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Patrik Huber authored
This contains conversion for vector<glm::tvecX> for the vertices, colours, and texcoords, and vector<array<int, 3>> for the triangle indices. We can now successfully return a Mesh to Matlab.
ea140ed2
This contains conversion for vector<glm::tvecX> for the vertices, colours, and texcoords, and vector<array<int, 3>> for the triangle indices. We can now successfully return a Mesh to Matlab.