Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
U
uva
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Taddeüs Kroes
uva
Commits
1febb304
Commit
1febb304
authored
14 years ago
by
Taddeüs Kroes
Browse files
Options
Downloads
Patches
Plain Diff
Graphics assignment 9.
Source code cleanup.
parent
eefbd269
No related branches found
Branches containing commit
No related tags found
No related merge requests found
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
graphics/ass9/source/marching_tetrahedra.c
+25
-69
25 additions, 69 deletions
graphics/ass9/source/marching_tetrahedra.c
graphics/ass9/source/volume.c
+4
-4
4 additions, 4 deletions
graphics/ass9/source/volume.c
with
29 additions
and
73 deletions
graphics/ass9/source/marching_tetrahedra.c
+
25
−
69
View file @
1febb304
...
...
@@ -44,18 +44,17 @@ interpolate_points(unsigned char isovalue, vec3 p1, vec3 p2,
2 triangles.
*/
/
/
Some abbreviating definitions that are used in the function below
/
*
Some abbreviating definitions that are used in the function below
*/
#define ADD_VEC(i,a,b) (triangles[tri_count].p[(i)] = \
interpolate_points(isovalue, c.p[(a)], c.p[(b)], v[(a)], v[(b)]))
#define ADD_TRI(a,b,c,d,e,f) \
ADD_VEC(0,(a),(b)); ADD_VEC(1,(c),(d)); ADD_VEC(2,(e),(f)); tri_count++
static
int
generate_tetrahedron_triangles
(
triangle
*
triangles
,
unsigned
char
isovalue
,
cell
c
,
int
v0
,
int
v1
,
int
v2
,
int
v3
)
{
unsigned
char
*
v
=
c
.
value
;
//vec3 *p = triangles[0].p;
int
tri_count
=
0
;
// Use a 4-bit bitmask to determine the order of "black/white" points of
...
...
@@ -63,72 +62,29 @@ generate_tetrahedron_triangles(triangle *triangles, unsigned char isovalue,
switch
(
(
v
[
v0
]
<=
isovalue
?
1
:
0
)
|
(
v
[
v1
]
<=
isovalue
?
1
<<
1
:
0
)
|
(
v
[
v2
]
<=
isovalue
?
1
<<
2
:
0
)
|
(
v
[
v3
]
<=
isovalue
?
1
<<
3
:
0
)
)
{
case
0x1
:
case
0xE
:
// 0001 or 1110
ADD_TRI
(
v0
,
v1
,
v0
,
v2
,
v0
,
v3
);
break
;
//p[0] = interpolate_points(isovalue, c.p[v0], c.p[v1], v[v0], v[v1]);
//p[1] = interpolate_points(isovalue, c.p[v0], c.p[v2], v[v0], v[v2]);
//p[2] = interpolate_points(isovalue, c.p[v0], c.p[v3], v[v0], v[v3]);
//return 1;
case
0x2
:
case
0xD
:
// 0010 or 1101
ADD_TRI
(
v1
,
v0
,
v1
,
v3
,
v1
,
v2
);
break
;
//p[0] = interpolate_points(isovalue, c.p[v1], c.p[v0], v[v1], v[v0]);
//p[1] = interpolate_points(isovalue, c.p[v1], c.p[v3], v[v1], v[v3]);
//p[2] = interpolate_points(isovalue, c.p[v1], c.p[v2], v[v1], v[v2]);
//return 1;
case
0x4
:
case
0xB
:
// 0100 or 1011
ADD_TRI
(
v2
,
v0
,
v2
,
v1
,
v2
,
v3
);
break
;
//p[0] = interpolate_points(isovalue, c.p[v2], c.p[v0], v[v2], v[v0]);
//p[1] = interpolate_points(isovalue, c.p[v2], c.p[v1], v[v2], v[v1]);
//p[2] = interpolate_points(isovalue, c.p[v2], c.p[v3], v[v2], v[v3]);
//return 1;
case
0x8
:
case
0x7
:
// 1000 or 0111
ADD_TRI
(
v3
,
v0
,
v3
,
v2
,
v3
,
v1
);
break
;
//p[0] = interpolate_points(isovalue, c.p[v3], c.p[v0], v[v3], v[v0]);
//p[1] = interpolate_points(isovalue, c.p[v3], c.p[v2], v[v3], v[v2]);
//p[2] = interpolate_points(isovalue, c.p[v3], c.p[v1], v[v3], v[v1]);
//return 1;
case
0x3
:
case
0xC
:
// 0011 or 1100
ADD_TRI
(
v0
,
v3
,
v0
,
v2
,
v1
,
v3
);
ADD_TRI
(
v1
,
v3
,
v0
,
v2
,
v1
,
v2
);
break
;
//p[0] = interpolate_points(isovalue, c.p[v0], c.p[v3], v[v0], v[v3]);
//p[1] = interpolate_points(isovalue, c.p[v0], c.p[v2], v[v0], v[v2]);
//p[2] = interpolate_points(isovalue, c.p[v1], c.p[v3], v[v1], v[v3]);
//p = triangles[1].p;
//p[0] = interpolate_points(isovalue, c.p[v1], c.p[v3], v[v1], v[v3]);
//p[2] = interpolate_points(isovalue, c.p[v1], c.p[v2], v[v1], v[v2]);
//p[1] = interpolate_points(isovalue, c.p[v0], c.p[v2], v[v0], v[v2]);
//return 2;
case
0x5
:
case
0xA
:
// 0101 or 1010
ADD_TRI
(
v0
,
v1
,
v2
,
v3
,
v0
,
v3
);
ADD_TRI
(
v0
,
v1
,
v1
,
v2
,
v2
,
v3
);
break
;
//p[0] = interpolate_points(isovalue, c.p[v0], c.p[v1], v[v0], v[v1]);
//p[1] = interpolate_points(isovalue, c.p[v2], c.p[v3], v[v2], v[v3]);
//p[2] = interpolate_points(isovalue, c.p[v0], c.p[v3], v[v0], v[v3]);
//p = triangles[1].p;
//p[0] = interpolate_points(isovalue, c.p[v0], c.p[v1], v[v0], v[v1]);
//p[1] = interpolate_points(isovalue, c.p[v1], c.p[v2], v[v1], v[v2]);
//p[2] = interpolate_points(isovalue, c.p[v2], c.p[v3], v[v2], v[v3]);
//return 2;
case
0x6
:
case
0x9
:
// 0110 or 1001
ADD_TRI
(
v0
,
v1
,
v2
,
v3
,
v1
,
v3
);
ADD_TRI
(
v0
,
v1
,
v0
,
v2
,
v2
,
v3
);
break
;
//p[0] = interpolate_points(isovalue, c.p[v0], c.p[v1], v[v0], v[v1]);
//p[2] = interpolate_points(isovalue, c.p[v1], c.p[v3], v[v1], v[v3]);
//p[1] = interpolate_points(isovalue, c.p[v2], c.p[v3], v[v2], v[v3]);
//p = triangles[1].p;
//p[0] = interpolate_points(isovalue, c.p[v0], c.p[v1], v[v0], v[v1]);
//p[1] = interpolate_points(isovalue, c.p[v0], c.p[v2], v[v0], v[v2]);
//p[2] = interpolate_points(isovalue, c.p[v2], c.p[v3], v[v2], v[v3]);
//return 2;
default:
// 0000 or 1111
break
;
case
0x1
:
case
0xE
:
// 0001 or 1110
ADD_TRI
(
v0
,
v1
,
v0
,
v2
,
v0
,
v3
);
break
;
case
0x2
:
case
0xD
:
// 0010 or 1101
ADD_TRI
(
v1
,
v0
,
v1
,
v3
,
v1
,
v2
);
break
;
case
0x4
:
case
0xB
:
// 0100 or 1011
ADD_TRI
(
v2
,
v0
,
v2
,
v1
,
v2
,
v3
);
break
;
case
0x8
:
case
0x7
:
// 1000 or 0111
ADD_TRI
(
v3
,
v0
,
v3
,
v2
,
v3
,
v1
);
break
;
case
0x3
:
case
0xC
:
// 0011 or 1100
ADD_TRI
(
v0
,
v3
,
v0
,
v2
,
v1
,
v3
);
ADD_TRI
(
v1
,
v3
,
v0
,
v2
,
v1
,
v2
);
break
;
case
0x5
:
case
0xA
:
// 0101 or 1010
ADD_TRI
(
v0
,
v1
,
v2
,
v3
,
v0
,
v3
);
ADD_TRI
(
v0
,
v1
,
v1
,
v2
,
v2
,
v3
);
break
;
case
0x6
:
case
0x9
:
// 0110 or 1001
ADD_TRI
(
v0
,
v1
,
v2
,
v3
,
v1
,
v3
);
ADD_TRI
(
v0
,
v1
,
v0
,
v2
,
v2
,
v3
);
}
return
tri_count
;
...
...
This diff is collapsed.
Click to expand it.
graphics/ass9/source/volume.c
+
4
−
4
View file @
1febb304
...
...
@@ -35,7 +35,7 @@ voxel2idx(int i, int j, int k)
cell corresponds to voxel (i, j, k), datapoint 1 to voxel (i+1, j, k),
etc. See Figure 3 in the assignment. */
/
/
Abbreviation definition, used in the function below
/
*
Abbreviation definition, used in the function below
*/
#define ADD_DATA_POINT(index,i,j,k) \
c.p[(index)] = v3_create((i), (j), (k)); \
c.value[(index)] = volume[voxel2idx((i), (j), (k))]
...
...
@@ -43,8 +43,8 @@ voxel2idx(int i, int j, int k)
cell
get_cell
(
int
i
,
int
j
,
int
k
)
{
cell
c
;
cell
c
;
ADD_DATA_POINT
(
0
,
i
,
j
,
k
);
ADD_DATA_POINT
(
1
,
i
+
1
,
j
,
k
);
ADD_DATA_POINT
(
2
,
i
,
j
+
1
,
k
);
...
...
@@ -54,7 +54,7 @@ get_cell(int i, int j, int k)
ADD_DATA_POINT
(
6
,
i
,
j
+
1
,
k
+
1
);
ADD_DATA_POINT
(
7
,
i
+
1
,
j
+
1
,
k
+
1
);
return
c
;
return
c
;
}
/* Utility function to read a volume dataset from a VTK file.
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment