Commit d25c050b authored by UVA Multi-touch's avatar UVA Multi-touch Committed by Taddeus Kroes

Fixed fullscreen pygame flag in Windows.

parent 1a11d1c4
#!/usr/bin/env python
import pygame, sys, time
from touch import MultiTouchListener
import pygame
import sys
import time
from touch import MultiTouchListener, screen_size
from math import degrees, cos, sin
from events import Rotate
pygame.init()
FULLSCREEN = '-f' in sys.argv[1:]
# Config
FINGER_RADIUS = 20
CENTROID_RADIUS = 15
W, H = 640, 480
W, H = screen_size if FULLSCREEN else (640, 480)
BG_COLOR = 0, 0, 0
LINE_COLOR = 128, 128, 128
......@@ -29,8 +33,9 @@ BEAM_INCREMENT = .8
MAX_SCALE = 10
# Create canvas GUI in the current thread
screen = pygame.display.set_mode((W, H))
# Create canvas GUI
flags = pygame.FULLSCREEN if FULLSCREEN else 0
screen = pygame.display.set_mode((W, H), flags)
def rotate_point(point, axis, angle):
......@@ -127,7 +132,7 @@ def pinch(event):
# Start touch event listener in separate thread
listener = MultiTouchListener(verbose=1, tuio_verbose=0)
listener = MultiTouchListener(verbose=0, tuio_verbose=0)
listener.bind('rotate', rotate)
#listener.bind('pinch', pinch)
listener.bind('tap', lambda e: taps.append([coord(*e.xy), FINGER_RADIUS]))
......@@ -136,8 +141,15 @@ listener.bind('double_tap', lambda e: dtaps.append(list(coord(*e.xy)) + [0]))
listener.start(threaded=True)
# Start GUI event loop
import sys
try:
while not filter(lambda e: e.type == pygame.QUIT, pygame.event.get()):
while True:
for e in pygame.event.get():
if e.type == pygame.QUIT or (e.type == pygame.KEYDOWN
and e.key == 113):
sys.exit()
update()
except KeyboardInterrupt:
pass
......
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