Commit 5c0e836d authored by Patrik Huber's avatar Patrik Huber

Added linear, closed-form blendshape fitting

Based on the linear landmark fitting.
The regularisation is set conservatively, in the experiments so far even a zero value yielded good results.
parent 77f6b8dc
...@@ -100,6 +100,7 @@ set(HEADERS ...@@ -100,6 +100,7 @@ set(HEADERS
include/eos/fitting/detail/nonlinear_camera_estimation_detail.hpp include/eos/fitting/detail/nonlinear_camera_estimation_detail.hpp
include/eos/fitting/linear_shape_fitting.hpp include/eos/fitting/linear_shape_fitting.hpp
include/eos/fitting/contour_correspondence.hpp include/eos/fitting/contour_correspondence.hpp
include/eos/fitting/blendshape_fitting.hpp
include/eos/render/Mesh.hpp include/eos/render/Mesh.hpp
include/eos/render/utils.hpp include/eos/render/utils.hpp
include/eos/render/render.hpp include/eos/render/render.hpp
......
/*
* Eos - A 3D Morphable Model fitting library written in modern C++11/14.
*
* File: include/eos/fitting/blendshape_fitting.hpp
*
* Copyright 2015 Patrik Huber
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#ifndef BLENDSHAPEFITTING_HPP_
#define BLENDSHAPEFITTING_HPP_
#include "eos/morphablemodel/Blendshape.hpp"
#include "opencv2/core/core.hpp"
#include <vector>
#include <cassert>
namespace eos {
namespace fitting {
/**
* Fits blendshape coefficients to given 2D landmarks, given a current face shape instance.
* It's a linear, closed-form solution fitting algorithm, with regularisation (constraining the L2-norm of the coefficients).
*
* This algorithm is very similar to the shape fitting in fit_shape_to_landmarks_linear. Instead of the PCA basis, the blendshapes are used, and instead of
* the mean, a current face instance is used to do the fitting from.
*
* @param[in] blendshapes A vector with blendshapes to estimate the coefficients for.
* @param[in] face_instance A shape instance from which the blendshape coefficients should be estimated (i.e. the current mesh without expressions, e.g. estimated from a previous PCA-model fitting). A 3m x 1 matrix.
* @param[in] affine_camera_matrix A 3x4 affine camera matrix from model to screen-space (should probably be of type CV_32FC1 as all our calculations are done with float).
* @param[in] landmarks 2D landmarks from an image to fit the blendshapes to.
* @param[in] vertex_ids The vertex ids in the model that correspond to the 2D points.
* @param[in] lambda A regularisation parameter, constraining the L2-norm of the coefficients.
* @return The estimated blendshape-coefficients.
*/
inline std::vector<float> fit_blendshapes_to_landmarks_linear(std::vector<eos::morphablemodel::Blendshape> blendshapes, cv::Mat face_instance, cv::Mat affine_camera_matrix, std::vector<cv::Vec2f> landmarks, std::vector<int> vertex_ids, float lambda=500.0f)
{
using cv::Mat;
assert(landmarks.size() == vertex_ids.size());
int num_coeffs_to_fit = blendshapes.size();
int num_landmarks = static_cast<int>(landmarks.size());
// Copy all blendshapes into a "basis" matrix with each blendshape being a column:
cv::Mat blendshapes_as_basis(blendshapes[0].deformation.rows, blendshapes.size(), CV_32FC1); // assert blendshapes.size() > 0 and all of them have same number of rows, and 1 col
for (int i = 0; i < blendshapes.size(); ++i)
{
blendshapes[i].deformation.copyTo(blendshapes_as_basis.col(i));
}
// $\hat{V} \in R^{3N\times m-1}$, subselect the rows of the eigenvector matrix $V$ associated with the $N$ feature points
// And we insert a row of zeros after every third row, resulting in matrix $\hat{V}_h \in R^{4N\times m-1}$:
Mat V_hat_h = Mat::zeros(4 * num_landmarks, num_coeffs_to_fit, CV_32FC1);
int row_index = 0;
for (int i = 0; i < num_landmarks; ++i) {
//Mat basis_rows = morphable_model.get_shape_model().get_normalised_pca_basis(vertex_ids[i]); // In the paper, the not-normalised basis might be used? I'm not sure, check it. It's even a mess in the paper. PH 26.5.2014: I think the normalised basis is fine/better.
Mat basis_rows = blendshapes_as_basis.rowRange(vertex_ids[i] * 3, (vertex_ids[i] * 3) + 3);
//basisRows.copyTo(V_hat_h.rowRange(rowIndex, rowIndex + 3));
basis_rows.colRange(0, num_coeffs_to_fit).copyTo(V_hat_h.rowRange(row_index, row_index + 3));
row_index += 4; // replace 3 rows and skip the 4th one, it has all zeros
}
// Form a block diagonal matrix $P \in R^{3N\times 4N}$ in which the camera matrix C (P_Affine, affine_camera_matrix) is placed on the diagonal:
Mat P = Mat::zeros(3 * num_landmarks, 4 * num_landmarks, CV_32FC1);
for (int i = 0; i < num_landmarks; ++i) {
Mat submatrix_to_replace = P.colRange(4 * i, (4 * i) + 4).rowRange(3 * i, (3 * i) + 3);
affine_camera_matrix.copyTo(submatrix_to_replace);
}
// The landmarks in matrix notation (in homogeneous coordinates), $3N\times 1$
Mat y = Mat::ones(3 * num_landmarks, 1, CV_32FC1);
for (int i = 0; i < num_landmarks; ++i) {
y.at<float>(3 * i, 0) = landmarks[i][0];
y.at<float>((3 * i) + 1, 0) = landmarks[i][1];
//y.at<float>((3 * i) + 2, 0) = 1; // already 1, stays (homogeneous coordinate)
}
// The mean, with an added homogeneous coordinate (x_1, y_1, z_1, 1, x_2, ...)^t
Mat v_bar = Mat::ones(4 * num_landmarks, 1, CV_32FC1);
for (int i = 0; i < num_landmarks; ++i) {
//cv::Vec4f model_mean = morphable_model.get_shape_model().get_mean_at_point(vertex_ids[i]);
cv::Vec4f model_mean(face_instance.at<float>(vertex_ids[i]*3), face_instance.at<float>(vertex_ids[i]*3 + 1), face_instance.at<float>(vertex_ids[i]*3 + 2), 1.0f);
v_bar.at<float>(4 * i, 0) = model_mean[0];
v_bar.at<float>((4 * i) + 1, 0) = model_mean[1];
v_bar.at<float>((4 * i) + 2, 0) = model_mean[2];
//v_bar.at<float>((4 * i) + 3, 0) = 1; // already 1, stays (homogeneous coordinate)
// note: now that a Vec4f is returned, we could use copyTo?
}
// Bring into standard regularised quadratic form:
Mat A = P * V_hat_h; // camera matrix times the basis
Mat b = P * v_bar - y; // camera matrix times the mean, minus the landmarks.
Mat AtA = A.t() * A;
Mat AtAReg = AtA + lambda * Mat::eye(num_coeffs_to_fit, num_coeffs_to_fit, CV_32FC1);
// Invert using OpenCV:
Mat AtARegInv = AtAReg.inv(cv::DECOMP_SVD); // DECOMP_SVD calculates the pseudo-inverse if the matrix is not invertible.
Mat c_s = -AtARegInv * A.t() * b;
return std::vector<float>(c_s);
};
} /* namespace fitting */
} /* namespace eos */
#endif /* BLENDSHAPEFITTING_HPP_ */
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