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Created with Raphaël 2.2.014Jan27Oct13Dec26Nov242319171615141210814Sep769Aug82130Jul292520131284326Jun151226May191611418Apr1716136Update readmemastermasterUpdate comment in build scriptSimplify build script - removed unused libraries and fixed building texture.soTesting with eos reconstructionAdd some experiments for using the BFMUse clang++ instead of g++Use pybind11 instead of c headersMade changes to support eos, made Python bindings to call it from pythonFixed renamingDlib should not use multiscale checking, made it fasterFix path to dataMergeface alignment .dat file was loading every time for a request, made changes to the import times to make it fasterPut back support for the eigenvalue multiplierMerge branch 'master' of ssh://git.kompiler.org:10022/icyrizard/face-reconstructionUse global array of imagesMerge branch 'master' of ssh://git.kompiler.org:10022/icyrizard/face-reconstructionAdd support for cutting the amount of shape componentsShort term solution for getting files from disk, sort themFix the errors of roundings issues for nowAdd example file for nginx config for remote serverMade changes for production deploymentUpdate commands and settings to work with dockerMove to using DockerRemoved viewer from this repo and moved to face-reconstruction-viewer repoUpdate some documentationUpdate server to use the ibug reconstruction methodAdd dlib as a capabilityMade the shape_components sliders work with the multipliers in the backend, able to change the face nowAdd a way of altering the amount of shape components needed for the reconstruction.Remove this obsolete fileImplement logging system and support debug levels, closes #6Removed KivY dependency and code #3Moved tests and made them work again, added sphinx documentation and added/updated documentation, #4, #5Moved imm to datasets module, all in preperation of dynamic loading of module, see issues #1, #2, #3Moved imm_points to imm, in preperation of including a dataset implementation capabilityAdd halide build scripts, note that we are not yet using theserefactoring some namingsFixed the code that generated the texture PCA modelFixed the code that generated the texture mechanism
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