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Taddeüs Kroes
exapunks-hackmatch-bot
Commits
d37e7b76
Commit
d37e7b76
authored
5 years ago
by
Taddeüs Kroes
Browse files
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Plain Diff
Add -q option, document score computation
parent
3975c688
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Changes
2
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2 changed files
bot.py
+30
-20
30 additions, 20 deletions
bot.py
strategy.py
+24
-15
24 additions, 15 deletions
strategy.py
with
54 additions
and
35 deletions
bot.py
+
30
−
20
View file @
d37e7b76
...
...
@@ -24,6 +24,9 @@ def save_screenshot(win):
if
__name__
==
'
__main__
'
:
import
sys
verbose
=
'
-q
'
not
in
sys
.
argv
[
1
:]
try
:
win
=
get_exapunks_window
()
focus_window
(
win
)
...
...
@@ -32,54 +35,61 @@ if __name__ == '__main__':
solutions
=
deque
([],
maxlen
=
3
)
def
vprint
(
*
args
,
**
kwargs
):
if
verbose
:
print
(
*
args
,
**
kwargs
)
def
vprint_state
(
state
):
if
verbose
:
state
.
print
()
while
True
:
try
:
board
=
screenshot_board
(
win
)
state
=
State
.
detect
(
board
)
print
(
'
\033
c
'
,
end
=
''
)
print
(
'
parsed:
'
)
state
.
print
()
print
()
vprint
(
'
\033
c
'
,
'
parsed:
'
,
sep
=
''
)
vprint_state
(
state
)
vprint
()
start
=
time
.
time
()
solution
=
state
.
solve
()
end
=
time
.
time
()
print
(
'
thought for
'
,
round
((
end
-
start
)
*
1000
,
1
),
'
milliseconds
'
)
v
print
(
'
thought for
'
,
round
((
end
-
start
)
*
1000
,
1
),
'
milliseconds
'
)
except
(
TypeError
,
AssertionError
):
print
(
'
\r
error during parsing, wait for a bit...
'
,
end
=
''
)
time
.
sleep
(
0.05
)
v
print
(
'
\r
error during parsing, wait for a bit...
'
,
end
=
''
)
time
.
sleep
(
0.05
0
)
continue
except
error
.
BadMatch
:
print
(
'
\r
EXAPUNKS window lost, wait for a bit...
'
,
end
=
''
)
time
.
sleep
(
0.5
)
v
print
(
'
\r
EXAPUNKS window lost, wait for a bit...
'
,
end
=
''
)
time
.
sleep
(
0.5
00
)
continue
if
len
(
solutions
)
==
3
and
solution
.
loops
(
solutions
.
popleft
()):
print
(
'
\r
loop detected, wait for a bit...
'
,
end
=
''
)
v
print
(
'
\r
loop detected, wait for a bit...
'
,
end
=
''
)
time
.
sleep
(
0.03
)
elif
solution
.
moves
:
print
(
'
moves:
'
,
solution
.
keys
())
print
(
'
score:
'
,
solution
.
score
)
v
print
(
'
moves:
'
,
solution
.
keys
())
v
print
(
'
score:
'
,
solution
.
score
)
if
solutions
:
print
(
'
prev score:
'
,
solutions
[
-
1
].
score
)
print
()
v
print
(
'
prev score:
'
,
solutions
[
-
1
].
score
)
v
print
()
print
(
'
target after moves:
'
)
solution
.
newstate
.
print
(
)
v
print
(
'
target after moves:
'
)
vprint_state
(
solution
.
newstate
)
press_keys
(
win
,
solution
.
keys
())
keys_delay
=
len
(
solution
.
moves
)
*
2
*
KEY_DELAY
moves_delay
=
max
(
0
,
solution
.
delay
()
-
keys_delay
)
print
(
'
wait for
'
,
moves_delay
,
'
ms
'
)
v
print
(
'
wait for
'
,
moves_delay
,
'
ms
'
)
time
.
sleep
(
moves_delay
/
1000
)
elif
state
.
nrows
()
-
2
<=
MAX_SPEED_ROWS
:
print
(
'
no moves, speed up
'
)
v
print
(
'
no moves, speed up
'
)
press_keys
(
win
,
'
l
'
)
time
.
sleep
(
0.03
)
time
.
sleep
(
0.03
0
)
else
:
print
(
'
no moves
'
)
v
print
(
'
no moves
'
)
solutions
.
append
(
solution
)
except
KeyboardInterrupt
:
...
...
This diff is collapsed.
Click to expand it.
strategy.py
+
24
−
15
View file @
d37e7b76
...
...
@@ -25,7 +25,7 @@ POINTS_DEPTH = 3
FRAG_DEPTH
=
5
DEFRAG_PRIO
=
4
COLSIZE_PRIO
=
5
COLSIZE_PANIC
=
7
COLSIZE_PANIC
=
8
COLSIZE_MAX
=
9
BOMB_POINTS
=
1
MIN_ROWS
=
2
...
...
@@ -90,21 +90,30 @@ class State:
def
score
(
self
,
points
,
moves
,
prev
):
prev_colsize
=
prev
.
nrows
()
-
2
#if prev_colsize >= COLSIZE_PANIC:
# holes = self.holes()
# frag = self.fragmentation()
# return holes, moves_delay(moves), -points, frag
if
prev_colsize
>=
COLSIZE_PRIO
:
holes
=
self
.
holes
()
frag
=
self
.
fragmentation
()
return
-
points
,
holes
,
frag
,
moves_delay
(
moves
)
elif
prev_colsize
>=
DEFRAG_PRIO
:
holes
=
self
.
holes
()
frag
=
self
.
fragmentation
()
delay
=
moves_delay
(
moves
)
# Don't care about defragging for few rows, just score points quickly.
# This saves computation time which in turn makes for nice combos when
# the bot speeds around throwing blocks on top of each other.
if
prev_colsize
<
DEFRAG_PRIO
:
return
-
points
,
delay
holes
=
self
.
holes
()
frag
=
self
.
fragmentation
()
# When rows start stacking up, start defragmenting colors to make
# opportunities for scoring points.
if
prev_colsize
<
COLSIZE_PRIO
:
return
-
points
,
frag
,
holes
,
delay
# When they stack higher, start moving blocks down into holes before
# continuing to defragment.
if
prev_colsize
<
COLSIZE_PANIC
:
panic
=
int
(
self
.
causes_panic
())
return
-
points
,
panic
,
frag
,
holes
,
moves_delay
(
moves
)
else
:
return
-
points
,
moves_delay
(
moves
)
return
panic
,
-
points
,
holes
,
frag
,
delay
# Column heights are getting out of hand, just move shit DOWN.
return
holes
,
delay
,
-
points
,
frag
def
solutions
(
self
):
for
moves
in
self
.
gen_moves
():
...
...
This diff is collapsed.
Click to expand it.
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