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Taddeüs Kroes
exapunks-hackmatch-bot
Commits
bdbd073a
Commit
bdbd073a
authored
Apr 04, 2020
by
Taddeüs Kroes
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Add strategy solver and first working bot
parent
770a09bf
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bot.py
bot.py
+55
-0
strategy.py
strategy.py
+321
-0
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bot.py
0 → 100755
View file @
bdbd073a
#!/usr/bin/env python3
import
time
from
strategy
import
State
,
moves_to_keys
from
interaction
import
get_exapunks_window
,
focus_window
,
\
screenshot_board
,
press_keys
if
__name__
==
'__main__'
:
win
=
get_exapunks_window
()
focus_window
(
win
)
prev_score
=
None
while
True
:
board
=
screenshot_board
(
win
)
try
:
state
=
State
.
detect
(
board
)
except
(
TypeError
,
AssertionError
):
print
(
'error during parsing, wait for a bit'
)
time
.
sleep
(.
1
)
continue
print
(
'
\
033
c'
,
end
=
''
)
print
(
'parsed:'
)
state
.
print
()
print
()
#if state.has_holes():
# print('parsed board has holes, wait for a bit')
# time.sleep(.1)
# continue
moves
=
state
.
solve
()
if
moves
:
print
(
'moves:'
,
moves_to_keys
(
moves
))
points
,
newstate
=
state
.
simulate
(
moves
)
score
=
newstate
.
score
(
points
,
moves
,
state
)
print
(
' score:'
,
score
)
print
(
'prev score:'
,
prev_score
)
empty_points
,
empty_state
=
state
.
simulate
(())
print
(
' () score:'
,
empty_state
.
score
(
empty_points
,
(),
state
))
print
()
prev_score
=
score
print
(
'target after moves:'
)
newstate
.
print
()
print
()
press_keys
(
win
,
moves_to_keys
(
moves
))
else
:
print
(
'no moves'
)
press_keys
(
win
,
'l'
)
time
.
sleep
(.
1
)
strategy.py
0 → 100644
View file @
bdbd073a
import
time
from
collections
import
deque
from
itertools
import
islice
from
parser
import
COLUMNS
,
NOBLOCK
,
detect_blocks
,
detect_exa
,
\
detect_held
,
print_board
,
is_basic
,
is_bomb
,
bomb_to_basic
GRAB
,
DROP
,
SWAP
,
LEFT
,
RIGHT
=
range
(
5
)
GET
=
((
GRAB
,),
(
SWAP
,
GRAB
),
(
GRAB
,
SWAP
,
DROP
,
SWAP
,
GRAB
))
PUT
=
((
DROP
,),
(
DROP
,
SWAP
),
(
DROP
,
SWAP
,
GRAB
,
SWAP
,
DROP
))
#REVERSE = [DROP, GRAB, SWAP, RIGHT, LEFT]
MIN_BASIC_GROUP_SIZE
=
4
MIN_BOMB_GROUP_SIZE
=
2
FIND_GROUPS_DEPTH
=
20
FRAG_DEPTH
=
20
COLSIZE_PRIO
=
5
class
State
:
def
__init__
(
self
,
blocks
,
exa
,
held
):
assert
exa
is
not
None
self
.
blocks
=
blocks
self
.
exa
=
exa
self
.
held
=
held
def
has_holes
(
self
):
return
any
(
self
.
blocks
[
i
]
==
NOBLOCK
for
col
in
self
.
iter_columns
()
for
i
in
col
)
def
iter_columns
(
self
):
nrows
=
self
.
nrows
()
def
gen_col
(
col
):
for
row
in
range
(
nrows
):
i
=
row
*
COLUMNS
+
col
if
self
.
blocks
[
i
]
!=
NOBLOCK
:
yield
i
for
col
in
range
(
COLUMNS
):
yield
gen_col
(
col
)
@
classmethod
def
detect
(
cls
,
board
):
blocks
=
[
NOBLOCK
]
*
(
COLUMNS
*
2
)
+
list
(
detect_blocks
(
board
))
exa
=
detect_exa
(
board
)
held
=
detect_held
(
board
,
exa
)
return
cls
(
blocks
,
exa
,
held
)
def
copy
(
self
):
return
State
(
list
(
self
.
blocks
),
self
.
exa
,
self
.
held
)
def
colsizes
(
self
):
for
col
in
range
(
COLUMNS
):
yield
self
.
nrows
()
-
self
.
colskip
(
col
)
def
score
(
self
,
points
,
moves
,
prev
):
frag
=
self
.
fragmentation
()
colsizes
=
list
(
self
.
colsizes
())
mincol
=
min
(
colsizes
)
maxcol
=
max
(
colsizes
)
colsize_score
=
maxcol
,
colsizes
.
count
(
maxcol
),
-
mincol
#colsize_score = tuple(sorted(colsizes, reverse=True))
#if prev.nrows() >= 6:
# return colsize_score, -points, frag, len(moves)
prev_colsize
=
max
(
prev
.
colsizes
())
if
prev_colsize
>=
COLSIZE_PRIO
:
return
colsize_score
,
frag
,
-
points
,
len
(
moves
)
else
:
return
-
points
,
frag
,
colsize_score
,
len
(
moves
)
def
score_moves
(
self
):
# clear exploding blocks before computing colsize
prev
=
self
.
copy
()
prev
.
score_points
()
for
moves
in
self
.
gen_moves
():
try
:
points
,
newstate
=
self
.
simulate
(
moves
)
yield
newstate
.
score
(
points
,
moves
,
prev
),
moves
except
AssertionError
:
pass
def
colskip
(
self
,
col
):
nrows
=
self
.
nrows
()
for
row
in
range
(
nrows
):
if
self
.
blocks
[
row
*
COLUMNS
+
col
]
!=
NOBLOCK
:
return
row
return
nrows
def
find_unmovable_blocks
(
self
):
unmoveable
=
set
()
bombed
=
set
()
for
block
,
group
in
self
.
find_groups
():
if
is_basic
(
block
)
and
len
(
group
)
>=
MIN_BASIC_GROUP_SIZE
:
for
i
in
group
:
unmoveable
.
add
(
i
)
elif
is_bomb
(
block
)
and
len
(
group
)
>=
MIN_BOMB_GROUP_SIZE
:
bombed
.
add
(
bomb_to_basic
(
block
))
for
i
in
group
:
unmoveable
.
add
(
i
)
for
i
,
block
in
enumerate
(
self
.
blocks
):
if
block
in
bombed
:
unmoveable
.
add
(
i
)
return
unmoveable
def
simulate
(
self
,
moves
):
s
=
self
.
copy
()
points
=
0
# clear the current board before planning the next move
#s.score_points()
if
not
moves
:
return
s
.
score_points
(),
s
# avoid swapping/grabbing currently exploding items
unmoveable
=
s
.
find_unmovable_blocks
()
for
move
in
moves
:
if
move
==
LEFT
:
assert
s
.
exa
>
0
s
.
exa
-=
1
elif
move
==
RIGHT
:
assert
s
.
exa
<
COLUMNS
-
1
s
.
exa
+=
1
elif
move
==
GRAB
:
assert
s
.
held
==
NOBLOCK
row
=
s
.
colskip
(
s
.
exa
)
assert
row
<
s
.
nrows
()
i
=
row
*
COLUMNS
+
s
.
exa
assert
i
not
in
unmoveable
s
.
held
=
s
.
blocks
[
i
]
s
.
blocks
[
i
]
=
NOBLOCK
elif
move
==
DROP
:
assert
s
.
held
!=
NOBLOCK
row
=
s
.
colskip
(
s
.
exa
)
assert
row
>
0
i
=
row
*
COLUMNS
+
s
.
exa
s
.
blocks
[
i
-
COLUMNS
]
=
s
.
held
s
.
held
=
NOBLOCK
points
+=
s
.
score_points
()
elif
move
==
SWAP
:
row
=
s
.
colskip
(
s
.
exa
)
assert
row
<
s
.
nrows
()
-
2
i
=
row
*
COLUMNS
+
s
.
exa
j
=
i
+
COLUMNS
assert
i
not
in
unmoveable
assert
j
not
in
unmoveable
s
.
blocks
[
i
],
s
.
blocks
[
j
]
=
s
.
blocks
[
j
],
s
.
blocks
[
i
]
points
+=
s
.
score_points
()
return
points
,
s
def
find_groups
(
self
,
depth
=
FIND_GROUPS_DEPTH
):
def
follow_group
(
i
,
block
,
group
):
if
self
.
blocks
[
i
]
==
block
and
i
not
in
visited
:
group
.
append
(
i
)
visited
.
add
(
i
)
for
nb
in
self
.
neighbors
(
i
):
follow_group
(
nb
,
block
,
group
)
visited
=
set
()
for
col
in
self
.
iter_columns
():
for
i
in
islice
(
col
,
depth
):
block
=
self
.
blocks
[
i
]
group
=
[]
follow_group
(
i
,
block
,
group
)
if
len
(
group
)
>
1
:
#for j in group:
# visited.add(j)
yield
block
,
group
def
neighbors
(
self
,
i
):
def
gen_indices
():
row
,
col
=
divmod
(
i
,
COLUMNS
)
if
col
>
0
:
yield
i
-
1
if
col
<
COLUMNS
-
1
:
yield
i
+
1
if
row
>
0
:
yield
i
-
COLUMNS
if
row
<
self
.
nrows
()
-
1
:
yield
i
+
COLUMNS
for
j
in
gen_indices
():
if
self
.
blocks
[
j
]
!=
NOBLOCK
:
yield
j
def
fragmentation
(
self
,
depth
=
FRAG_DEPTH
):
"""
Sum the minimum distance from every block in the first 3 layers to the
closest block of the same color.
"""
def
find_closest
(
i
):
block
=
self
.
blocks
[
i
]
work
=
deque
([(
i
,
-
1
)])
visited
=
{
i
}
while
work
:
i
,
dist
=
work
.
popleft
()
if
dist
>=
0
and
self
.
blocks
[
i
]
==
block
:
return
dist
for
j
in
self
.
neighbors
(
i
):
if
j
not
in
visited
:
visited
.
add
(
j
)
work
.
append
((
j
,
dist
+
1
))
# only one of this type -> don't count as fragmented
return
0
return
sum
(
find_closest
(
i
)
for
col
in
self
.
iter_columns
()
for
i
in
islice
(
col
,
depth
))
def
score_points
(
self
,
multiplier
=
1
):
remove
=
[]
points
=
0
for
block
,
group
in
self
.
find_groups
():
if
is_basic
(
block
)
and
len
(
group
)
>=
MIN_BASIC_GROUP_SIZE
:
remove
.
extend
(
group
)
points
+=
len
(
group
)
*
multiplier
elif
is_bomb
(
block
)
and
len
(
group
)
>=
MIN_BOMB_GROUP_SIZE
:
#points += 10
remove
.
extend
(
group
)
for
i
,
other
in
enumerate
(
self
.
blocks
):
if
other
==
bomb_to_basic
(
block
):
remove
.
append
(
i
)
remove
.
sort
()
prev
=
None
for
i
in
remove
:
if
i
!=
prev
:
while
self
.
blocks
[
i
]
!=
NOBLOCK
:
self
.
blocks
[
i
]
=
self
.
blocks
[
i
-
COLUMNS
]
i
-=
COLUMNS
prev
=
i
if
points
:
points
+=
self
.
score_points
(
min
(
2
,
multiplier
*
2
))
return
points
def
gen_moves
(
self
):
yield
()
for
src
in
range
(
COLUMNS
):
diff
=
src
-
self
.
exa
direction
=
RIGHT
if
diff
>
0
else
LEFT
mov1
=
abs
(
diff
)
*
(
direction
,)
yield
mov1
+
(
SWAP
,)
yield
mov1
+
(
GRAB
,
SWAP
,
DROP
)
for
dst
in
range
(
COLUMNS
):
diff
=
dst
-
src
direction
=
RIGHT
if
diff
>
0
else
LEFT
mov2
=
abs
(
diff
)
*
(
direction
,)
for
i
,
get
in
enumerate
(
GET
):
if
i
>
1
or
diff
!=
0
:
for
put
in
PUT
:
yield
mov1
+
get
+
mov2
+
put
def
solve
(
self
):
if
self
.
held
!=
NOBLOCK
:
return
(
DROP
,)
score
,
moves
=
min
(
self
.
score_moves
())
return
moves
def
print
(
self
):
print_board
(
self
.
blocks
,
self
.
exa
,
self
.
held
)
def
nrows
(
self
):
return
len
(
self
.
blocks
)
//
COLUMNS
def
moves_to_keys
(
moves
):
return
''
.
join
(
'jjkad'
[
move
]
for
move
in
moves
)
if
__name__
==
'__main__'
:
import
sys
from
PIL
import
Image
#from pprint import pprint
board
=
Image
.
open
(
'screens/board%d.png'
%
int
(
sys
.
argv
[
1
])).
convert
(
'HSV'
)
state
=
State
.
detect
(
board
)
print
(
'parsed:'
)
state
.
print
()
print
()
start
=
time
.
time
()
moves
=
state
.
solve
()
print
(
'moves:'
,
moves_to_keys
(
moves
))
end
=
time
.
time
()
print
(
'elapsed:'
,
end
-
start
)
print
()
print
(
'target after moves:'
)
points
,
newstate
=
state
.
simulate
(
moves
)
newstate
.
print
()
print
()
#for score, moves in sorted(state.score_moves()):
# print('move %18s:' % moves_to_keys(moves), score)
# #print('moves:', moves_to_keys(moves), moves)
# #print('score:', score)
#print('\nmoves:', moves_to_keys(state.solve()))
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