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Taddeüs Kroes
multitouch
Commits
b3dd89c3
Commit
b3dd89c3
authored
Jul 03, 2012
by
Taddeüs Kroes
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Added 'threaded' keyword argument to event driver.
parent
a7d80112
Changes
3
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3 changed files
with
13 additions
and
10 deletions
+13
-10
src/driver.py
src/driver.py
+11
-2
tests/draw.py
tests/draw.py
+1
-4
tests/testapp.py
tests/testapp.py
+1
-4
No files found.
src/driver.py
View file @
b3dd89c3
from
threading
import
Thread
from
logger
import
Logger
...
...
@@ -24,14 +26,21 @@ class EventDriver(Logger):
if
self
.
root_area
.
contains_event
(
event
):
self
.
root_area
.
delegate_event
(
event
)
def
start
(
self
):
def
start
(
self
,
threaded
=
False
):
"""
Start the event loop. A root area is needed to be able to delegate
events, so check if it exists first.
events, so check if it exists first. The argument determines if the
driver should start in a new (daemon) thread.
"""
if
not
self
.
root_area
:
raise
ValueError
(
'Cannot start event server without root area.'
)
if
threaded
:
thread
=
Thread
(
target
=
self
.
start
)
thread
.
daemon
=
True
thread
.
start
()
return
thread
self
.
start_loop
()
def
start_loop
(
self
):
...
...
tests/draw.py
View file @
b3dd89c3
#!/usr/bin/env python
from
__future__
import
division
import
pygame
from
threading
import
Thread
from
math
import
degrees
from
src
import
FullscreenArea
,
create_driver
...
...
@@ -160,9 +159,7 @@ area.on_point_up(lambda g: points.remove(g.get_event().point))
try
:
# Start touch gesture server in separate thread
thread
=
Thread
(
target
=
driver
.
start
)
thread
.
daemon
=
True
thread
.
start
()
driver
.
start
(
threaded
=
True
)
# Start GUI event loop
def
is_quit_event
(
e
):
...
...
tests/testapp.py
View file @
b3dd89c3
...
...
@@ -342,10 +342,7 @@ if __name__ == '__main__':
create_context_window
(
800
,
600
,
on_show
)
# Run multi-touch gesture server in separate thread
driver
=
mt
.
create_driver
(
screen
)
mt_thread
=
Thread
(
target
=
driver
.
start
)
mt_thread
.
daemon
=
True
mt_thread
.
start
()
mt
.
create_driver
(
screen
).
start
(
threaded
=
True
)
# Flick movement is also handled in a separate thread
flicks
=
FlickThread
()
...
...
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