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Richard Torenvliet authoredRichard Torenvliet authored
texture_halide.cpp 4.57 KiB
// Halide tutorial lesson 1: Getting started with Funcs, Vars, and Exprs
// This lesson demonstrates basic usage of Halide as a JIT compiler for imaging.
// On linux, you can compile and run it like so:
// g++ lesson_01*.cpp -g -I ../include -L ../bin -lHalide -lpthread -ldl -o lesson_01 -std=c++11
// LD_LIBRARY_PATH=../bin ./lesson_01
// On os x:
// g++ lesson_01*.cpp -g -I ../include -L ../bin -lHalide -o lesson_01 -std=c++11
// DYLD_LIBRARY_PATH=../bin ./lesson_01
// If you have the entire Halide source tree, you can also build it by
// running:
// make tutorial_lesson_01_basics
// in a shell with the current directory at the top of the halide
// source tree.
// The only Halide header file you need is Halide.h. It includes all of Halide.
#include <Python.h>
#include "Halide.h"
static PyObject * texture_src_dst(PyObject *self, PyObject *args) {
// This program defines a single-stage imaging pipeline that
// outputs a grayscale diagonal gradient.
// A 'Func' object represents a pipeline stage. It's a pure
// function that defines what value each pixel should have. You
// can think of it as a computed image.
Halide::Func gradient;
// Var objects are names to use as variables in the definition of
// a Func. They have no meaning by themselves.
Halide::Var x, y;
// We typically use Vars named 'x' and 'y' to correspond to the x
// and y axes of an image, and we write them in that order. If
// you're used to thinking of images as having rows and columns,
// then x is the column index, and y is the row index.
// Funcs are defined at any integer coordinate of its variables as
// an Expr in terms of those variables and other functions.
// Here, we'll define an Expr which has the value x + y. Vars have
// appropriate operator overloading so that expressions like
// 'x + y' become 'Expr' objects.
Halide::Expr e = x + y;
// Now we'll add a definition for the Func object. At pixel x, y,
// the image will have the value of the Expr e. On the left hand
// side we have the Func we're defining and some Vars. On the right
// hand side we have some Expr object that uses those same Vars.
gradient(x, y) = e;
// This is the same as writing:
//
// gradient(x, y) = x + y;
//
// which is the more common form, but we are showing the
// intermediate Expr here for completeness.
// That line of code defined the Func, but it didn't actually
// compute the output image yet. At this stage it's just Funcs,
// Exprs, and Vars in memory, representing the structure of our
// imaging pipeline. We're meta-programming. This C++ program is
// constructing a Halide program in memory. Actually computing
// pixel data comes next.
// Now we 'realize' the Func, which JIT compiles some code that
// implements the pipeline we've defined, and then runs it. We
// also need to tell Halide the domain over which to evaluate the
// Func, which determines the range of x and y above, and the
// resolution of the output image. Halide.h also provides a basic
// templatized Image type we can use. We'll make an 800 x 600
// image.
Halide::Image<int32_t> output = gradient.realize(800, 600);