Commit 01829ee6 authored by Taddeüs Kroes's avatar Taddeüs Kroes

Make star tails separate so that rotation works

parent 5745b898
......@@ -15,60 +15,61 @@ rand = (lbnd, ubnd) -> Math.round((Math.random() * (ubnd - lbnd)) + lbnd)
# -- create stars in background --
generate_star = ->
star_tails = for _ in [1..numstars]
size = rand min_star_size, max_star_size
red_green = rand 180, 255
x = rand 0, 100
y = rand 0, 100
star = document.createElement 'div'
star.style.backgroundColor = "rgb(#{red_green}, #{red_green}, 255)"
star.style.width = size + 'px'
star.style.height = size + 'px'
star.style.right = x + '%'
star.style.top = y + '%'
document.getElementById('stars').appendChild star
star
# TODO: put tail in nested div for separate animation & rotation, and use
# the .star div as container so that it stays in place
stars = (generate_star() for i in [1..numstars])
tail = document.createElement 'div'
tail.style.backgroundColor = "rgb(#{red_green}, #{red_green}, 255)"
tail.style.borderRadius = size / 2 + 'px'
tail.style.width = size + 'px'
tail.style.height = size + 'px'
star.appendChild tail
tail
# -- state transitions --
#
# there are 3 states: cruising, excited and fullham
# TODO: transition animations
spaceship = document.getElementById 'spaceship'
warp_spaceship = ->
console.log spaceship
Velocity spaceship, {left: '-=20%', top: '+=20%', }, {duration: 1000}
Velocity spaceship, {left: '+=45%', top: '-=45%', }, {duration: 400}
Velocity spaceship, {left: '-=25%', top: '+=25%', }, {duration: 1300}
for star in stars
amt = rand 0, 20
Velocity star, {right: "+=#{amt}%"}, {duration: 400}
Velocity star, 'reverse', {duration: 1000}
star_heights = (tail.style.height for tail in star_tails)
unwarp_spaceship = ->
warp = ->
# first stretch stars to create accelerating feel
Velocity star_tails,
{width: '500px'},
{duration: 1000, easing: 'ease-in'}
star_heights = (star.style.height for star in stars)
# then shift
for tail in star_tails
amt = rand 0, 20
Velocity tail, {right: "+=#{amt}%"}, {duration: 400}
Velocity tail, 'reverse', {duration: 1000}
warp_stars = ->
Velocity stars,
{width: '50%'},
{duration: 1000, easing: 'ease-in'}
# while stars shift, the spaceship goes back a little bit, then launches
# speedily to the right and gradually moves back to the center
Velocity spaceship, {left: '-=20%', top: '+=20%', }, {duration: 1000}
Velocity spaceship, {left: '+=45%', top: '-=45%', }, {duration: 400}
Velocity spaceship, {left: '-=25%', top: '+=25%', }, {duration: 1300}
unwarp_stars = ->
for star, i in stars
Velocity star,
unwarp = ->
# unstretch stars
for tail, i in star_tails
Velocity tail,
{width: star_heights[i]},
{duration: 1000, easing: 'ease-in'}
transitions =
cruising_excited: [warp_stars, warp_spaceship]
excited_cruising: [unwarp_stars]
cruising_excited: [warp]
excited_cruising: [unwarp]
set_state = (newstate) ->
oldstate = document.body.className
......@@ -125,19 +126,3 @@ do ->
#setInterval poll_exchange, poll_exchange_interval * 1000
#setInterval poll_marketcap, poll_marketcap_interval * 1000
#starels = document.getElementById('stars').getElementsByTagName 'div'
#Velocity(starels, {translateX: [-1000, 0]}, {duration: 200, delay: 1000})
#animate = ->
# spaceship = document.getElementById('spaceship')
# radius = 30
# duration = 4000
#
# options =
# duration: duration / 4
# easing: 'ease-in-out'
#
# Velocity(spaceship,
# { translateX: [-10, 10], translateY: [-10, 10] },
# { duration: 2000, loop: true })
......@@ -52,14 +52,16 @@ img, div {
width: 100%;
height: 100%;
// FIXME: this should depend on the market and the client width/height
//transform: rotateZ(-25deg);
div {
background-color: white;
width: 10px;
height: 10px;
border-radius: 50%;
& > div {
// FIXME: this should depend on the market and the client width/height
transform: rotateZ(-25deg);
div {
right: 0;
background-color: white;
width: 100%;
height: 100%;
}
}
}
......
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