Commit 09114642 authored by Taddeus Kroes's avatar Taddeus Kroes

Removed old framework test files.

parent a70b530b
......@@ -11,3 +11,4 @@
*.nav
*.snm
main.bat
src/old/*
\ No newline at end of file
#!/usr/bin/env python
from kivy.uix.widget import Widget
from kivy.app import App
from kivy.clock import Clock, ClockBase
from kivy.graphics import Color, Rectangle, Callback, Fbo
from vtk import *
from OpenGL.GL import *
from OpenGL.GLU import *
# set the environment so that special renderer is used by vtk
import os
os.environ['VTK_RENDERER'] = 'EmbedOpenGL'
cone = vtkConeSource()
mapper = vtkPolyDataMapper()
actor = vtkActor()
ren = vtkRenderer()
renWin = vtkRenderWindow()
mapper.SetInput(cone.GetOutput())
actor.SetMapper(mapper)
ren.AddActor(actor)
ren.SetBackground(0.0, 1.0, 0.0)
ren.GetActiveCamera().Dolly(.3)
ren.GetActiveCamera().Azimuth(.5)
renWin.AddRenderer(ren)
renWin.SetSize(512, 512)
VTKClock = ClockBase()
class VTKWidget(Widget):
def __init__(self, **kwargs):
super(VTKWidget,self).__init__(**kwargs)
self.setupVTK()
def updateVTK(self, *largs):
self.fbo.ask_update()
self.canvas.ask_update()
def setupVTK(self):
Clock.schedule_interval(self.updateVTK, 1 / 1.)
with self.canvas:
self.fbo = Fbo(size=(512,512), clear_color=(.3, .3, .3, .8),
push_viewport=True, with_depthbuffer=True)
self.size = self.fbo.size
Color(0, 0, 1)
Rectangle(pos=self.pos, size=self.size, texture=self.fbo.texture)
Callback(self.drawVTK, reset_context=True)
def drawVTK(self, instr):
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
VTKClock.tick()
#self.fbo.release()
#self.fbo.bind()
glViewport(0,0,512,512)
self.fbo.clear_buffer()
#push GL state of Kivy
glPushAttrib(GL_ALL_ATTRIB_BITS)
glMatrixMode(GL_PROJECTION)
glPushMatrix()
glMatrixMode(GL_MODELVIEW)
glPushMatrix()
glLoadIdentity()
renWin.Render()
#pop previous state of Kivy
glMatrixMode(GL_MODELVIEW)
glPopMatrix()
glMatrixMode(GL_PROJECTION)
glPopMatrix()
glPopAttrib()
self.fbo.release()
class MyVTKApp(App):
def build(self):
return VTKWidget()
if __name__ == '__main__':
MyVTKApp().run()
# glMatrixMode(GL_PROJECTION)
# glLoadIdentity()
# gluPerspective(45.0, 1.0, 0.01, 10000.0)
# glPushMatrix()
# glMatrixMode(GL_MODELVIEW)
# glLoadIdentity()
# glPushMatrix()
#
# #Load identity and render VTK
# gluLookAt(0.,0.,-1.,0.,0.,0.,0.,1.,0.)
#
# glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
# glEnable(GL_DEPTH_TEST)
#
# glColor4f(1.,0.,0.,1.)
# glBegin(GL_LINE_STRIP)
# glVertex3f(0.,0.,-100.)
# glVertex3f(100.,100.,100.)
# glEnd()
#!/usr/bin/env python
import kivy
kivy.require('1.0.6') # replace with your current kivy version !
from kivy.app import App
from kivy.uix.button import Button
class MyApp(App):
def build(self):
return Button(text='Hello World')
if __name__ in ('__android__', '__main__'):
MyApp().run()
#!/usr/bin/env python
import vtk
from kivy.uix.widget import Widget
from kivy.app import App
from kivy.clock import Clock, ClockBase
from kivy.graphics import Fbo, Callback, Color, Rectangle
import OpenGL.GL as gl
from objreader import read_obj
#__all__ = ('vtk_clock', 'VtkWidget')
#import os
#os.environ['VTK_RENDERER'] = 'EmbedOpenGL'
vtk_clock = ClockBase()
class VtkWidget(Widget):
def __init__(self, size=(512, 512), **kwargs):
super(VtkWidget, self).__init__(**kwargs)
self.size = size
self.setup_vtk()
def setup_vtk(self):
self.renderer = vtk.vtkRenderer()
self.window = vtk.vtkRenderWindow()
self.window.AddRenderer(self.renderer)
self.window.Render()
# Redraw 60 times per second
Clock.schedule_interval(self.update_vtk, 1 / 60.)
# Create a frame buffer that represents the VTK window
with self.canvas:
self.fbo = Fbo(size=self.size)
Color(1, 1, 1)
Rectangle(size=self.size, texture=self.fbo.texture)
with self.fbo:
Callback(self.draw_vtk, reset_context=True)
#self.fbo.bind()
def update_vtk(self, instr):
self.fbo.ask_update()
self.canvas.ask_update()
def draw_vtk(self, instr):
vtk_clock.tick()
# Bind OpenGL context
#self.fbo.bind()
self.fbo.clear_buffer()
gl.glEnable(gl.GL_DEPTH_TEST)
gl.glEnable(gl.GL_CULL_FACE)
# Redraw VTK window within the bound OpenGL context
self.window.Render()
# Release OpenGL context
#self.fbo.release()
class CubeWidget(VtkWidget):
def __init__(self, **kwargs):
super(CubeWidget, self).__init__((512, 512), **kwargs)
self.add_cube()
self.add_interactor()
def add_cube(self):
cubemapper = read_obj('cube.obj')
cubeactor = vtk.vtkActor()
cubeactor.SetMapper(cubemapper)
self.renderer.AddActor(cubeactor)
def add_interactor(self):
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(self.window)
iren.Initialize()
iren.Start()
class CubeApp(App):
def build(self):
return CubeWidget()
if __name__ == '__main__':
CubeApp().run()
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