilon
\neq
a
$
, where
$
|a|
\ge
1
$
). Given the
representation as defined in the lecture slides, we know that the 8-bit exponent
of
$
1
$
is
$
01111111
_
2
=
127
_{
10
}$
, so
$
e
=
127
-
bias
=
127
-
127
=
0
$
. The
mantissa are all zero except for the ``hidden bit'', which is 1. This gives the
exact number
$
1
\cdot
10
^
0
=
1
.
0
$
. The number closest to one can be made by
making the least significant mantissa `1'. If we apply the given formula, we get
the following decimal value:
$$
(-
1
)
^{
sign
}
(
1
+
\sum
_{
i
=
1
}^{
23
}
\
b
_{
i
}
2
^{
-
i
}
)
\cdot
2
^{
(
e
-
127
)
}
=
1
(
1
+
1
\cdot
10
^{
-
22
}
)
\cdot
2
^
0
=
1
.
000000119209
=
1
+
\epsilon
$$
We noticed that the precision of numbers between -1 and 1 is much higher, as we
will show later in this report. We thought that the precision would be the same
as the
$
\epsilon
$
which we calculated above, because the exponent is
$
00000000
_
2
$
which gives us
$
e
=
0
-
bias
=
-
127
$
. There is no more hidden bit,
but since
$
2
^{
-
126
}
=
2
\cdot
2
^{
-
127
}$
the precision should be the same. We
think that the higher precision is due to extra precision in the floating point
registers of our computer. Optimization is possible, because numbers between -1
and 1 are ``denormalized'', and therefore redundant.
% }}}
\section
{
Calculation speed
}
% {{{
\label
{
sec:Calculation speed
}
We created one base source file, the executable benchmark files are generated
using the Makefile (which will substitute the variables). The benchmark can be
started using
\texttt
{
./benchmark.bash
}
.
\begin{table}
[H]
\begin{tabular}
{
l|ll
}
Type
&
Operator
&
Million ops/sec
\\
\hline
\texttt
{
float
}
&
ADD
&
311
\\
\texttt
{
double
}
&
ADD
&
296
\\
\texttt
{
long double
}
&
ADD
&
235
\\
\texttt
{
float
}
&
DIV
&
213
\\
\texttt
{
double
}
&
DIV
&
213
\\
\texttt
{
long double
}
&
DIV
&
190
\\
\texttt
{
float
}
&
MULT
&
9.57
\\
\texttt
{
double
}
&
MULT
&
9.58
\\
\texttt
{
long double
}
&
MULT
&
12.8
\\
\texttt
{
float
}
&
SQRT
&
190
\\
\texttt
{
double
}
&
SQRT
&
222
\\
\texttt
{
long double
}
&
SQRT
&
121
\\
\end{tabular}
\caption
{
Calculation speed of various mathematical operations.
}
\end{table}
\noindent
\textbf
{
Observations
}
\begin{itemize}
\item
We see that when the data type has a larger storage size, the addition
operation takes increasingly longer.
\item
Division and multiplication performance are the same for the data
types
\texttt
{
float
}
and
\texttt
{
double
}
. However, division and
multiplication for the
\texttt
{
long double
}
data type does take longer to
execute.
\item
We notice that the square root operation is slower for the
\texttt
{
float
}
than for the
\texttt
{
double
}
data type. Therefore, we think
that the
\texttt
{
sqrt
}
function of glibc is optimised for the
\texttt
{
double
}
data type.
\end{itemize}
% }}}
\end{document}
simmod/ass1/speed.c
View file @
cb22e2f4
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#define ADD(a, b) (a += b)
#define DIV(a, b) (a /= b)
#define MULT(a, b) (a *= b)
// Macro expansion is on purpose here to suppress the `unused var b' warning.
#define SQRT(a, b) a = sqrt(a); b = b
#define LD long double
int
main
(
void
)
{
int
i
;
for
(
i
=
0
;
i
<
1e9
;
i
++
);
printf
(
"i = %d
\n
"
,
i
);
int
i
,
max
=
(
int
)
1e9
;
{
TYPE
}
a
=
1
.
60654
,
b
=
3
.
1285341
;
for
(
i
=
0
;
i
<
max
;
i
++
)
{
OP
}(
a
,
b
);
return
0
;
}
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