Commit 26371d1d authored by Patrik Huber's avatar Patrik Huber

Fixed last commit, make NearestNeighbour extraction work with the 8UC4 isomap

parent 0ec03b02
......@@ -245,7 +245,13 @@ inline cv::Mat extract_texture(Mesh mesh, cv::Mat affine_camera_matrix, cv::Mat
Vec2f src_texel = Mat(warp_mat_org_inv * Mat(homogenous_dst_coord));
if ((cvRound(src_texel[1]) < image.rows) && (cvRound(src_texel[0]) < image.cols) && cvRound(src_texel[0]) > 0 && cvRound(src_texel[1]) > 0)
isomap.at<cv::Vec3b>(y, x) = image.at<cv::Vec3b>(cvRound(src_texel[1]), cvRound(src_texel[0]));
{
cv::Vec4b isomap_pixel;
isomap.at<cv::Vec4b>(y, x)[0] = image.at<Vec3b>(cvRound(src_texel[1]), cvRound(src_texel[0]))[0];
isomap.at<cv::Vec4b>(y, x)[1] = image.at<Vec3b>(cvRound(src_texel[1]), cvRound(src_texel[0]))[1];
isomap.at<cv::Vec4b>(y, x)[2] = image.at<Vec3b>(cvRound(src_texel[1]), cvRound(src_texel[0]))[2];
isomap.at<cv::Vec4b>(y, x)[3] = static_cast<uchar>(255); // pixel is visible
}
}
}
}
......
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