Skip to content
Snippets Groups Projects
user avatar
patrikhuber authored
- Taking a 3x4 affine matrix and adding an orthogonal row to make it 4x4
- Removed all transformations from clip to screen space as our camera matrix now goes directly from world to screen space
- Removed division by w (it's 1 anyway)
00595c3d
History
Name Last commit Last update
..