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Added conclusion.

Taddeus Kroes 13 gadi atpakaļ
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1 mainītis faili ar 23 papildinājumiem un 15 dzēšanām
  1. 23 15
      docs/report.tex

+ 23 - 15
docs/report.tex

@@ -751,25 +751,33 @@ first.
 
 \testappdiagram
 
-\section{Conclusion}
+\section{Conclusions}
 
-\emph{TODO: Tekortkomingen aangeven die naar voren komen uit de tests}
-
-% Verschillende apparaten/drivers geven een ander soort primitieve events af.
-% Een vertaling van deze device-specifieke events naar een algemeen formaat van
-% events is nodig om gesture detection op een generieke manier te doen.
+To support different devices, there must be an abstraction of device drivers so
+that gesture detection can be performed on a common set of low-level events.
+This abstraction is provided by the event driver.
 
 % Door input van meerdere drivers door dezelfde event driver heen te laten gaan
 % is er ondersteuning voor meerdere apparaten tegelijkertijd.
 
-% Event driver levert low-level events. niet elke event hoort bij elke gesture,
-% dus moet er een filtering plaatsvinden van welke events bij welke gesture
-% horen.  Areas geven de mogelijkheid hiervoor op apparaten waarvan het
-% filteren locatiegebonden is.
-
-% Het opsplitsten van gesture detection voor gesture trackers is een manier om
-% flexibel te zijn in ondersteunde types detection logic, en het beheersbaar
-% houden van complexiteit.
+Gestures must be able to occur within a certain area of a touch surface that is
+covered by an application widget. Therefore, low-level events must be divided
+into separate groups before any gesture detection is performed. Event areas
+provide a way to accomplish this. Overlapping event areas are ordered in a tree
+structure that can be synchronized with the widget tree of the application.
+Some applications require the ability to handle an event exclusively for an
+event area. An event propagation mechanism provides a solution for this: the
+propagation of an event in the tree structure can be stopped after gesture
+detection in an event area.
+
+The detection of complex gestures can be approached in several ways. If
+explicit detection code for different gesture is not managed well, program code
+can become needlessly complex. A tracker-based design, in which the detection
+of different types of gesture is separated into different gesture trackers,
+reduces complexity and provides a way to extend a set of detection algorithms.
+A gesture trackers implementation is flexible, e.g. complex detection
+algorithms such as machine learning can be used simultaneously with other
+gesture trackers that use explicit detection.
 
 \chapter{Suggestions for future work}
 \label{chapter:futurework}
@@ -941,7 +949,7 @@ custom ``hand tracker'' that is used by the test application from section
 The ``basic tracker'' implementation exists only to provide access to low-level
 events in an application. Low-level events are only handled by gesture
 trackers, not by the application itself. Therefore, the basic tracker maps
-\emph{point\_\{down,move,up\}} events to equally named gestures that are
+\emph{point\_\{down,move,up\}} events to equally named gestures that can be
 handled by the application.
 
 \section{Tap tracker}