Added an affine renderer that renders a mesh given an affine camera matrix
- It works with our affine camera matrices estimated from the H&Z algorithm - Performs depth testing and rasterises triangles - Vertex-colouring only, no texturing - Will be used for the texture extraction
include/eos/render/detail/render_detail.hpp
0 → 100644
include/eos/render/render_affine.hpp
0 → 100644
Please register or sign in to comment