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Some linguistic improvements to report.

Taddeus Kroes пре 13 година
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bff901c61c
1 измењених фајлова са 32 додато и 32 уклоњено
  1. 32 32
      docs/report.tex

+ 32 - 32
docs/report.tex

@@ -241,13 +241,15 @@ goal is to test the effectiveness of the design and detect its shortcomings.
     \label{sec:areas}
     \label{sec:areas}
 
 
     % TODO: in introduction: gestures zijn opgebouwd uit meerdere primitieven
     % TODO: in introduction: gestures zijn opgebouwd uit meerdere primitieven
-    Touch input devices are unaware of the graphical input widgets rendered on
-    screen and therefore generate events that simply identify the screen
-    location at which an event takes place. In order to be able to direct a
-    gesture to a particular widget on screen, an application programmer must
-    restrict a gesture to the area of the screen covered by that widget. An
-    important question is if the architecture should offer a solution to this
-    problem, or leave it to the application developer.
+    Touch input devices are unaware of the graphical input
+    widgets\footnote{``Widget'' is a name commonly used to identify an element
+    of a graphical user interface (GUI).} rendered on screen and therefore
+    generate events that simply identify the screen location at which an event
+    takes place. In order to be able to direct a gesture to a particular widget
+    on screen, an application programmer must restrict a gesture to the area of
+    the screen covered by that widget. An important question is if the
+    architecture should offer a solution to this problem, or leave it to the
+    application developer.
 
 
     The latter case generates a problem when a gesture must be able to occur at
     The latter case generates a problem when a gesture must be able to occur at
     different screen positions at the same time. Consider the example in figure
     different screen positions at the same time. Consider the example in figure
@@ -277,30 +279,28 @@ goal is to test the effectiveness of the design and detect its shortcomings.
     fingers multiple hands as well, in which case the use of a simple distance
     fingers multiple hands as well, in which case the use of a simple distance
     threshold is insufficient. These examples show that gesture detection logic
     threshold is insufficient. These examples show that gesture detection logic
     is hard to implement without knowledge about (the position of) the
     is hard to implement without knowledge about (the position of) the
-    widget\footnote{``Widget'' is a name commonly used to identify an element
-    of a graphical user interface (GUI).} that is receiving the gesture.
-
-    Therefore, a better solution for the assignment of events to gesture
-    detection is to make the gesture detection component aware of the locations
-    of application widgets on the screen. To accomplish this, the architecture
-    must contain a representation of the screen area covered by a widget. This
-    leads to the concept of an \emph{area}, which represents an area on the
-    touch surface in which events should be grouped before being delegated to a
-    form of gesture detection.  Examples of simple area implementations are
-    rectangles and circles.  However, area's could also be made to represent
-    more complex shapes.
-
-    An area groups events and assigns them to some piece of gesture detection
-    logic. This possibly triggers a gesture, which must be handled by the
-    client application. A common way to handle framework events in an
-    application is a ``callback'' mechanism: the application developer binds a
-    function to an event, that is called by the framework when the event
-    occurs. Because of the familiarity of this concept with developers, the
-    architecture uses a callback mechanism to handle gestures in an
-    application. Since an area controls the grouping of events and thus the
-    occurrence of gestures in an area, gesture handlers for a specific gesture
-    type are bound to an area. Figure \ref{fig:areadiagram} shows the position
-    of areas in the architecture.
+    widget that is receiving the gesture.
+
+    A better solution for the assignment of events to gesture detection is to
+    make the gesture detection component aware of the locations of application
+    widgets on the screen. To accomplish this, the architecture must contain a
+    representation of the screen area covered by a widget. This leads to the
+    concept of an \emph{area}, which represents an area on the touch surface in
+    which events should be grouped before being delegated to a form of gesture
+    detection.  Examples of simple area implementations are rectangles and
+    circles.  However, area's could also be made to represent more complex
+    shapes.
+
+    An area groups events and assigns them to gesture detection logic. This
+    possibly triggers a gesture, which must be handled by the client
+    application. A common way to handle events in an application is a
+    ``callback'' mechanism: the application developer binds a function to an
+    event, that is called when the event occurs. Because of the familiarity of
+    this concept with developers, the architecture uses a callback mechanism to
+    handle gestures in an application. Since an area controls the grouping of
+    events and thus the occurrence of gestures in an area, gesture handlers for
+    a specific gesture type are bound to an area. Figure \ref{fig:areadiagram}
+    shows the position of areas in the architecture.
 
 
     \areadiagram
     \areadiagram
 
 
@@ -503,7 +503,7 @@ start the GUI main loop in the current thread
 
 
 \chapter{Test applications}
 \chapter{Test applications}
 
 
-A reference implementation of the design is written in Python. Two test
+A reference implementation of the design has been written in Python. Two test
 applications have been created to test if the design ``works'' in a practical
 applications have been created to test if the design ``works'' in a practical
 application, and to detect its flaws. One application is mainly used to test
 application, and to detect its flaws. One application is mainly used to test
 the gesture tracker implementations. The other program uses areas in a tree,
 the gesture tracker implementations. The other program uses areas in a tree,