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Commit a879c3ea authored by Richard Torenvliet's avatar Richard Torenvliet
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Add docker support and assets

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with 172 additions and 23 deletions
{
"directory": "vendor",
"json": "bower.json",
"interactive": false
}
FROM node:latest
FROM ubuntu:14.10
RUN \
apt-get update && \
apt-get install -y ruby ruby-dev supervisor nginx && \
rm -rf /var/lib/apt/lists/*
RUN npm update -g npm
RUN npm -g install grunt-cli karma bower
RUN apt-get update && apt-get install -y nginx git supervisor nodejs npm firefox
RUN ln -s /usr/bin/nodejs /usr/bin/node
RUN npm -g install grunt-cli karma bower less
WORKDIR /app
ADD . /app
VOLUME ./src:/app/src/
ADD package.json /app/package.json
RUN npm install
ADD bower.json /app/bower.json
ADD .bowerrc /app/.bowerrc
RUN bower install --config.interactive=false --allow-root
ADD . /app
CMD etc/bootstrap.sh
......@@ -474,7 +474,8 @@ module.exports = function ( grunt ) {
* plugin should auto-detect.
*/
options: {
livereload: true
livereload: true,
interval: 1000
},
/**
......@@ -497,7 +498,7 @@ module.exports = function ( grunt ) {
files: [
'<%= app_files.js %>'
],
tasks: [ 'jshint:src', 'karma:unit:run', 'copy:build_appjs' ]
tasks: [ 'jshint:src', 'copy:build_appjs' ]
},
/**
......@@ -508,7 +509,7 @@ module.exports = function ( grunt ) {
files: [
'<%= app_files.coffee %>'
],
tasks: [ 'coffeelint:src', 'coffee:source', 'karma:unit:run', 'copy:build_appjs' ]
tasks: [ 'coffeelint:src', 'coffee:source', 'copy:build_appjs' ]
},
/**
......@@ -557,7 +558,7 @@ module.exports = function ( grunt ) {
files: [
'<%= app_files.jsunit %>'
],
tasks: [ 'jshint:test', 'karma:unit:run' ],
tasks: [ 'jshint:test' ],
options: {
livereload: false
}
......@@ -571,7 +572,7 @@ module.exports = function ( grunt ) {
files: [
'<%= app_files.coffeeunit %>'
],
tasks: [ 'coffeelint:test', 'karma:unit:run' ],
tasks: [ 'coffeelint:test' ],
options: {
livereload: false
}
......@@ -589,7 +590,7 @@ module.exports = function ( grunt ) {
* before watching for changes.
*/
grunt.renameTask( 'watch', 'delta' );
grunt.registerTask( 'watch', [ 'build', 'karma:unit', 'delta' ] );
grunt.registerTask( 'watch', [ 'build', 'delta' ] );
/**
* The default task is to build and compile.
......@@ -602,9 +603,7 @@ module.exports = function ( grunt ) {
grunt.registerTask( 'build', [
'clean', 'html2js', 'jshint', 'coffeelint', 'coffee', 'less:build',
'concat:build_css', 'copy:build_app_assets', 'copy:build_vendor_assets',
'copy:build_appjs', 'copy:build_vendorjs', 'copy:build_vendorcss', 'index:build', 'karmaconfig',
'karma:continuous'
]);
'copy:build_appjs', 'copy:build_vendorjs', 'copy:build_vendorcss', 'index:build' ]);
/**
* The `compile` task gets your app ready for deployment by concatenating and
......
......@@ -8,3 +8,11 @@ redirect_stderr=true
stdout_logfile=/dev/stdout
stdout_logfile_maxbytes=0
command=/usr/sbin/nginx
[program:watch]
autostart=true
autorestart=true
stdout_logfile=/dev/stdout
stdout_logfile_maxbytes=0
directory=/app/
command=grunt watch
.PHONY: build
ARGUMENTS=
ARGUMENTS+= -v ./etc/:/app/etc/
DIR=$(shell pwd)
build:
docker build -t pixi-game .
run:
docker run --rm -ti -p 8282:80 pixi-game
docker run --rm -ti -p 8282:80 -v $(DIR)/src/:/app/src/ pixi-game
# inside docker
install:
......
......@@ -6,7 +6,7 @@ angular.module( 'Interactive', [
'ui.router'
])
.config( function ( $stateProvider, $urlRouterProvider ) {
.config(function ($stateProvider, $urlRouterProvider) {
$urlRouterProvider.otherwise( '/index' );
})
......
<h1>Game</h1>
<canvas pixi="stage" pixi-render="pixiRender"
pixi-transparent="false" width="900" height="400">
<canvas pixi="stage" pixi-render="pixiRender" pixi-transparent="false" width="900" height="400">
</canvas>
angular.module('Interactive.pixi', [
])
.directive('pixi', function($parse) {
return {
restrict: 'A',
scope: true,
controller: function($scope, $element, $attrs, $document) {
// init the first element
$element = $element[0];
var width = $element.width || 800;
var height = $element.height || 400;
// TODO: set color from options
var stage = new PIXI.Stage();
var renderer = PIXI.autoDetectRenderer(width, height,
{view: $element});
renderer.view.style.height = window.innerHeight;
renderer.view.style.width = window.innerWidth;
renderer.view.style.display = 'block';
var bg_texture = PIXI.Texture.fromImage('/assets/images/mario_bg.png');
var bg = new PIXI.TilingSprite(bg_texture, width, height - 20);
bg.position.x = 0;
bg.position.y = 0;
bg.tilePosition.x = 0;
bg.tilePosition.y = 0;
//, TODO calculate scaling
stage.addChild(bg);
requestAnimFrame(animate);
function animate() {
bg.tilePosition.x -= 0.5;
requestAnimFrame(animate);
renderer.render(stage);
}
}
};
})
;
//var init = function(rendererType, transparent, antialias, element) {
// if (!stage) {
// // create a new instance of a pixi stage
// stage = new PIXI.Stage(0x66FF99);
// stageAttr.assign($scope, stage);
// }
// switch(rendererType) {
// case 'canvas':
// renderer = new PIXI.CanvasRenderer(width, height, $element, transparent);
// break;
// case 'webgl':
// try {
// renderer = new PIXI.WebGLRenderer(width, height, $element, transparent, antialias);
// } catch (e) {
// $scope.$emit('pixi.webgl.init.exception', e);
// return;
// }
// break;
// default:
// renderer = new PIXI.autoDetectRenderer(width, height, {view: $element}, transparent, antialias);
// }
// return renderer;
//};
//init(renderType, transparent, antialias, $element);
//this.render = function render(force) {
// var doRender = true;
// if (renderFunc) {
// doRender = renderFunc(stage, this.renderer);
// }
// // render the stage
// if (force || doRender !== false) {
// this.renderer.render(stage);
// }
//};
//// create a texture from an image path
//var texture = PIXI.Texture.fromImage("/assets/bunny.png");
//// create a new Sprite using the texture
//var bunny = new PIXI.Sprite(texture);
//// center the sprites anchor point
//bunny.anchor.x = 0.5;
//bunny.anchor.y = 0.5;
//// move the sprite t the center of the screen
//bunny.position.x = width / 2;
//bunny.position.y = height / 2;
//function renderLoop() {
// self.render();
// bunny.rotation += 0.1;
// requestAnimFrame( renderLoop );
//}
//// add the renderer view element to the DOM
////document.body.appendChild(renderer.view);
//this.getStage = function() {
// return stage;
//};
//this.getRenderer = function() {
// return this.renderer;
//};
//this.getContext = function() {
// return this.renderer.gl ? this.renderer.gl : this.renderer.context;
//};
//this.getStage().addChild(bunny);
//requestAnimFrame( renderLoop );
////($window).resize(function() {
//// renderer.resize(element.width(), element.height());
////});
//}
//};
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src/assets/__MACOSX/TapDance_game_illu/Backgrounds - JPG/._Background_tapdance01.jpg

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src/assets/__MACOSX/TapDance_game_illu/Backgrounds - JPG/._Background_tapdance02.jpg

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src/assets/__MACOSX/TapDance_game_illu/Backgrounds - JPG/._Background_tapdance03.jpg

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src/assets/__MACOSX/TapDance_game_illu/Backgrounds - JPG/._Background_tapdance04.jpg

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src/assets/__MACOSX/TapDance_game_illu/Backgrounds - JPG/._Background_tapdance05.jpg

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src/assets/__MACOSX/TapDance_game_illu/Backgrounds - JPG/._Background_tapdance06.jpg

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src/assets/__MACOSX/TapDance_game_illu/Backgrounds - JPG/._Background_tapdance07.jpg

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src/assets/__MACOSX/TapDance_game_illu/Backgrounds - JPG/._Background_tapdance08.jpg

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src/assets/__MACOSX/TapDance_game_illu/Backgrounds - JPG/._Background_tapdance09.jpg

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