import socket import logging from traceback import format_exc from threading import Thread, Lock from websocket import WebSocket from exceptions import InvalidRequest from frame import CLOSE_NORMAL class Server(object): def __init__(self, port, address='', log_level=logging.INFO, protocols=[]): logging.basicConfig(level=log_level, format='%(asctime)s: %(levelname)s: %(message)s', datefmt='%H:%M:%S') self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) logging.info('Starting server at %s:%d', address, port) self.sock.bind((address, port)) self.sock.listen(5) self.clients = [] self.protocols = protocols def run(self): while True: try: sock, address = self.sock.accept() client = Client(self, sock, address) client.server_handshake() self.clients.append(client) logging.info('Registered client %s', client) thread = Thread(target=client.receive_forever) thread.daemon = True thread.start() except InvalidRequest as e: logging.error('Invalid request: %s', e.message) except KeyboardInterrupt: logging.info('Received interrupt, stopping server...') break except Exception as e: logging.error(format_exc(e)) self.quit_gracefully() def quit_gracefully(self): for client in self.clients: client.close(CLOSE_NORMAL) def remove_client(self, client, code, reason): self.clients.remove(client) self.onclose(client, code, reason) def onopen(self, client): logging.debug('Opened socket to %s' % client) def onmessage(self, client, message): logging.debug('Received %s from %s' % (message, client)) def onping(self, client, payload): logging.debug('Sent ping "%s" to %s' % (payload, client)) def onpong(self, client, payload): logging.debug('Received pong "%s" from %s' % (payload, client)) def onclose(self, client, code, reason): msg = 'Closed socket to %s' % client if code is not None: msg += ' [%d]' % code if len(reason): msg += ' "%s"' % reason logging.debug(msg) class Client(WebSocket): def __init__(self, server, sock, address): super(Client, self).__init__(sock) self.server = server self.address = address self.send_lock = Lock() def send_frame(self, frame): self.send_lock.acquire() WebSocket.send_frame(self, frame) self.send_lock.release() def onopen(self): self.server.onopen(self) def onmessage(self, message): self.server.onmessage(self, message) def onping(self, payload): self.server.onping(self, payload) def onpong(self, payload): self.server.onpong(self, payload) def onclose(self, code, reason): self.server.remove_client(self, code, reason) def onexception(self, e): logging.error(format_exc(e)) def __str__(self): return '' % self.address if __name__ == '__main__': import sys port = int(sys.argv[1]) if len(sys.argv) > 1 else 80 Server(port, log_level=logging.DEBUG).run()