ソースを参照

Improved report based on feedback.

Taddeus Kroes 13 年 前
コミット
9f793b0255
2 ファイル変更139 行追加121 行削除
  1. 1 1
      docs/data/diagram.tex
  2. 138 120
      docs/report.tex

+ 1 - 1
docs/data/diagram.tex

@@ -14,7 +14,7 @@
 
     \node [impl, right of=eventserverdots] (tuioserver) {TUIO server};
 
-    \node [block, below of=eventserver] (gestureserver) {Gesture erver};
+    \node [block, below of=eventserver] (gestureserver) {Gesture server};
     \path [line] (eventserver) -- node {trigger events of all touch points}(gestureserver);
 
     % Window

+ 138 - 120
docs/report.tex

@@ -9,7 +9,7 @@
 \hypersetup{colorlinks=true,linkcolor=black,urlcolor=blue,citecolor=DarkGreen}
 
 % Title Page
-\title{A universal detection mechanism for multi-touch gestures}
+\title{A generic architecture for the detection of multi-touch gestures}
 \author{Taddeüs Kroes}
 \supervisors{Dr. Robert G. Belleman (UvA)}
 \signedby{Dr. Robert G. Belleman (UvA)}
@@ -47,50 +47,44 @@ provides the application framework here, it is undesirable to use an entire
 framework like Qt simultaneously only for its multi-touch support.
 
 % Ruw doel
-The goal of this project is to define a universal multi-touch event triggering
-mechanism. To test the definition, a reference implementation is written in
+The goal of this project is to define a generic multi-touch event triggering
+architecture. To test the definition, a reference implementation is written in
 Python.
 
-% Setting
-To test multi-touch interaction properly, a multi-touch device is required.
-The University of Amsterdam (UvA) has provided access to a multi-touch table
-from PQlabs. The table uses the TUIO protocol \cite{TUIO} to communicate touch
-events.
-
     \section{Definition of the problem}
 
     % Hoofdvraag
-    The goal of this thesis is to create a multi-touch event triggering mechanism
-    for use in a VTK interactor. The design of the mechanism must be universal.
+    The goal of this thesis is to a create generic architecture for a
+    multi-touch event triggering mechanism for use in multi-touch applications.
 
     % Deelvragen
-    To design such a mechanism properly, the following questions are relevant:
+    To design such an architecture properly, the following questions are relevant:
     \begin{itemize}
-        \item What is the input of the mechanism? Different touch drivers have
-            different API's. To be able to support different drivers (which is
-            highly desirable), there should probably be a translation from the
+        \item What is the input of the architecture? Different touch drivers
+            have different API's. To be able to support different drivers
+            (which is highly desirable), there should be a translation from the
             driver API to a fixed input format.
-        \item How can extendability be accomplished? The set of supported events
-            should not be limited to a single implementation, but an application
-            should be able to define its own custom events.
-        \item How can the mechanism be used by different programming languages?
-            A universal mechanism should not be limited to be used in only one
-            language.
-        \item Can events be shared with multiple processes at the same time? For
-            example, a network implementation could run as a service instead of
-            within a single application, triggering events in any application that
-            needs them.
+        \item How can extendability be accomplished? The set of supported
+            events should not be limited to a single implementation, but an
+            application should be able to define its own custom events.
+        \item How can the architecture be used by different programming
+            languages? A generic architecture should not be limited to be used
+            in only one language.
+        \item Can events be shared with multiple processes at the same time?
+            For example, a network implementation could run as a service
+            instead of within a single application, triggering events in any
+            application that needs them.
         % FIXME: gaan we nog wat doen met onderstaand?
         %\item Is performance an issue? For example, an event loop with rotation
         %    detection could swallow up more processing resources than desired.
-        \item How can the mechanism be integrated in a VTK interactor?
+        %\item How can the architecture be integrated in a VTK interactor?
     \end{itemize}
 
     % Afbakening
-    The scope of this thesis includes the design of a universal multi-touch
-    triggering mechanism, a reference implementation of this design, and its
-    integration into a VTK interactor. To be successful, the design should
-    allow for extensions to be added to any implementation.
+    The scope of this thesis includes the design of a generic multi-touch
+    triggering architecture, a reference implementation of this design, and its
+    integration into a test case application. To be successful, the design
+    should allow for extensions to be added to any implementation.
 
     The reference implementation is a Proof of Concept that translates TUIO
     events to some simple touch gestures that are used by a VTK interactor.
@@ -99,7 +93,7 @@ events.
 
     \section{Structure of this document}
 
-    % TODO: pas als het klaar is
+    % TODO: pas als thesis af is
 
 \chapter{Related work}
 
@@ -144,7 +138,7 @@ events.
 
     \section{Processing implementation of simple gestures in Android}
 
-    An implementation of a detection mechanism for some simple multi-touch
+    An implementation of a detection architecture for some simple multi-touch
     gestures (tap, double tap, rotation, pinch and drag) using
     Processing\footnote{Processing is a Java-based development environment with
     an export possibility for Android. See also \url{http://processing.org/.}}
@@ -155,69 +149,13 @@ events.
     the complexity of this class would increase to an undesirable level (as
     predicted by the GART article \cite{GART}). However, the detection logic
     itself is partially re-used in the reference implementation of the
-    universal gesture detection mechanism.
-
-\chapter{Preliminary}
-
-    \section{The TUIO protocol}
-    \label{sec:tuio}
-
-    The TUIO protocol \cite{TUIO} defines a way to geometrically describe
-    tangible objects, such as fingers or fiducials on a multi-touch table.  The
-    table used for this thesis uses the protocol in its driver. Object
-    information is sent to the TUIO UDP port (3333 by default).
-
-    For efficiency reasons, the TUIO protocol is encoded using the Open Sound
-    Control \cite[OSC]{OSC} format. An OSC server/client implementation is
-    available for Python: pyOSC \cite{pyOSC}.
-
-    A Python implementation of the TUIO protocol also exists: pyTUIO
-    \cite{pyTUIO}. However, the execution of an example script yields an error
-    regarding Python's built-in \texttt{socket} library. Therefore, the
-    reference implementation uses the pyOSC package to receive TUIO messages.
-
-    The two most important message types of the protocol are ALIVE and SET
-    messages. An ALIVE message contains the list of session id's that are
-    currently ``active'', which in the case of multi-touch a table means that
-    they are touching the screen. A SET message provides geometric information
-    of a session id, such as position, velocity and acceleration.
-
-    Each session id represents an object. The only type of objects on the
-    multi-touch table are what the TUIO protocol calls ``2DCur'', which is a
-    (x, y) position on the screen.
-
-    ALIVE messages can be used to determine when an object touches and releases
-    the screen. For example, if a session id was in the previous message but
-    not in the current, The object it represents has been lifted from the
-    screen.
-
-    SET provide information about movement. In the case of simple (x, y)
-    positions, only the movement vector of the position itself can be
-    calculated. For more complex objects such as fiducials, arguments like
-    rotational position is also included.
-
-    ALIVE and SET messages can be combined to create ``point down'', ``point
-    move'' and ``point up'' events (as used by the \cite[.NET
-    application]{win7touch}).
-
-    TUIO coordinates range from $0.0$ to $1.0$, with $(0.0, 0.0)$ being the
-    left top corner of the screen and $(1.0, 1.0)$ the right bottom corner. To
-    focus events within a window, a translation to window coordinates is
-    required in the client application, as stated by the online specification
-    \cite{TUIO_specification}:
-    \begin{quote}
-        In order to compute the X and Y coordinates for the 2D profiles a TUIO
-        tracker implementation needs to divide these values by the actual
-        sensor dimension, while a TUIO client implementation consequently can
-        scale these values back to the actual screen dimension.
-    \end{quote}
+    generic gesture detection architecture.
+
+    \section{Analysis}
 
-    \section{The Visualization Toolkit}
-    \label{sec:vtk}
 
-    % TODO
 
-\chapter{Experiments}
+\chapter{Problem analysis}
 
 % testimplementatie met taps, rotatie en pinch. Hieruit bleek:
 % - dat er verschillende manieren zijn om bijv. "rotatie" te
@@ -235,6 +173,17 @@ events.
 
 % Proof of Concept: VTK interactor
 
+    \section{Introduction}
+
+    % TODO
+    TODO: doel v/h experiment
+
+    To test multi-touch interaction properly, a multi-touch device is required.
+    The University of Amsterdam (UvA) has provided access to a multi-touch
+    table from PQlabs. The table uses the TUIO protocol \cite{TUIO} to
+    communicate touch events. See appendix \ref{app:tuio} for details regarding
+    the TUIO protocol.
+
     \section{Experimenting with TUIO and event bindings}
     \label{sec:experimental-draw}
 
@@ -260,7 +209,7 @@ events.
     \end{figure}
 
     One of the first observations is the fact that TUIO's \texttt{SET} messages
-    use the TUIO coordinate system, as described in section \ref{sec:tuio}.
+    use the TUIO coordinate system, as described in appendix \ref{app:tuio}.
     The test program multiplies these with its own dimensions, thus showing the
     entire screen in its window. Also, the implementation only works using the
     TUIO protocol. Other drivers are not supported.
@@ -277,16 +226,13 @@ events.
     using all current touch points, there cannot be two or more rotation or
     pinch gestures simultaneously. On a large multi-touch table, it is
     desirable to support interaction with multiple hands, or multiple persons,
-    at the same time.
+    at the same time. This kind of application-specific requirements should be
+    defined in the application itself, whereas the experimental implementation
+    defines detection algorithms based on its test program.
 
     Also, the different detection algorithms are all implemented in the same
     file, making it complex to read or debug, and difficult to extend.
 
-    \section{VTK interactor}
-
-    % TODO
-    % VTK heeft eigen pipeline, mechanisme moet daarnaast draaien
-
     \section{Summary of observations}
     \label{sec:observations}
 
@@ -297,7 +243,8 @@ events.
         \item Gestures that use multiple touch points are using all touch
             points (not a subset of them).
         \item Code complexity increases when detection algorithms are added.
-        \item % TODO: VTK interactor observations
+        \item A multi-touch application can have very specific requirements for
+            gestures.
     \end{itemize}
 
 % -------
@@ -319,22 +266,26 @@ events.
             that can be used in gesture detection algorithms.
         % events toewijzen aan GUI window (windows)
         \item An application GUI window should be able to receive only events
-            occuring within that window, and not outside of it.
+            occurring within that window, and not outside of it.
         % scheiden groepen touchpoints voor verschillende gestures (windows)
         \item To support multiple objects that are performing different
-            gestures at the same time, the mechanism must be able to perform
+            gestures at the same time, the architecture must be able to perform
             gesture detection on a subset of the active touch points.
         % scheiden van detectiecode voor verschillende gesture types
         \item To avoid an increase in code complexity when adding new detection
             algorithms, detection code of different gesture types must be
             separated.
+        % extendability
+        \item The architecture should allow for extension with new detection
+            algorithms to be added to an implementation. This enables a
+            programmer to define custom gestures for an application.
     \end{itemize}
 
     \section{Components}
 
         Based on the requirements from section \ref{sec:requirements}, a design
-        for the mechanism has been created. The design consists of a number of
-        components, each having a specific set of tasks.
+        for the architecture has been created. The design consists of a number
+        of components, each having a specific set of tasks.
 
         \subsection{Event server}
 
@@ -353,11 +304,12 @@ events.
         placed on the screen, moving along the surface of the screen, and being
         released from the screen.
 
-        A more extended set could also contain the same three events for a
-        surface touching the screen. However, a surface can have a rotational
-        property, like the ``fiducials'' type in the TUIO protocol. This
-        results in as $\{point\_down, point\_move, point\_up, surface\_down,
-        surface\_move, surface\_up,\\surface\_rotate\}$.
+        A more extended set could also contain the same three events for an
+        object touching the screen. However, a object can also have a
+        rotational property, like the ``fiducials'' type in the TUIO protocol.
+        This results in $\{point\_down, point\_move, point\_up, object\_down,
+        object\_move, object\_up,\\object\_rotate\}$.
+        % TODO: is dit handig? point_down/object_down op 1 of andere manier samenvoegen?
 
         An important note here, is that similar events triggered by different
         event servers must have the same event type and parameters. In other
@@ -367,8 +319,9 @@ events.
         The output of an event server implementation should also use a common
         coordinate system, that is the coordinate system used by the gesture
         server. For example, the reference implementation uses screen
-        coordinates in pixels, where (0, 0) is the upper left corner of the
-        screen.
+        coordinates in pixels, where (0, 0) is the upper left corner and
+        (\emph{screen width}, \emph{screen height}) the lower right corner of
+        the screen.
 
         The abstract class definition of the event server should provide some
         functionality to detect which driver-specific event server
@@ -376,11 +329,15 @@ events.
 
         \subsection{Gesture trackers}
 
-        A \emph{gesture tracker} detects a single gesture type, given a set of
-        touch points. If one group of points on the screen is assigned to one
-        tracker and another group to another tracker, multiple gestures, an be
-        detected at the same time. For this assignment, the mechanism uses
-        windows.  These will be described in the next section.
+        Like \cite[the .NET implementation]{win7touch}, the architecture uses a
+        \emph{gesture tracker} to detect if a sequence of events forms a
+        particular gesture. A gesture tracker detects and triggers events for a
+        limited set of gesture types, given a set of touch points. If one group
+        of touch points is assigned to one tracker and another group to another
+        tracker, multiple gestures can be detected at the same time. For the
+        assignment of different groups of touch points to different gesture
+        trackers, the architecture uses so-called \emph{windows}. These are
+        described in the next section.
 
         % event binding/triggering
         A gesture tracker triggers a gesture event by executing a callback.
@@ -402,7 +359,7 @@ events.
         trackers can be saved in different files, reducing the complexity of
         the code in a single file. \\
         % extendability
-        Because tacker defines its own set of gesture types, the application
+        Because a tracker defines its own set of gesture types, the application
         developer can define application-specific trackers (by extending a base
         \texttt{GestureTracker} class, for example). In fact, any built-in
         gesture trackers of an implementation are also created this way. This
@@ -415,7 +372,7 @@ events.
         A \emph{window} represents a subset of the entire screen surface. The
         goal of a window is to restrict the detection of certain gestures to
         certain areas. A window contains a list of touch points, and a list of
-        trackers. A window server (defined in the next section) assigns touch
+        trackers. A gesture server (defined in the next section) assigns touch
         points to a window, but the window itself defines functionality to
         check whether a touch point is inside the window. This way, new windows
         can be defined to fit over any 2D object used by the application.
@@ -490,7 +447,12 @@ events.
     start server
     \end{verbatim}
 
-    \section{Network protocol}
+    \section{\emph{hier moet een conslusie komen die de componenten aansluit op de requirements(?)}}
+
+    % TODO
+    %
+
+    %\section{Network protocol}
 
     % TODO
     % ZeroMQ gebruiken voor communicatie tussen meerdere processen (in
@@ -503,6 +465,12 @@ events.
 
 \chapter{Integration in VTK}
 
+    \section{The Visualization Toolkit}
+    \label{sec:vtk}
+
+    % TODO
+    % VTK heeft eigen pipeline, architectuur moet daarnaast draaien
+
 % VTK interactor
 
 %\chapter{Conclusions}
@@ -526,6 +494,56 @@ events.
 \bibliographystyle{plain}
 \bibliography{report}{}
 
-%\appendix
+\appendix
+
+\chapter{The TUIO protocol}
+\label{app:tuio}
+
+The TUIO protocol \cite{TUIO} defines a way to geometrically describe tangible
+objects, such as fingers or objects on a multi-touch table. Object information
+is sent to the TUIO UDP port (3333 by default).
+
+For efficiency reasons, the TUIO protocol is encoded using the Open Sound
+Control \cite[OSC]{OSC} format. An OSC server/client implementation is
+available for Python: pyOSC \cite{pyOSC}.
+
+A Python implementation of the TUIO protocol also exists: pyTUIO \cite{pyTUIO}.
+However, the execution of an example script yields an error regarding Python's
+built-in \texttt{socket} library. Therefore, the reference implementation uses
+the pyOSC package to receive TUIO messages.
+
+The two most important message types of the protocol are ALIVE and SET
+messages. An ALIVE message contains the list of session id's that are currently
+``active'', which in the case of multi-touch a table means that they are
+touching the screen. A SET message provides geometric information of a session
+id, such as position, velocity and acceleration.
+
+Each session id represents an object. The only type of objects on the
+multi-touch table are what the TUIO protocol calls ``2DCur'', which is a (x, y)
+position on the screen.
+
+ALIVE messages can be used to determine when an object touches and releases the
+screen. For example, if a session id was in the previous message but not in the
+current, The object it represents has been lifted from the screen.
+
+SET provide information about movement. In the case of simple (x, y) positions,
+only the movement vector of the position itself can be calculated. For more
+complex objects such as fiducials, arguments like rotational position is also
+included.
+
+ALIVE and SET messages can be combined to create ``point down'', ``point move''
+and ``point up'' events (as used by the \cite[.NET application]{win7touch}).
+
+TUIO coordinates range from $0.0$ to $1.0$, with $(0.0, 0.0)$ being the left
+top corner of the screen and $(1.0, 1.0)$ the right bottom corner. To focus
+events within a window, a translation to window coordinates is required in the
+client application, as stated by the online specification
+\cite{TUIO_specification}:
+\begin{quote}
+    In order to compute the X and Y coordinates for the 2D profiles a TUIO
+    tracker implementation needs to divide these values by the actual sensor
+    dimension, while a TUIO client implementation consequently can scale these
+    values back to the actual screen dimension.
+\end{quote}
 
 \end{document}