About ===== *wspy* is a standalone implementation of web sockets for Python, defined by [RFC 6455](http://tools.ietf.org/html/rfc6455). The incentive for creating this library is the absence of a layered implementation of web sockets outside the scope of web servers such as Apache or Nginx. *wspy* does not require any third-party programs or libraries outside Python's standard library. It provides low-level access to sockets, as well as high-level functionalities to easily set up a web server. Thus, it is both suited for quick server programming, as well as for more demanding applications that require low-level control over each frame being sent/received. Here is a quick overview of the features in this library: - Upgrading regular sockets to web sockets. - Building custom frames (see "Sending frames with a websocket"). - Messages, which are higher-level than frames (see "Sending messages with a a connection"). - Connections, which hide the handling of control frames and automatically concatenate fragmented messages to individual payloads. - HTTP authentication during handshake. - Secure sockets using SSL certificates (for 'wss://...' URLs). - An API for implementing WebSocket extensions. Included implementations are [deflate-frame](http://tools.ietf.org/html/draft-tyoshino-hybi-websocket-perframe-deflate-06) and [permessage-deflate](http://tools.ietf.org/html/draft-ietf-hybi-permessage-compression-17). - Threaded and asynchronous (EPOLL-based) server implementations. Installation ============ Using Python's package manager: sudo pip install wspy Getting Started =============== The following example is an echo server (sends back what it receives) and can be used out of the box to connect with a browser. The API is similar to that of web sockets in JavaScript: import logging import wspy class EchoServer(wspy.AsyncServer): def onopen(self, client): print 'Client %s connected' % client def onmessage(self, client, message): print 'Received message "%s"' % message.payload client.send(wspy.TextMessage(message.payload)) def onclose(self, client, code, reason): print 'Client %s disconnected' % client EchoServer(('', 8000), extensions=[wspy.DeflateMessage(), wspy.DeflateFrame()], loglevel=logging.DEBUG).run() Corresponding client code (JavaScript, run in browser): var ws = new WebSocket('ws://localhost:8000'); ws.onopen = function() { console.log('open'); this.send('Hello, World!'); }; ws.onmessage = function(e) { console.log('message', e.data); }; ws.onerror = function() { console.log('error'); }; ws.onclose = function(e) { console.log('close', e.code, e.reason); }; Sending frames with a websocket =============================== The `websocket` class upgrades a regular socket to a web socket. A `websocket` instance is a single end point of a connection. A `websocket` instance sends and receives frames (`Frame` instances) as opposed to bytes (which are sent/received in a regular socket). Server example: import wspy, socket sock = wspy.websocket() sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) sock.bind(('', 8000)) sock.listen(5) client = sock.accept() client.send(wspy.Frame(wspy.OPCODE_TEXT, 'Hello, Client!')) frame = client.recv() Client example: import wspy sock = wspy.websocket(location='/my/path') sock.connect(('', 8000)) sock.send(wspy.Frame(wspy.OPCODE_TEXT, 'Hello, Server!')) Sending messages with a connection ================================== A `Connection` instance represents a connection between two end points, based on a `websocket` instance. A connection handles control frames properly, and sends/receives messages (`Message` instances, which are higher-level than frames). Messages are automatically converted to frames, and received frames are converted to messages. Fragmented messages (messages consisting of multiple frames) are also supported. Example of an echo server (sends back what it receives): import socket import wspy class EchoConnection(wspy.Connection): def onopen(self): print 'Connection opened at %s:%d' % self.sock.getpeername() def onmessage(self, message): print 'Received message "%s"' % message.payload self.send(wspy.TextMessage(message.payload)) def onclose(self, code, reason): print 'Connection closed' server = wspy.websocket() server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) server.bind(('', 8000)) server.listen(5) while True: client, addr = server.accept() EchoConnection(client).receive_forever() There are two types of messages: `TextMessage`s and `BinaryMessage`s. A `TextMessage` uses frames with opcode `OPCODE_TEXT`, and encodes its payload using UTF-8 encoding. A `BinaryMessage` just sends its payload as raw data. I recommend using `TextMessage` by default, and `BinaryMessage` only when necessary. Managing connections with a server ================================== Threaded -------- The `Server` class is very basic. It starts a new thread with a `Connection.receive_forever()` loop for each client that connects. It also handles client crashes properly. By default, a `Server` instance only logs every event using Python's `logging` module. To create a custom server, The `Server` class should be extended and its event handlers overwritten. The event handlers are named identically to the `Connection` event handlers, but they also receive an additional `client` argument. The client argument is a modified `Connection` instance, so you can invoke `send()` and `recv()`. For example, the `EchoConnection` example above can be rewritten to: import wspy class EchoServer(wspy.Server): def onopen(self, client): print 'Client %s connected' % client def onmessage(self, client, message): print 'Received message "%s"' % message.payload client.send(wspy.TextMessage(message.payload)) def onclose(self, client, code, reason): print 'Client %s disconnected' % client EchoServer(('', 8000)).run() The server can be stopped by typing CTRL-C in the command line. The `KeyboardInterrupt` raised when this happens is caught by the server, making it exit gracefully. The full list of overwritable methods is: `onopen`, `onmessage`, `onclose`, `onerror`, `onping`, `onpong`. The server uses Python's built-in [logging](https://docs.python.org/2/library/logging.html) module for logging. Try passing the argument `loglevel=logging.DEBUG` to the server constructor if you are having trouble debugging. Asynchronous (recommended) -------------------------- The `AsyncServer` class has the same API as `Server`, but uses [EPOLL](https://docs.python.org/2/library/select.html#epoll-objects) instead of threads. This means that when you send a message, it is put into a queue to be sent later when the socket is ready. The client argument is again a modified `Connection` instance, with a non-blocking `send()` method (`recv` is still blocking, use the server's `onmessage` callback instead). The asynchronous server has one additional method which you can implement: `AsyncServer.onsent(self, client, message)`, which is called after a message has completely been written to the socket. You will probably not need this unless you are doing something advanced or have to clear a buffer in a high-performance application. Extensions ========== TODO Secure sockets with SSL ======================= TODO