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Taddeüs Kroes
multitouch
Commits
27c29a0e
Commit
27c29a0e
authored
Mar 29, 2012
by
Taddeus Kroes
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Added some files to experiment with running VTK inside Kivy.
parent
587e17e0
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src/kivy_vtk_example.py
src/kivy_vtk_example.py
+108
-0
src/vtkkivy.py
src/vtkkivy.py
+91
-0
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src/kivy_vtk_example.py
0 → 100755
View file @
27c29a0e
#!/usr/bin/env python
from
kivy.uix.widget
import
Widget
from
kivy.app
import
App
from
kivy.clock
import
Clock
,
ClockBase
from
kivy.graphics
import
Color
,
Rectangle
,
Callback
,
Fbo
from
vtk
import
*
from
OpenGL.GL
import
*
from
OpenGL.GLU
import
*
# set the environment so that special renderer is used by vtk
import
os
os
.
environ
[
'VTK_RENDERER'
]
=
'EmbedOpenGL'
cone
=
vtkConeSource
()
mapper
=
vtkPolyDataMapper
()
actor
=
vtkActor
()
ren
=
vtkRenderer
()
renWin
=
vtkRenderWindow
()
mapper
.
SetInput
(
cone
.
GetOutput
())
actor
.
SetMapper
(
mapper
)
ren
.
AddActor
(
actor
)
ren
.
SetBackground
(
0.0
,
1.0
,
0.0
)
ren
.
GetActiveCamera
().
Dolly
(.
3
)
ren
.
GetActiveCamera
().
Azimuth
(.
5
)
renWin
.
AddRenderer
(
ren
)
renWin
.
SetSize
(
512
,
512
)
VTKClock
=
ClockBase
()
class
VTKWidget
(
Widget
):
def
__init__
(
self
,
**
kwargs
):
super
(
VTKWidget
,
self
).
__init__
(
**
kwargs
)
self
.
setupVTK
()
def
updateVTK
(
self
,
*
largs
):
self
.
fbo
.
ask_update
()
self
.
canvas
.
ask_update
()
def
setupVTK
(
self
):
Clock
.
schedule_interval
(
self
.
updateVTK
,
1
/
1.
)
with
self
.
canvas
:
self
.
fbo
=
Fbo
(
size
=
(
512
,
512
),
clear_color
=
(.
3
,
.
3
,
.
3
,
.
8
),
push_viewport
=
True
,
with_depthbuffer
=
True
)
self
.
size
=
self
.
fbo
.
size
Color
(
0
,
0
,
1
)
Rectangle
(
pos
=
self
.
pos
,
size
=
self
.
size
,
texture
=
self
.
fbo
.
texture
)
Callback
(
self
.
drawVTK
,
reset_context
=
True
)
def
drawVTK
(
self
,
instr
):
glEnable
(
GL_DEPTH_TEST
)
glEnable
(
GL_CULL_FACE
)
VTKClock
.
tick
()
#self.fbo.release()
#self.fbo.bind()
glViewport
(
0
,
0
,
512
,
512
)
self
.
fbo
.
clear_buffer
()
#push GL state of Kivy
glPushAttrib
(
GL_ALL_ATTRIB_BITS
)
glMatrixMode
(
GL_PROJECTION
)
glPushMatrix
()
glMatrixMode
(
GL_MODELVIEW
)
glPushMatrix
()
glLoadIdentity
()
renWin
.
Render
()
#pop previous state of Kivy
glMatrixMode
(
GL_MODELVIEW
)
glPopMatrix
()
glMatrixMode
(
GL_PROJECTION
)
glPopMatrix
()
glPopAttrib
()
self
.
fbo
.
release
()
class
MyVTKApp
(
App
):
def
build
(
self
):
return
VTKWidget
()
if
__name__
==
'__main__'
:
MyVTKApp
().
run
()
# glMatrixMode(GL_PROJECTION)
# glLoadIdentity()
# gluPerspective(45.0, 1.0, 0.01, 10000.0)
# glPushMatrix()
# glMatrixMode(GL_MODELVIEW)
# glLoadIdentity()
# glPushMatrix()
#
# #Load identity and render VTK
# gluLookAt(0.,0.,-1.,0.,0.,0.,0.,1.,0.)
#
# glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
# glEnable(GL_DEPTH_TEST)
#
# glColor4f(1.,0.,0.,1.)
# glBegin(GL_LINE_STRIP)
# glVertex3f(0.,0.,-100.)
# glVertex3f(100.,100.,100.)
# glEnd()
src/vtkkivy.py
0 → 100755
View file @
27c29a0e
#!/usr/bin/env python
import
vtk
from
kivy.uix.widget
import
Widget
from
kivy.app
import
App
from
kivy.clock
import
Clock
,
ClockBase
from
kivy.graphics
import
Fbo
,
Callback
,
Color
,
Rectangle
import
OpenGL.GL
as
gl
from
objreader
import
read_obj
#__all__ = ('vtk_clock', 'VtkWidget')
#import os
#os.environ['VTK_RENDERER'] = 'EmbedOpenGL'
vtk_clock
=
ClockBase
()
class
VtkWidget
(
Widget
):
def
__init__
(
self
,
size
=
(
512
,
512
),
**
kwargs
):
super
(
VtkWidget
,
self
).
__init__
(
**
kwargs
)
self
.
size
=
size
self
.
setup_vtk
()
def
setup_vtk
(
self
):
self
.
renderer
=
vtk
.
vtkRenderer
()
self
.
window
=
vtk
.
vtkRenderWindow
()
self
.
window
.
AddRenderer
(
self
.
renderer
)
self
.
window
.
Render
()
# Redraw 60 times per second
Clock
.
schedule_interval
(
self
.
update_vtk
,
1
/
60.
)
# Create a frame buffer that represents the VTK window
with
self
.
canvas
:
self
.
fbo
=
Fbo
(
size
=
self
.
size
)
Color
(
1
,
1
,
1
)
Rectangle
(
size
=
self
.
size
,
texture
=
self
.
fbo
.
texture
)
with
self
.
fbo
:
Callback
(
self
.
draw_vtk
,
reset_context
=
True
)
#self.fbo.bind()
def
update_vtk
(
self
,
instr
):
self
.
fbo
.
ask_update
()
self
.
canvas
.
ask_update
()
def
draw_vtk
(
self
,
instr
):
vtk_clock
.
tick
()
# Bind OpenGL context
#self.fbo.bind()
self
.
fbo
.
clear_buffer
()
gl
.
glEnable
(
gl
.
GL_DEPTH_TEST
)
gl
.
glEnable
(
gl
.
GL_CULL_FACE
)
# Redraw VTK window within the bound OpenGL context
self
.
window
.
Render
()
# Release OpenGL context
#self.fbo.release()
class
CubeWidget
(
VtkWidget
):
def
__init__
(
self
,
**
kwargs
):
super
(
CubeWidget
,
self
).
__init__
((
512
,
512
),
**
kwargs
)
self
.
add_cube
()
self
.
add_interactor
()
def
add_cube
(
self
):
cubemapper
=
read_obj
(
'cube.obj'
)
cubeactor
=
vtk
.
vtkActor
()
cubeactor
.
SetMapper
(
cubemapper
)
self
.
renderer
.
AddActor
(
cubeactor
)
def
add_interactor
(
self
):
iren
=
vtk
.
vtkRenderWindowInteractor
()
iren
.
SetRenderWindow
(
self
.
window
)
iren
.
Initialize
()
iren
.
Start
()
class
CubeApp
(
App
):
def
build
(
self
):
return
CubeWidget
()
if
__name__
==
'__main__'
:
CubeApp
().
run
()
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