import struct import socket from frame import ControlFrame, OPCODE_CLOSE, OPCODE_PING, OPCODE_PONG, \ OPCODE_CONTINUATION from message import create_message from errors import SocketClosed, PingError class Connection(object): """ A Connection uses a websocket instance to send and receive (optionally fragmented) messages, which are Message instances. Control frames are handled automatically in the way specified by RFC 6455. To use the Connection class, it should be extended and the extending class should implement the on*() event handlers. """ def __init__(self, sock): """ `sock` is a websocket instance which has completed its handshake. """ self.sock = sock self.close_frame_received = False self.ping_sent = False self.ping_payload = None self.onopen() def send(self, message, fragment_size=None, mask=False): """ Send a message. If `fragment_size` is specified, the message is fragmented into multiple frames whose payload size does not extend `fragment_size`. """ if fragment_size is None: self.sock.send(message.frame(mask=mask)) else: self.sock.send(*message.fragment(fragment_size, mask=mask)) def receive(self): """ Receive a message. A message may consist of multiple (ordered) data frames. A control frame may be delivered at any time, also when expecting the next continuation frame of a fragmented message. These control frames are handled immediately by handle_control_frame(). """ fragments = [] while not len(fragments) or not fragments[-1].final: frame = self.sock.recv() if isinstance(frame, ControlFrame): self.handle_control_frame(frame) elif len(fragments) and frame.opcode != OPCODE_CONTINUATION: raise ValueError('expected continuation/control frame, got %s ' 'instead' % frame) else: fragments.append(frame) payload = bytearray() for f in fragments: payload += f.payload return create_message(fragments[0].opcode, payload) def handle_control_frame(self, frame): """ Handle a control frame as defined by RFC 6455. """ if frame.opcode == OPCODE_CLOSE: # Close the connection from this end as well self.close_frame_received = True code, reason = frame.unpack_close() # No more receiving data after a close message raise SocketClosed(code, reason) elif frame.opcode == OPCODE_PING: # Respond with a pong message with identical payload self.sock.send(ControlFrame(OPCODE_PONG, frame.payload)) elif frame.opcode == OPCODE_PONG: # Assert that the PONG payload is identical to that of the PING if not self.ping_sent: raise PingError('received PONG while no PING was sent') self.ping_sent = False if frame.payload != self.ping_payload: raise PingError('received PONG with invalid payload') self.ping_payload = None self.onpong(frame.payload) def receive_forever(self): """ Receive and handle messages in an endless loop. A message may consist of multiple data frames, but this is not visible for onmessage(). Control messages (or control frames) are handled automatically. """ while True: try: self.onmessage(self.receive()) except SocketClosed as e: self.close(e.code, e.reason) break except socket.error as e: self.onerror(e) try: self.sock.close() except socket.error: pass self.onclose(None, '') break except Exception as e: self.onerror(e) def send_ping(self, payload=''): """ Send a PING control frame with an optional payload. """ self.sock.send(ControlFrame(OPCODE_PING, payload)) self.ping_payload = payload self.ping_sent = True self.onping(payload) def close(self, code=None, reason=''): """ Close the socket by sending a CLOSE frame and waiting for a response close message, unless such a message has already been received earlier (prior to calling this function, for example). The onclose() handler is called after the response has been received, but before the socket is actually closed. """ # Send CLOSE frame payload = '' if code is None else struct.pack('!H', code) + reason self.sock.send(ControlFrame(OPCODE_CLOSE, payload)) # Receive CLOSE frame if not self.close_frame_received: frame = self.sock.recv() if frame.opcode != OPCODE_CLOSE: raise ValueError('expected CLOSE frame, got %s' % frame) res_code, res_reason = frame.unpack_close() # FIXME: check if res_code == code and res_reason == reason? # FIXME: alternatively, keep receiving frames in a loop until a # CLOSE frame is received, so that a fragmented chain may arrive # fully first self.onclose(code, reason) self.sock.close() def onopen(self): """ Called after the connection is initialized. """ return NotImplemented def onmessage(self, message): """ Called when a message is received. `message` is a Message object, which can be constructed from a single frame or multiple fragmented frames. """ return NotImplemented def onping(self, payload): """ Called after a PING control frame has been sent. This handler could be used to start a timeout handler for a PONG frame that is not received in time. """ return NotImplemented def onpong(self, payload): """ Called when a PONG control frame is received. """ return NotImplemented def onclose(self, code, reason): """ Called when the socket is closed by either end point. """ return NotImplemented def onerror(self, e): """ Handle a raised exception. """ return NotImplemented