Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
E
eos
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Analytics
Analytics
CI / CD
Repository
Value Stream
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Richard Torenvliet
eos
Commits
0698a889
Commit
0698a889
authored
Dec 24, 2015
by
Patrik Huber
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Workaround for the black lines in the isomap with the low-resolution model
See GitHub issue #4 for details.
parent
68eb47d2
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
68 additions
and
1 deletion
+68
-1
include/eos/render/texture_extraction.hpp
include/eos/render/texture_extraction.hpp
+68
-1
No files found.
include/eos/render/texture_extraction.hpp
View file @
0698a889
...
@@ -47,8 +47,9 @@ enum class TextureInterpolation {
...
@@ -47,8 +47,9 @@ enum class TextureInterpolation {
Area
Area
};
};
//
Just a forward declaration
//
Forward declarations:
inline
cv
::
Mat
extract_texture
(
Mesh
mesh
,
cv
::
Mat
affine_camera_matrix
,
cv
::
Mat
image
,
cv
::
Mat
depthbuffer
,
bool
compute_view_angle
,
TextureInterpolation
mapping_type
,
int
isomap_resolution
);
inline
cv
::
Mat
extract_texture
(
Mesh
mesh
,
cv
::
Mat
affine_camera_matrix
,
cv
::
Mat
image
,
cv
::
Mat
depthbuffer
,
bool
compute_view_angle
,
TextureInterpolation
mapping_type
,
int
isomap_resolution
);
namespace
detail
{
cv
::
Mat
interpolate_black_line
(
cv
::
Mat
isomap
);
}
/**
/**
* Extracts the texture of the face from the given image
* Extracts the texture of the face from the given image
...
@@ -315,8 +316,74 @@ inline cv::Mat extract_texture(Mesh mesh, cv::Mat affine_camera_matrix, cv::Mat
...
@@ -315,8 +316,74 @@ inline cv::Mat extract_texture(Mesh mesh, cv::Mat affine_camera_matrix, cv::Mat
for
(
auto
&&
r
:
results
)
{
for
(
auto
&&
r
:
results
)
{
r
.
get
();
r
.
get
();
}
}
// Workaround for the black line in the isomap (see GitHub issue #4):
if
(
mesh
.
texcoords
.
size
()
<=
3448
)
{
isomap
=
detail
::
interpolate_black_line
(
isomap
);
}
return
isomap
;
};
namespace
detail
{
// Workaround for the pixels that don't get filled in extract_texture().
// There's a vertical line of missing values in the middle of the isomap,
// as well as a few pixels on a horizontal line around the mouth. They
// manifest themselves as black lines in the final isomap. This function
// just fills these missing values by interpolating between two neighbouring
// pixels. See GitHub issue #4.
cv
::
Mat
interpolate_black_line
(
cv
::
Mat
isomap
)
{
assert
(
isomap
.
type
()
==
CV_8UC4
);
// Replace the vertical black line ("missing data"):
int
col
=
isomap
.
cols
/
2
;
for
(
int
row
=
0
;
row
<
isomap
.
rows
;
++
row
)
{
if
(
isomap
.
at
<
cv
::
Vec4b
>
(
row
,
col
)
==
cv
::
Vec4b
(
0
,
0
,
0
,
0
))
{
isomap
.
at
<
cv
::
Vec4b
>
(
row
,
col
)
=
isomap
.
at
<
cv
::
Vec4b
>
(
row
,
col
-
1
)
*
0.5
f
+
isomap
.
at
<
cv
::
Vec4b
>
(
row
,
col
+
1
)
*
0.5
f
;
}
}
// Replace the horizontal line around the mouth that occurs in the
// isomaps of resolution 512x512 and higher:
if
(
isomap
.
rows
==
512
)
// num cols is 512 as well
{
int
r
=
362
;
for
(
int
c
=
206
;
c
<=
306
;
++
c
)
{
if
(
isomap
.
at
<
cv
::
Vec4b
>
(
r
,
c
)
==
cv
::
Vec4b
(
0
,
0
,
0
,
0
))
{
isomap
.
at
<
cv
::
Vec4b
>
(
r
,
c
)
=
isomap
.
at
<
cv
::
Vec4b
>
(
r
-
1
,
c
)
*
0.5
f
+
isomap
.
at
<
cv
::
Vec4b
>
(
r
+
1
,
c
)
*
0.5
f
;
}
}
}
if
(
isomap
.
rows
==
1024
)
// num cols is 1024 as well
{
int
r
=
724
;
for
(
int
c
=
437
;
c
<=
587
;
++
c
)
{
if
(
isomap
.
at
<
cv
::
Vec4b
>
(
r
,
c
)
==
cv
::
Vec4b
(
0
,
0
,
0
,
0
))
{
isomap
.
at
<
cv
::
Vec4b
>
(
r
,
c
)
=
isomap
.
at
<
cv
::
Vec4b
>
(
r
-
1
,
c
)
*
0.5
f
+
isomap
.
at
<
cv
::
Vec4b
>
(
r
+
1
,
c
)
*
0.5
f
;
}
}
r
=
725
;
for
(
int
c
=
411
;
c
<=
613
;
++
c
)
{
if
(
isomap
.
at
<
cv
::
Vec4b
>
(
r
,
c
)
==
cv
::
Vec4b
(
0
,
0
,
0
,
0
))
{
isomap
.
at
<
cv
::
Vec4b
>
(
r
,
c
)
=
isomap
.
at
<
cv
::
Vec4b
>
(
r
-
1
,
c
)
*
0.5
f
+
isomap
.
at
<
cv
::
Vec4b
>
(
r
+
1
,
c
)
*
0.5
f
;
}
}
}
// Higher resolutions are probably affected as well but not used so far in practice.
return
isomap
;
return
isomap
;
};
};
}
/* namespace detail */
}
/* namespace render */
}
/* namespace render */
}
/* namespace eos */
}
/* namespace eos */
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment